Summoning skill: Difference between revisions

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{{{{incomplete|needs more information about training and using}}}}
'''Summoning''' is a [[guild association is::warrior mage|Warrior Mage]]-only [[page type is::skill]] that represents a WM's facility with the elements - it affects [[familiar]] summoning, [[Aethereal Pathways]], etc.
'''Summoning''' is a [[guild association is::warrior mage|Warrior Mage]]-only [[page type is::skill]] that represents a WM's facility with the elements - it affects [[familiar]] summoning, [[Aethereal Pathways]], etc.

Max Charge begins with a static base amount and modified upward based on your [[Stamina]]. Charge is increased by casting spells of the aligned element and decreased by casting spells of the opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.


==Elements==
Choices are: Aether, Air, Earth, Electricity, Fire, Water

Element: Aether<br />
Opposition: Electricity<br />
Not related: Air, Earth, Electricity, Fire, Water

Element: Air<br />
Opposition: Earth<br />
Not related: Aether, Electricity, Fire, Water<br />

Element: Fire<br />
Opposition: Water<br />
Not related:Aether, Air, Earth, Electricity

{{RefAl}}
{{RefAl}}
{{Cat|Magic Skillset,Experience 3.0 Skills,Skills}}[[page type is::skill| ]][[guild association is::warrior mage| ]]
{{Cat|Magic Skillset,Experience 3.0 Skills,Skills}}[[page type is::skill| ]][[guild association is::warrior mage| ]]

Revision as of 13:48, 21 January 2013

{needs more information about training and using} Summoning is a Warrior Mage"Warrior mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.-only skill that represents a WM's facility with the elements - it affects familiar summoning, Aethereal Pathways, etc.

Max Charge begins with a static base amount and modified upward based on your Stamina. Charge is increased by casting spells of the aligned element and decreased by casting spells of the opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.


Elements

Choices are: Aether, Air, Earth, Electricity, Fire, Water

Element: Aether
Opposition: Electricity
Not related: Air, Earth, Electricity, Fire, Water

Element: Air
Opposition: Earth
Not related: Aether, Electricity, Fire, Water

Element: Fire
Opposition: Water
Not related:Aether, Air, Earth, Electricity


Related Forum Posts

Click here to search for related posts."Warrior mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.