Teleport: Difference between revisions

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{{Spell
{{Spell
|abbrev=-
|name=Teleport
|abbrev=teleport
|minprep=13
|minprep=13
|castcap=101
|castcap=101
|minskill=80
|validtarget=Self
|maxskill=800
|validtarget=Special
|guild=Moon Mage
|guild=Moon Mage
|spellbook=Enlightened Geometry
|spellbook=Enlightened Geometry
Line 33: Line 34:
|sig=Yes
|sig=Yes
|diff=advanced
|diff=advanced
|source=scroll
|source=standard
|type=utility
|type=utility
|ctype=standard
|ctype=standard
}}
}}
==Notes==
==Notes==
*Valid targets are [[Katamba]], [[Xibar]], and [[Yavash]]
*There is no way to teleport another person using this spell.
*There is no way to teleport another person using this spell.
*This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
*This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.

Revision as of 05:36, 1 July 2014


Mm thumb.jpgMoon Mage Guild


Teleport
Abbreviation: -
Prerequisites: Circle 15, Focus Moonbeam and either Partial Displacement or Whole Displacement
Signature: Yes
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: advanced
Prep (min/max): 13 / 101
Skill Range (min/max): 80 / 800
Valid Spell Target: Special
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Teleport self to moonbeam
Example Messaging: Katamba:

You gesture.
You experience a great wrenching in your gut and everything goes utterly black, but the sensation is brief. You blink and find yourself curled up on the ground at...
<Location>

A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs.

Yavash:
You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant red flash. As your vision slowly returns you find yourself at...
<Location>

A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Xibar:
You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant blue flash. As your vision slowly returns you find yourself at...
<Location>

A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Devices/Tattoos: Bowl-shaped inkpot with four tiny pillars protruding from its rim, Coal-black inkpot with a hammered iron lid, Crystal inkpot in the shape of the Great Tower, Dark inkpot painted with storm-battered ship, Filthy inkpot covered in matted cat fur, Fortified inkpot carved from quartz-flecked granite, Horrific inkpot painted with a pair of eyes, Ringed inkpot painted with pink and violet stripes, Sana'ati inkpot painted with a sleepy village, Sand-colored inkpot painted with a lush oasis, Splintered inkpot made from bog oak, Stone inkpot painted with the Theren Keep, Stout inkpot covered in sailcloth, Teeny inkpot inlaid with a swirled moonstone dragon, Unassuming inkpot painted with two crossing rivers, Wild inkpot wrapped in vines

Notes

  • Valid targets are Katamba, Xibar, and Yavash
  • There is no way to teleport another person using this spell.
  • This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
  • Using a Katamba moonbeam results in a longer stun and you also arrive prone. Tezirites have a cantrip that improves their ability to teleport to a black moonbeam.
  • The farther the teleport the longer the stun.
  • Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
  • Teleporting onto a boat results in a very long stun, even if the distance is short.
  • If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane.
  • Teleport can also be used to enter or leave the Astral Plane when directly cast on Grazhir shards.
  • Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using Moongate. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
  • Teleport's disadvantage compared to Moongate when entering the astral plane is that it leaves you with no held mana.

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