Teleport: Difference between revisions

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|validtarget=Special
|validtarget=Special
|guild=Moon Mage
|guild=Moon Mage
|magic=Lunar magic
|spellbook=Enlightened Geometry
|spellbook=Enlightened Geometry
|prereqs=Circle 15, [[Focus Moonbeam 3.0|Focus Moonbeam]] and either [[Partial Displacement 3.0|Partial Displacement]] or [[ Whole Displacement 3.0|Whole Displacement]]
|prereqs=Circle 15, [[Focus Moonbeam]] and either [[Partial Displacement]] or [[Whole Displacement]]
|slot=2
|slot=2
|desc=The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
|desc=The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
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|ctype=standard
|ctype=standard
}}
}}

==Distance==
==Distance==
The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the [[zone map]].
The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the [[zone map]].
Line 68: Line 68:
| 5 zones || 13 Mana || - || 43 Mana || ? || - || ?
| 5 zones || 13 Mana || - || 43 Mana || ? || - || ?
|-
|-
| 6 zones || 15 Mana || - || ? || ? || - || ?
| 6 zones || 15 Mana || - || 49 Mana || ? || - || ?
|-
|-
| 7 zones || 19 Mana || - || ? || ? || - || ?
| 7 zones || 19 Mana || - || 57 Mana || ? || - || ?
|-
|-
| 8 zones || 23 Mana || - || ? || ? || - || ?
| 8 zones || 23 Mana || - || 63 Mana || ? || - || ?
|-
|-
| 9 zones || 27 Mana || - || ? || ? || - || ?
| 9 zones || 27 Mana || - || 70 Mana || ? || - || ?
|-
|-
| 10 zones || 32 Mana || - || ? || ? || - || ?
| 10 zones || 32 Mana || - || 78 Mana || ? || - || ?
|-
|-
| 11 zones || 37 Mana || - || - || ? || - || -
| 11 zones || 37 Mana || - || - || ? || - || -

Revision as of 10:51, 22 September 2018


Mm thumb.jpgMoon Mage Guild


Teleport
Abbreviation: -
Prerequisites: Circle 15, Focus Moonbeam and either Partial Displacement or Whole Displacement
Signature: Yes
Spell Slots: 2
Mana Type: Lunar magic
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Special
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
Effect: Teleport self to moonbeam
Example Messaging: Katamba:

You gesture.
You experience a great wrenching in your gut and everything goes utterly black, but the sensation is brief. You blink and find yourself curled up on the ground at...
<Location>

A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs.

Yavash:
You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant red flash. As your vision slowly returns you find yourself at...
<Location>

A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Xibar:
You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant blue flash. As your vision slowly returns you find yourself at...
<Location>

A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Devices/Tattoos: Bowl-shaped inkpot with four tiny pillars protruding from its rim, Coal-black inkpot with a hammered iron lid, Crystal inkpot in the shape of the Great Tower, Dark inkpot painted with storm-battered ship, Filthy inkpot covered in matted cat fur, Fortified inkpot carved from quartz-flecked granite, Horrific inkpot painted with a pair of eyes, Ringed inkpot painted with pink and violet stripes, Sana'ati inkpot painted with a sleepy village, Sand-colored inkpot painted with a lush oasis, Splintered inkpot made from bog oak, Stone inkpot painted with the Theren Keep, Stout inkpot covered in sailcloth, Teeny inkpot inlaid with a swirled moonstone dragon, Unassuming inkpot painted with two crossing rivers, Wild inkpot wrapped in vines

Distance

The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the zone map.

Distance Mainland only Islands only Island to Mainland Braun's Conjecture
Mainland only Islands only Island to Mainland
0 zones 5 Mana 10 Mana - ? ? -
1 zone 5 Mana 10 Mana - ? ? -
2 zones 7 Mana 15 Mana 27 Mana ? ? ?
3 zones 8 Mana 19 Mana 32 Mana ? ? ?
4 zones 10 Mana - 37 Mana ? - ?
5 zones 13 Mana - 43 Mana ? - ?
6 zones 15 Mana - 49 Mana ? - ?
7 zones 19 Mana - 57 Mana ? - ?
8 zones 23 Mana - 63 Mana ? - ?
9 zones 27 Mana - 70 Mana ? - ?
10 zones 32 Mana - 78 Mana ? - ?
11 zones 37 Mana - - ? - -
12 zones 43 Mana - - ? - -

Notes

  • Valid targets are Katamba, Xibar, and Yavash
  • There is no way to teleport another person using this spell.
  • This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
  • Potential distance is based on the mana used, not raw Primary Magic skill as it was previously.
  • Using a Katamba moonbeam results in a longer stun and you also arrive prone. Tezirites have a cantrip that improves their ability to teleport to a black moonbeam.
  • The farther the teleport the longer the stun.
  • Teleporting between the islands of Qi'Reshalia requires more mana, and teleporting between the mainland and the islands requires even more. This uses a similar modifier calculation to Moongate
  • Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
  • Teleporting onto a boat results in a very long stun, even if the distance is short.
  • If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane.
  • Teleport can also be used to enter or leave the Astral Plane when directly cast on Grazhir shards.
  • Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using Moongate. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
  • Teleport's disadvantage compared to Moongate when entering the astral plane is that it leaves you with no held mana.


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