Talk:Light Armor skill

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Cloth Armor

  • Cloth armor is generally best suited against impact and cold attacks, and to a lesser degree electrical attacks. When considering armor think more along the lines of a ski jacket rather than a thin t-shirt.
  • Cloth armor has the absolute lowest stealth hindrance possible short of forgoing armor altogether.

History of Cloth Armor

  • 1/18/2012: Players can make cloth armor.
  • 2/20/2007: Cloth Armor skill (and Bone Armor skill) are made to count towards guild armor requirements.
  • 2/13/2007: The first shop to sell Cloth (and Bone) armor opens in the Seacaves as a sort of Premium preview. It was called Skin and Bones.
  • 2/11/2007: Cloth Armor skill (and Bone Armor skill) is fully functional, but no cloth armor is available for purchase at this time.

Leather Armor

The leather armor is the popular choice of armor for Rangers, Thieves and Barbarians due to the generally low hindrance and tiny penalty to stealth. A full set of leather armor which covers your body can range anywhere from very light with little hinderance to insanely heavy (600+ stones) and very hindering.

Prior to tanned leather armor popular leather armor included Aged Combat Leathers and ironbark Leathers which were known to be very heavy while providing fairly good protection at the time. Since the advent of tanned leather armor both the Aged Combats and Ironbark Leathers have all but become obsolete.

Due to rather poor absorption ratings compared to forged chain and plate, leather is not often used among other guilds.

Bone Armor

Bone armor is generally any armor that's not made primarily from metal, leather, or cloth. Anything from bamboo armor with interwoven finger bones to a giant tortoise shell would fall under this category.

Standard Statistics

The base protection of bone armor follows this template:

Protection Absorbtion Damage Type
Fair (3/11) Fair (3/11) puncture
High (6/11) Moderate (4/11) slice
Low (2/11) Low (2/11) impact
High (6/11) Good (5/11) fire
Low (2/11) Low (2/11) cold
High (6/11) Good (5/11) electrical

The base weight in stones for bone items follows this template:

Type Weight Coverage
Armor 600 chest,abdomen,back,arms,legs
Shirt 400 chest,abdomen,back,arms
Greaves 75 legs
Mask/Helm 75 head,neck,eyes
Vambraces 50 arms
Gauntlets 35 hands

Note: Not all bone items have been weighed by MAMA's, but the ones that have all follow this template.

Without considering total hindrance, it seems the best setup for bone armor is a 5 piece set from the shops. They all appear to have the same stats but weigh up to 250 stones less. The total hindrance could be different, and is worthy of investigation.

Armor Sets

There are a number of festival and store-bought bone armor sets available. Access to the always available store items is restricted by either guild or Premium subscriber status. It is currently undetermined whether the festival bone armor is superior in defense to the store-bought armor.

The sets come in three different types, a three piece, four piece and five piece. Below are examples of each type.

  1. Mask crafted from a large yellowed bear skull
  2. Gauntlets shaped from discolored bear bones tipped with sharp claws
  3. Suit of armor crafted from yellowed bear bones
  1. black leather helm reinforced with a multitude of ironwood plates
  2. scale shirt crafted from a multitude of overlapping ironwood plates
  3. pair of articulated ironwood gauntlets
  4. pair of articulated ironwood greaves
  1. matte black woven reed breastplate
  2. matte black woven reed vambraces
  3. matte black woven reed greaves
  4. matte black woven reed gauntlets
  5. matte black woven reed mask

Minimum Hindrance

As a community effort, if anyone is using bone armor, please post hindrance values for wearing only full sets of bone armor.

  1. Necromancer with 71 ranks is fairly/fairly in the Yellowed Bear Bones set.
  2. Necromancer with 74 ranks is fairly/fairly in the Matte Black Woven Reed set.
  3. Necromancer with 92 ranks is lightly/fairly in the Ironwood set.
  4. Moon Mage with 432 ranks is insignificantly/lightly in lava drake-bone segmented gloves/balaclava/hauberk.

Training Strategies

The bone armor that is currently available protects primarily against slicing damage. Hindrance for Bone armor lies somewhere between heavy chain and heavy plate. Stealth hindrance for bone lies between leather and light chain. Protection against piercing damage is not good and is terrible versus impact. High hindrance and poor overall protection makes bone armor's usefulness extremely limited as most slicing attacks are coupled with impact damage.