Telekinetic Storm

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Mm thumb.jpgMoon Mage Guild


Telekinetic Storm Targeted Magic spell Justice triggering spell
Abbreviation: TKS
Prerequisites: Circle 10 and Telekinetic Throw
Signature: No
Spell Slots: 1
Mana Type: Lunar Magic
Spell Type: battle / targeted, multistrike, area of effect
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Instant
Justice: This spell is illegal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Telekinetic Storm spell is a major refiguring of the Telekinetic Throw pattern. Where the earlier spell can throw many objects at a single point, the storm pattern throws many objects across a larger area. It's not as potentially destructive to an individual as the throw is, but you can catch multiple targets at once.
Effect: Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used.
Example Messaging: You gesture.

You contribute your harnessed streams to increase the pattern's potential.
An ominous rustling comes from all around as debris takes flight of its own accord!
A wee ebony sliver suddenly swings from orbiting around your head and hurtles toward a sleazy lout!
The ebony sliver lands an awesome strike to its back!
Gasping out in terror, a sleazy lout crumples to the ground. Eyes closing, the once rebellious flame dies out completely.
The ebony sliver explodes into even tinier multicolored fragments and vanishes!
Roundtime: 2 sec.

Devices/Tattoos: Spiraled inkpot, Swirling inkpot

Notes

  • Telekinetically throws objects at all targets in the area.
  • At minimum prep each target will be hit once. More mana will increase the number of strikes per target up to a cap of 3 per target.[1]
Mana Objects per creature
15 1
42 2
>80 (89?) 3
  • Will hit all targets included by your chosen TARGET syntax up to the cap of 6 creatures.
  • Object priority is active Moonblade slivers followed by objects on the ground.
  • Weight and speed of an item no longer causes spell to fail, but still impacts messaging. I.e. any objects can now be used.
  • Does varied damage based on what item is thrown.
  • Random objects and Katamba slivers: Piercing + Impact damage.
  • Xibar slivers: Piercing + Cold damage.
  • Yavash slivers: Piercing + Fire damage.

References

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