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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Ability effect is" with value "Reduces chance of getting caught shoplifting (can reduce to zero)". Since there have been only a few results, also nearby values are displayed.

Showing below up to 51 results starting with #1.

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List of results

  • Minor Physical Protection  + (Percentage damage reduction.)
  • Telekinetic Shield  + (Percentage-based damage resistance; reduce target time of Telekinetic Storm)
  • Eye of Kertigen  + (Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms.)
  • Aspirant's Aegis  + (Physical damage reduction (casting on others drains caster))
  • Cage of Light  + (Physical damage reduction, Elemental damage reduction/absorption)
  • Tenacity  + (Physical damage resistance.)
  • Flush Poisons  + (Poison heal)
  • Consume ritual  + (Prepares a corpse to be used as fuel for necromantic healing.)
  • Arise ritual  + (Prepares a corpse to become a CFB zombie.)
  • Cut ritual  + (Prerequisite for some Blood Magic and Animation spells.)
  • Resumption  + (Preserves memories after death)
  • Soul Bonding  + (Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.)
  • Spite of Dergati  + (Prevents all spell casting in the area.)
  • Sanctuary  + (Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.)
  • Khri Intimidate  + (Prevents engagement)
  • Elision  + (Prevents opponent attacks at the cost of Starlight Aura.)
  • Huldah's Pall  + (Prevents spellcasting.)
  • Ambush Slash  + (Prevents the target from retreating or moving for a short period along with dropping the target to their knees on top success.)
  • Titan  + (Provides a reduction to the start-up cost and pulsing cost of berserks. Chance to reset War Stomp cooldown with a kill.)
  • Templar  + (Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks.)
  • Paeldryth's Wrath  + (Pull or knock back target.)
  • Flashflood  + (Pulsing anti-stun/anti-web/auto-standup)
  • Khri Silence  + (Pulsing invisibility.)
  • Blend  + (Pulsing self-invisibility.)
  • Eyes of the Blind  + (Pulsing self-invisibility.)
  • Eagle's Cry  + (Puncture damage, Cold damage)
  • Breath of Storms  + (Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold.)
  • Horn of the Black Unicorn  + (Puncture damage, Cold damage, Single-strike attack.)
  • Strange Arrow  + (Puncture damage, Electrical damage, single target.)
  • Dragon's Breath  + (Puncture damage, Fire damage, Enables actions that deal damage.)
  • Burn  + (Puncture damage, Fire damage, Single target DFA.)
  • Telekinetic Storm  + (Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used.)
  • Telekinetic Throw  + (Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used.)
  • Magnetic Ballista  + (Puncture damage, Impact damage, Creates a ballista that fires rocks.)
  • Ring of Spears  + (Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change.)
  • Stone Strike  + (Puncture damage, Impact damage, Single target multi-strike.)
  • Partial Displacement  + (Puncture damage, Impact damage, armor piercing, single target.)
  • Crystal Dart  + (Puncture damage, Slice damage)
  • Acid Splash  + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target.)
  • Footman's Strike  + (Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used.)
  • Blufmor Garaen  + (Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action)
  • Universal Solvent  + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types.)
  • Vivisection  + (Puncture damage, Slice damage, Single-target TM. Magical snipe attack.)
  • Air Lash  + (Puncture damage, Slice damage, Single target.)
  • Way of the Disciplined Step  + (Raises balance)
  • Sanyu Lyba  + (Reactive and non-protective anti-magic defense.)
  • Pathway of Precision  + (Reduce penalty from finely targeting a body part)
  • Pathway of Quickness  + (Reduce spell targeting time)
  • Rite of Forbearance  + (Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers)
  • Pathway of Defense  + (Reduces accuracy of incoming TM spells)
  • Khri Slight  + (Reduces chance of getting caught shoplifting (can reduce to zero))
  • Ghost Shroud  + (Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room.)
  • Khri Adaptation  + (Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.)
  • Buffalo Form  + (Reduces encumbrance.)
  • Pathway of Conserve  + (Reduces minimum prep of TM spells)
  • Quick Infusions  + (Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered.)
  • Yogi  + (Reduces up-front inner fire cost of meditations (meditations have no pulsing cost).)
  • Rite of Contrition  + (Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.)
  • Gift of the Stars  + (Refills 25 mana at night.)
  • Resection  + (Removes poison/disease at the cost of wounds.)
  • Bitter Feast  + (Replaces Eylhaar's Feast's addiction drawback with a short stun.)
  • Rejuvenation  + (Restores the lost experience due to death.)
  • Fate's Kiss  + (Roll illusory dice.)
  • Distant Gaze  + (Scry on moonbeam (continuous), Project message through moonbeam)
  • Spiteful Rebirth  + (Self-raise via DEPART DEATH.)
  • Murrula's Flames  + (Self-resurrection provided it's cast before death.)
  • Melyo'a Ihean  + (Sense if someone or something is hidden)
  • Flame  + (Shows Inner Fire level and training status.)
  • Power (meditation)  + (Shows duration remaining of abilities)
  • Saesordian Compass  + (Significantly reduces time to full targeting prep, makes SLS multi-hit)
  • Calm  + (Single target calm)
  • Khri Terrify  + (Single target immobilize.)
  • Arbiter's Stylus  + (Slice damage, Cold damage)
  • Chill Spirit  + (Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon.)
  • Soul Attrition  + (Slice damage, Cold damage, Spirit damage, Shield-ignoring single target.)
  • Shockwave  + (Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely.)
  • Rimefang (spell)  + (Slice damage, Cold damage, Pulsing damage to melee range.)
  • Dinazen Olkar  + (Slice damage, Cold damage, Single target.)
  • Frost Scythe  + (Slice damage, Cold damage, armor piercing)
  • Icutu Zaharenela  + (Slice damage, Cold damage, converts TOUCH into an attack)
  • Carrion Call  + (Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts.)
  • Smite Horde  + (Slice damage, Impact damage, multistrike AoE.)
  • Oshu Sarhhtha  + (Solely a RP dancing tool.)
  • Awaken Forest  + (Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead.)
  • Ward Break  + (Spell Barrier dispel (Shear, Soldier's Prayer, etc.))
  • Mask of the Moons  + (Spells cast at you will sometimes go awry)
  • Vigil  + (Spirit damage, Spirit heal, Equalizes the spirit health of two linked players.)
  • Eylhaar's Feast  + (Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue.)
  • Meraud's Cry  + (Spirit damage, drains caster's spirit only, AoE offensive dispel.)
  • Ghoulflesh  + (Splits wounds between necromancer and their CFB zombie or Risen.)
  • Embed the Cycle  + (Standard percentage damage barrier against all types)
  • Idon's Theft  + (Steal a spell from target allowing you to cast it.)
  • Staunch  + (Stops all bleeding for a time.)
  • Empower Moonblade  + (Store fully prepared spells in moonblade)
  • Bastion  + (Strong ablative barrier vs. Willpower attacks.)
  • Turtle Form  + (Strong anti-magic potency barrier.)
  • Kuniyo's Strike  + (Stun and possible knockback.)
  • Deadfall  + (Stuns or knocks out target)
  • Stun Foe  + (Stuns target)
  • Dazzle  + (Stuns target)
  • Awaken ritual  + (Summons a previously created Risen.)