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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Ability effect is" with value "TM barrier and reflect". Since there have been only a few results, also nearby values are displayed.

Showing below up to 50 results starting with #1.

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List of results

  • Buffalo Form  + (Reduces encumbrance.)
  • Pathway of Conserve  + (Reduces minimum prep of TM spells)
  • Quick Infusions  + (Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered.)
  • Yogi  + (Reduces up-front inner fire cost of meditations (meditations have no pulsing cost).)
  • Rite of Contrition  + (Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.)
  • Gift of the Stars  + (Refills 25 mana at night.)
  • Resection  + (Removes poison/disease at the cost of wounds.)
  • Bitter Feast  + (Replaces Eylhaar's Feast's addiction drawback with a short stun.)
  • Rejuvenation  + (Restores the lost experience due to death.)
  • Fate's Kiss  + (Roll illusory dice.)
  • Distant Gaze  + (Scry on moonbeam (continuous), Project message through moonbeam)
  • Spiteful Rebirth  + (Self-raise via DEPART DEATH.)
  • Murrula's Flames  + (Self-resurrection provided it's cast before death.)
  • Melyo'a Ihean  + (Sense if someone or something is hidden)
  • Flame  + (Shows Inner Fire level and training status.)
  • Power (meditation)  + (Shows duration remaining of abilities)
  • Saesordian Compass  + (Significantly reduces time to full targeting prep, makes SLS multi-hit)
  • Calm  + (Single target calm)
  • Khri Terrify  + (Single target immobilize.)
  • Arbiter's Stylus  + (Slice damage, Cold damage)
  • Chill Spirit  + (Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon.)
  • Soul Attrition  + (Slice damage, Cold damage, Spirit damage, Shield-ignoring single target.)
  • Shockwave  + (Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely.)
  • Rimefang (spell)  + (Slice damage, Cold damage, Pulsing damage to melee range.)
  • Dinazen Olkar  + (Slice damage, Cold damage, Single target.)
  • Frost Scythe  + (Slice damage, Cold damage, armor piercing)
  • Icutu Zaharenela  + (Slice damage, Cold damage, converts TOUCH into an attack)
  • Carrion Call  + (Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts.)
  • Smite Horde  + (Slice damage, Impact damage, multistrike AoE.)
  • Oshu Sarhhtha  + (Solely a RP dancing tool.)
  • Awaken Forest  + (Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead.)
  • Ward Break  + (Spell Barrier dispel (Shear, Soldier's Prayer, etc.))
  • Mask of the Moons  + (Spells cast at you will sometimes go awry)
  • Vigil  + (Spirit damage, Spirit heal, Equalizes the spirit health of two linked players.)
  • Eylhaar's Feast  + (Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue.)
  • Meraud's Cry  + (Spirit damage, drains caster's spirit only, AoE offensive dispel.)
  • Ghoulflesh  + (Splits wounds between necromancer and their CFB zombie or Risen.)
  • Embed the Cycle  + (Standard percentage damage barrier against all types)
  • Idon's Theft  + (Steal a spell from target allowing you to cast it.)
  • Staunch  + (Stops all bleeding for a time.)
  • Empower Moonblade  + (Store fully prepared spells in moonblade)
  • Bastion  + (Strong ablative barrier vs. Willpower attacks.)
  • Turtle Form  + (Strong anti-magic potency barrier.)
  • Kuniyo's Strike  + (Stun and possible knockback.)
  • Deadfall  + (Stuns or knocks out target)
  • Stun Foe  + (Stuns target)
  • Dazzle  + (Stuns target)
  • Awaken ritual  + (Summons a previously created Risen.)
  • Khri Serenity  + (SvS barrier vs Will.)
  • Landslide  + (SvS barrier vs. attacks defended against with Reflex)
 (TM barrier and reflect)