Swirling Winds

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Wm thumb.jpgWarrior Mage Guild

Swirling Winds
Abbreviation: SW
Prerequisites: Zephyr or Tailwind
Signature: No
Spell Slots: 3
Mana Type: Elemental Magic
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Swirling Winds spell summons the winds of Elanthia to surround you, increasing your ability to avoid attacks.
Effect: +Evasion skill, +Reflex (stat)
Example Messaging: You gesture.

You harness the currents of air and channel them around yourself. They mold to your body, allowing you to dodge more easily.

Devices/Tattoos: Elaborate peacock feather fan, Item:Elaborate peacock feather fan, Small windsteel dodecahedron burnished with a whorled finish


Special Weapon Swap Description:
The winds of Elanthia guide your movement, effortlessly shifting your sword so it can be used as a <type> weapon.