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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Ability effect is" with value "Foil backtraces and locates". Since there have been only a few results, also nearby values are displayed.

Showing below up to 51 results starting with #1.

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List of results

  • Icy Infusions  + (Create elemental weapons that do cold damage.)
  • Shocking Infusions  + (Create elemental weapons that do electric damage.)
  • Fiery Infusions  + (Create elemental weapons that do fire damage.)
  • Shaderald  + (Creates a Shaderald to announce arrival.)
  • Shadewatch Mirror  + (Creates a mirror that scries on a PC (continuous))
  • Moongate  + (Creates a portal to your moonbeam.)
  • Fortress of Ice  + (Creates a private room.)
  • Circle of Sympathy  + (Creates a tree that allows Empaths to share attunement)
  • Tiv's Mantle  + (Creates a verby cloak.)
  • Osrel Meraud  + (Creates an orb to store cleric buff spells.)
  • Alm Shalka Albir  + (Creates boggle that will show your location to someone.)
  • Mass Rejuvenation  + (Creates cloud that gradually restores memories to dead bodies in the area.)
  • Quicken the Earth  + (Creates construct.)
  • Regalia  + (Creates crystal armor)
  • Moonblade  + (Creates temporary Small Edged weapon)
  • Phelim's Sanction  + (Cursed/Undead-only AoE stun.)
  • Fluoresce  + (Damage Enhancer)
  • Heighten Pain  + (Damage amplifier)
  • Trabe Chalice  + (Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier.)
  • Pathway of Ease  + (Decrease difficulty of TM spells)
  • Khri Dampen  + (Decrease stealth hindrance, anti-locate barrier, blocks hunt)
  • Pathway perceive  + (Detects active aethereal pathways in use nearby.)
  • Cure Disease  + (Disease heal)
  • Uncurse  + (Dispels offensive spell, curse, or Death's Sting on target.)
  • Caress of the Sun  + (Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.)
  • Volcano (berserk)  + (Each death blow against them will instead drain Inner Fire.)
  • Electrogenesis  + (Electrical damage, Increase brawling damage, convert brawling damage to electric, convert SK shots to electric)
  • Iridius Rod  + (Elemental damage reduction. Ablative barrier.)
  • Toad Form  + (Elemental damage resistance.)
  • Grounding Field  + (Elemental field that converts incoming damage to elemental charge.)
  • Resonance  + (Enhances the top two physical damage stats of a weapon.)
  • Fate Alignment  + (Erase a negative prediction)
  • Reinforce Stone  + (Extends the duration of any object created with Earth Magic.)
  • Preserve ritual  + (Extends time before a corpse decays. Teaches Thanatology and First Aid.)
  • Abandoned Heart  + (Fatigue damage, Spirit damage, Area of Effect.)
  • Zephyr  + (Fatigue heal)
  • Avalanche (berserk)  + (Fatigue heal, Pulsing)
  • Glyph of Ease  + (Fatigue heal, makes corpse easier to drag)
  • Creation ritual  + (Final step to create a Risen.)
  • Siphon Vitality  + (Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster)
  • Chain Lightning  + (Fire damage, Electrical damage, AoE.)
  • Fire of Ushnish  + (Fire damage, Electrical damage, AoE with a second, half-power attack.)
  • Lightning Bolt  + (Fire damage, Electrical damage, Single target DFA.)
  • Gar Zeng  + (Fire damage, Electrical damage, Single target multi-strike.)
  • Harm Evil  + (Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor.)
  • Harm Horde  + (Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor.)
  • Mark of Arhat  + (Fire damage, Dealt every time target is struck by any source of elemental damage.)
  • Dual load  + (Fires two arrows simultaneously.)
  • Solace (spell)  + (Flat damage reduction and potency barrier against holy.)
  • Protection from Evil  + (Flat damage reduction and potency barrier against undead.)
  • Exemplar  + (Form inner fire cost reduction)
  • Entry ritual  + (Gain entry into a Necromancer guildhall.)
  • Harvest ritual  + (Gathers "material" to be used later. Teaches Thanatology and Skinning.)
  • Butchery ritual  + (Gets body parts for Risen.)
  • Naronas Kerwaith  + (Gets you into other sect halls.)
  • Fortune  + (Gives a small 5 minute bonus to 1 of 12 skills.)
  • Rite of Grace  + (Hides 1-7 Transcendental Necromancy buffs.)
  • Maren Alshabi  + (Identify other G'nar Pethians)
  • Wail of Torment  + (Immobilize.)
  • Soul Sickness  + (Immobilizes and forces kneeling.)
  • Starcrash  + (Impact damage, Cold damage)
  • Devitalize  + (Impact damage, Cold damage, Fatigue damage, Single strike.)
  • Starlight Sphere  + (Impact damage, Cold damage, pulsing single target.)
  • Halo  + (Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun.)
  • Phoenix's Pyre  + (Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.)
  • Fire Rain  + (Impact damage, Fire damage, AoE multistrike.)
  • Blood Burst  + (Impact damage, Fire damage, Balance reduction)
  • Flame Shockwave  + (Impact damage, Fire damage, Convert Shockwave from cold/slice damage.)
  • Aesrela Everild  + (Impact damage, Fire damage, Pulsing single-target attack.)
  • Fire Ball  + (Impact damage, Fire damage, Single target + short range AoE damage.)
  • Fists of Faenella  + (Impact damage, Fire damage, Single target multi-strike.)
  • Fire Shards  + (Impact damage, Fire damage, Single target multi-strike.)
  • Geyser  + (Impact damage, Fire damage, Single target.)
  • Hand of Tenemlor  + (Impact damage, Fire damage, Single-strike attack and offensive dispel.)
  • Stampede  + (Impact damage, Fire damage, multi-strike damage)
  • Rebuke  + (Impact damage, Fire damage, multi-strike damage; knockdown)
  • Beckon the Naga  + (Impact damage, Summon a lesser naga to attack your foe. Uses Heavy TM timer.)
  • Pathway of Secrecy  + (Improve ability to remain undetected while targeting from stealth)
  • Reinforced Infusions  + (Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot.)
  • Pathway of Accuracy  + (Increase accuracy of TM spells)
  • Pathway of Damage  + (Increase damage of TM spells)
  • Iyqaromos Fire-Lens  + (Increased Burn accuracy and damage based on moons/sun)
  • Tsunami (berserk)  + (Increases Balance and primary weapon stat of held weapon.)
  • Juggernaut  + (Increases inner fire gain from all kills against critters, and from strikes in PvP (60 second timer).)
  • Duelist  + (Increases passive regen cap of inner fire pool by around 30%, providing more inner fire out of combat.)
  • Destiny Cipher  + (Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.)
  • Khri Calm  + (Indiscriminate self dispel.)
  • Khri Vanish  + (Instant invisibility and retreat)
  • Khri Evanescence  + (Invisibility on receiving a sufficiently damaging strike)
  • Scorch  + (Labels sigil scrolls.)
  • Meah K'et  + (Lights a room for a moment. Visible from neighbouring rooms.)
  • Locate  + (Locate a PC or GMNPC.)
  • Ambush Ignite  + (Lowers armor value by damaging armor, or causes physical damage to unarmored body parts.)
  • Worm's Mist  + (Magic barrier.)
  • Memory of Nature  + (Maintain your ranger bonus while in non-wilderness areas)
  • Call from Beyond  + (Makes a zombie!)
  • Serpent's Hiss  + (Makes enemies flee the room.)
  • Braun's Conjecture  + (Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions.)
  • Syamelyo Kuniyo  + (Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.)
  • Badger Form  + (Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks)