Summoning skill: Difference between revisions

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{{incomplete|needs more information about training and using}}
{{incomplete|needs more information about training and using}}
'''Summoning''' is a [[guild association is::warrior mage|Warrior Mage]]-only [[page type is::skill]] that represents a Warrior Mage's facility with the elements - it currently affects [[familiar]] summoning and [[Aethereal Pathways]].
'''Summoning''' is a [[guild association is::warrior mage|Warrior Mage]]-only [[page type is::skill]] that represents a Warrior Mage's facility with the elements - it currently affects [[familiar]] summoning, [[Aethereal Pathways]], and the creation of Elemental Domains.

All applications of the {{com|SUMMON}}{{tt|ing}} skill are fueled by Elemental Charge, which requires the Warrior Mage first {{tt|Align}} to one of the elements.


Maximum Elemental Charge begins with a static base amount and is modified upward based on your [[Stamina]]. Charge is increased by casting spells of the aligned element and decreased by casting spells of the opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.
Maximum Elemental Charge begins with a static base amount and is modified upward based on your [[Stamina]]. Charge is increased by casting spells of the aligned element and decreased by casting spells of the opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.

Elemental Domains affect how charge is gained or lost and counter environmental penalties for Elemental spells, generally making it easier to maintain charge with the appropriate element.


==Elements==
==Elements==

Revision as of 04:20, 7 December 2014

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • needs more information about training and using
  • Please see Category:Incomplete articles for more articles that are incomplete.


Summoning is a Warrior Mage"Warrior mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.-only skill that represents a Warrior Mage's facility with the elements - it currently affects familiar summoning, Aethereal Pathways, and the creation of Elemental Domains.

All applications of the SUMMONING skill are fueled by Elemental Charge, which requires the Warrior Mage first ALIGN to one of the elements.

Maximum Elemental Charge begins with a static base amount and is modified upward based on your Stamina. Charge is increased by casting spells of the aligned element and decreased by casting spells of the opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.

Elemental Domains affect how charge is gained or lost and counter environmental penalties for Elemental spells, generally making it easier to maintain charge with the appropriate element.

Elements

Choices are: Aether, Air, Earth, Electricity, Fire, Water

Element: Aether
Opposition: Electricity
Not related: Air, Earth, Electricity, Fire, Water

Element: Air
Opposition: Earth
Not related: Aether, Electricity, Fire, Water

Element: Fire
Opposition: Water
Not related:Aether, Air, Earth, Electricity

Training Methods

  • Using Aethereal Pathways - The primary method of learning Summoning is to activate an Aethereal Pathway. This can be done in or out of combat. Once a pathway has been activated it will continue to pulse as long as you maintain sufficient Elemental Charge - either through casting ALIGNment complementary spells or using SUMMON ADMITTANCE.
  • SUMMONING - Use of the SUMMON ADMITTANCE, SUMMON IMPEDANCE or SUMMON familiar commands will grant a small amount of experience.
  • Using the elemental BARRAGE also teaches some summoning skill
  • Teaching or Listening to Summoning - Other Warrior Mages can teach or be taught the Summoning skill.


Related Forum Posts

Click here to search for related posts."Warrior mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.