Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Ability effect is" with value "Fatigue heal, Pulsing". Since there have been only a few results, also nearby values are displayed.

Showing below up to 125 results starting with #1.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Beseech the Wind to Echo  + (, , whisper PC a message at range)
  • Devolve  + (-Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only)
  • Damaris' Lullaby  + (-Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing.)
  • Lethargy  + (-Agility (stat), -Reflex (stat), Fatigue damage)
  • Tingle  + (-Agility (stat), -Reflex (stat), Target drops held weapon/shield)
  • Mana Torment  + (-Attunement pool)
  • Aether Wolves  + (-Attunement pool regeneration, Immobilizes)
  • Divine Radiance  + (-Balance, Knock-down. Holy damage amplification. Light source.)
  • Earthquake  + (-Balance, knockdown, pulsing AoE, triggers upgraded Whirlwind)
  • Curse of the Wilds  + (-Defensive Factor, -Melee accuracy, -Ranged accuracy)
  • Malediction  + (-Defensive Factor, -Offensive Factor)
  • Calculated Rage  + (-Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks.)
  • Death's Shriek  + (-Defensive Factor, applied to blocking with a shield only, possibly drops to knees.)
  • Everild's Rage  + (-Defensive Factor, applied to evasion only)
  • Sovereign Destiny  + (-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability)
  • Screech of Madness  + (-Discipline (stat), -Reflex (stat))
  • Desert's Maelstrom  + (-Discipline (stat), Balance damage)
  • Absolution  + (-Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock)
  • Anther's Call  + (-Evasion skill)
  • Khri Guile  + (-Evasion skill, all engaged targets.)
  • Death's Embrace  + (-Melee accuracy, -Ranged accuracy)
  • Vertigo  + (-Offensive Factor, Balance damage, possible knock-down, pulsing.)
  • Swarm  + (-Perception skill, -Stealth skill, reveals hidden target)
  • Visions of Darkness  + (-Perception skill, -Wisdom (stat))
  • Ambush Screen  + (-Perception skill, random roundtimes to all engaged targets on success.)
  • Mage's Lash  + (-Primary Magic skill, chance to interrupt a spell being prepared.)
  • Shatter  + (-Shield Usage skill, possibly disable shield defense entirely)
  • Ambush Choke  + (-Stamina (stat), Fatigue damage)
  • Frostbite  + (-Stamina (stat), Fatigue damage, knocks down)
  • Slash the Shadows  + (-Stealth skill, Knock out of hiding.)
  • Kertigen's Will  + (-Stealth skill, can reveal the hidden and invisible.)
  • Burden (spell)  + (-Strength (stat), increases encumbrance)
  • Khri Prowess  + (-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only)
  • Iron Constitution  + (-damage (from serious hits))
  • Alamhif's Gift  + (-death's sting or +soul pool (costs 1 favor))
  • Soldier's Prayer  + (-magic damage)
  • Awaken (spell)  + (-stuns/unconsciousness)
  • Paragon  + (20% (capped at 50 ranks) bonus to effective skill when using a meditation)
  • Drought  + (A portion of incoming damage will be dealt to the next foe struck by the Barbarian.)
  • Albreda's Balm  + (AOE calm.)
  • Viscous Solution  + (AOE immobilization.)
  • Veil of Ice  + (Ablative TM barrier.)
  • Redeemer's Pride  + (Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.)
  • Gam Irnan  + (Ablative physical damage resistance with cooldown per body part.)
  • Psychic Shield  + (Ablative ward against vs. will contested abilities.)
  • Read the Ripples  + (Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations.)
  • Recharge  + (Additional attunement reserves)
  • Ignite  + (Adds fire damage proportional to the highest physical damage stat of the weapon)
  • Wolverine Form  + (Advancing speed boost.)
  • Liturgy  + (All masking benefits of Rite of Contrition added to Rite of Grace.)
  • Heavenly Fires  + (Allows AE's bolts to redirect to new target after first is dead.)
  • Bespoke Regalia  + (Allows CAST {armor type} {area of coverage})
  • Ring of Blessings  + (Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.)
  • Noumena  + (Allows Starlight Aura regeneration under cloud cover or in daylight. Allows spells that use Starlight to be cast during inclement weather.)
  • Hypnotize  + (Allows calm creatures to be commanded)
  • Stellar Collector  + (Allows collection and storage of starlight energy)
  • Expansive Infusions  + (Allows creation of elemental weapons for any melee or thrown weapon skill.)
  • Ripplegate Theory  + (Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.)
  • Hands of Bone  + (Allows the caster to parry and shield block without equipment.)
  • Elemental domain  + (Alter charge gain/loss and environmental difficulty modifiers for casting elemental spells)
  • Hydra Hex  + (AoE cyclic version of Malediction or Curse of Zachriedek.)
  • Thunderclap  + (AoE stun)
  • Demrris' Resolve  + (Area effect stun and knockdown.)
  • Khri Eliminate  + (Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.)
  • Dispel (meditation)  + (Attempts to remove all magic on self.)
  • Anger the Earth  + (Balance damage)
  • Tremor  + (Balance damage, possible knock-down or knock-back, pulses)
  • Centering  + (Balance heal)
  • Truffenyi's Rally  + (Balance heal, dispels negative effects and some positive effects)
  • Soul Shield  + (Barrier vs Spirit attacks. Absorbs spirit damage.)
  • Resurrection  + (Brings a dead player back to life.)
  • Enrichment  + (Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array)
  • Elementalism  + (Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one.)
  • Khri Credence  + (Calm all engaged targets.)
  • Pathway of Power  + (Cast TM spells as though using more mana)
  • Elemental barrage  + (Cast a TM spell in conjunction with a weapon attack)
  • Arc Light  + (Causes a stun)
  • Ambush Stun  + (Causes head damage and variable duration stun dependent on success.)
  • Petrifying Visions  + (Causes immobilization.)
  • Khri Hasten  + (Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat)
  • Temporal Eddy  + (Chance for complete damage avoidance per incoming hit.)
  • Ebon Blood of the Scorpion  + (Changes Heighten Pain, Siphon Vitality, and Blood Burst)
  • Veiled Identity  + (Changes the appearance of your face. Varies by sect.)
  • Sibo Nijare  + (Changes the look and stats of the basic moonblade)
  • Ambush Clout  + (Concentration damage, pulsing drain, causes loss of prepared spell)
  • Truffenyi's commune  + (Convert offering into a favor orb (self or others) or return favor orb (self only).)
  • Tamsine's Kiss  + (Converts incoming wounds into scars.)
  • Elemental weapon  + (Create a tier 2 elemental weapon)
  • Focus Moonbeam  + (Create anchor for other spells)
  • Icy Infusions  + (Create elemental weapons that do cold damage.)
  • Shocking Infusions  + (Create elemental weapons that do electric damage.)
  • Fiery Infusions  + (Create elemental weapons that do fire damage.)
  • Shaderald  + (Creates a Shaderald to announce arrival.)
  • Shadewatch Mirror  + (Creates a mirror that scries on a PC (continuous))
  • Moongate  + (Creates a portal to your moonbeam.)
  • Fortress of Ice  + (Creates a private room.)
  • Circle of Sympathy  + (Creates a tree that allows Empaths to share attunement)
  • Tiv's Mantle  + (Creates a verby cloak.)
  • Osrel Meraud  + (Creates an orb to store cleric buff spells.)
  • Alm Shalka Albir  + (Creates boggle that will show your location to someone.)
  • Mass Rejuvenation  + (Creates cloud that gradually restores memories to dead bodies in the area.)
  • Quicken the Earth  + (Creates construct.)
  • Regalia  + (Creates crystal armor)
  • Moonblade  + (Creates temporary Small Edged weapon)
  • Phelim's Sanction  + (Cursed/Undead-only AoE stun.)
  • Fluoresce  + (Damage Enhancer)
  • Heighten Pain  + (Damage amplifier)
  • Trabe Chalice  + (Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier.)
  • Pathway of Ease  + (Decrease difficulty of TM spells)
  • Khri Dampen  + (Decrease stealth hindrance, anti-locate barrier, blocks hunt)
  • Pathway perceive  + (Detects active aethereal pathways in use nearby.)
  • Cure Disease  + (Disease heal)
  • Uncurse  + (Dispels offensive spell, curse, or Death's Sting on target.)
  • Caress of the Sun  + (Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.)
  • Volcano (berserk)  + (Each death blow against them will instead drain Inner Fire.)
  • Electrogenesis  + (Electrical damage, Increase brawling damage, convert brawling damage to electric, convert SK shots to electric)
  • Iridius Rod  + (Elemental damage reduction. Ablative barrier.)
  • Toad Form  + (Elemental damage resistance.)
  • Grounding Field  + (Elemental field that converts incoming damage to elemental charge.)
  • Resonance  + (Enhances the top two physical damage stats of a weapon.)
  • Fate Alignment  + (Erase a negative prediction)
  • Reinforce Stone  + (Extends the duration of any object created with Earth Magic.)
  • Preserve ritual  + (Extends time before a corpse decays. Teaches Thanatology and First Aid.)
  • Abandoned Heart  + (Fatigue damage, Spirit damage, Area of Effect.)
  • Zephyr  + (Fatigue heal)
 (Fatigue heal, Pulsing)
  • Avalanche (berserk)  + (Fatigue heal, Pulsing)
  • Glyph of Ease  + (Fatigue heal, makes corpse easier to drag)
  • Creation ritual  + (Final step to create a Risen.)
  • Siphon Vitality  + (Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster)
  • Chain Lightning  + (Fire damage, Electrical damage, AoE.)
  • Fire of Ushnish  + (Fire damage, Electrical damage, AoE with a second, half-power attack.)
  • Lightning Bolt  + (Fire damage, Electrical damage, Single target DFA.)
  • Gar Zeng  + (Fire damage, Electrical damage, Single target multi-strike.)
  • Harm Evil  + (Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor.)
  • Harm Horde  + (Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor.)
  • Mark of Arhat  + (Fire damage, Dealt every time target is struck by any source of elemental damage.)
  • Dual load  + (Fires two arrows simultaneously.)
  • Solace (spell)  + (Flat damage reduction and potency barrier against holy.)
  • Protection from Evil  + (Flat damage reduction and potency barrier against undead.)
  • Lyodin Albir  + (Foil backtraces and locates)
  • Exemplar  + (Form inner fire cost reduction)
  • Entry ritual  + (Gain entry into a Necromancer guildhall.)
  • Harvest ritual  + (Gathers "material" to be used later. Teaches Thanatology and Skinning.)
  • Butchery ritual  + (Gets body parts for Risen.)
  • Naronas Kerwaith  + (Gets you into other sect halls.)
  • Fortune  + (Gives a small 5 minute bonus to 1 of 12 skills.)
  • Rite of Grace  + (Hides 1-7 Transcendental Necromancy buffs.)
  • Maren Alshabi  + (Identify other G'nar Pethians)
  • Wail of Torment  + (Immobilize.)
  • Soul Sickness  + (Immobilizes and forces kneeling.)
  • Starcrash  + (Impact damage, Cold damage)
  • Devitalize  + (Impact damage, Cold damage, Fatigue damage, Single strike.)
  • Starlight Sphere  + (Impact damage, Cold damage, pulsing single target.)
  • Halo  + (Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun.)
  • Phoenix's Pyre  + (Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.)
  • Fire Rain  + (Impact damage, Fire damage, AoE multistrike.)
  • Blood Burst  + (Impact damage, Fire damage, Balance reduction)
  • Flame Shockwave  + (Impact damage, Fire damage, Convert Shockwave from cold/slice damage.)
  • Aesrela Everild  + (Impact damage, Fire damage, Pulsing single-target attack.)
  • Fire Ball  + (Impact damage, Fire damage, Single target + short range AoE damage.)
  • Fists of Faenella  + (Impact damage, Fire damage, Single target multi-strike.)
  • Fire Shards  + (Impact damage, Fire damage, Single target multi-strike.)
  • Geyser  + (Impact damage, Fire damage, Single target.)
  • Hand of Tenemlor  + (Impact damage, Fire damage, Single-strike attack and offensive dispel.)
  • Stampede  + (Impact damage, Fire damage, multi-strike damage)
  • Rebuke  + (Impact damage, Fire damage, multi-strike damage; knockdown)
  • Beckon the Naga  + (Impact damage, Summon a lesser naga to attack your foe. Uses Heavy TM timer.)
  • Pathway of Secrecy  + (Improve ability to remain undetected while targeting from stealth)
  • Reinforced Infusions  + (Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot.)
  • Pathway of Accuracy  + (Increase accuracy of TM spells)
  • Pathway of Damage  + (Increase damage of TM spells)
  • Iyqaromos Fire-Lens  + (Increased Burn accuracy and damage based on moons/sun)
  • Tsunami (berserk)  + (Increases Balance and primary weapon stat of held weapon.)
  • Juggernaut  + (Increases inner fire gain from all kills against critters, and from strikes in PvP (60 second timer).)
  • Duelist  + (Increases passive regen cap of inner fire pool by around 30%, providing more inner fire out of combat.)
  • Destiny Cipher  + (Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.)
  • Khri Calm  + (Indiscriminate self dispel.)
  • Khri Vanish  + (Instant invisibility and retreat)
  • Khri Evanescence  + (Invisibility on receiving a sufficiently damaging strike)
  • Scorch  + (Labels sigil scrolls.)
  • Meah K'et  + (Lights a room for a moment. Visible from neighbouring rooms.)
  • Locate  + (Locate a PC or GMNPC.)
  • Ambush Ignite  + (Lowers armor value by damaging armor, or causes physical damage to unarmored body parts.)
  • Worm's Mist  + (Magic barrier.)
  • Memory of Nature  + (Maintain your ranger bonus while in non-wilderness areas)
  • Call from Beyond  + (Makes a zombie!)
  • Serpent's Hiss  + (Makes enemies flee the room.)
  • Braun's Conjecture  + (Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions.)
  • Syamelyo Kuniyo  + (Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.)
  • Badger Form  + (Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks)
  • Kinetic Fling  + (Moves object on ground into neighbouring room.)
  • Ignition Point  + (Naphtha delivered by Paeldryth's Wrath will ignite on impact)
  • Mind Shout  + (Nerve damage, AoE stun, sleep, disarm.)
  • Electrostatic Eddy  + (Nerve damage, AoE, Chance to pull from hiding.)
  • Mental Blast  + (Nerve damage, Stun, sleep, disarm. Single target.)
  • Sibowen  + (No stun teleport to hiding using Katamba moonbeam)
  • Ethereal Shield  + (Non-ablative elemental damage shield.)
  • Naming of Tears  + (Non-ablative percentage damage barrier that pulses to groupmates.)
  • Khri Sagacity  + (Non-ablative, percentage barrier to physical damage.)
  • Sumilo Aev  + (Observe constellations both during day and at night.)
  • Avtai Alshavi  + (Observe constellations out of season.)
  • Covetous Rebirth  + (Occasional DEPART GUILD with all the benefits of DEPART ALL.)
  • Avtalia Array  + (Passively charges worn cambrinth/gaethzen when outdoors while Noumena is active.)
  • Minor Physical Protection  + (Percentage damage reduction.)
  • Telekinetic Shield  + (Percentage-based damage resistance; reduce target time of Telekinetic Storm)
  • Eye of Kertigen  + (Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms.)
  • Aspirant's Aegis  + (Physical damage reduction (casting on others drains caster))
  • Cage of Light  + (Physical damage reduction, Elemental damage reduction/absorption)
  • Tenacity  + (Physical damage resistance.)
  • Flush Poisons  + (Poison heal)
  • Consume ritual  + (Prepares a corpse to be used as fuel for necromantic healing.)
  • Arise ritual  + (Prepares a corpse to become a CFB zombie.)
  • Cut ritual  + (Prerequisite for some Blood Magic and Animation spells.)
  • Resumption  + (Preserves memories after death)
  • Soul Bonding  + (Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.)
  • Spite of Dergati  + (Prevents all spell casting in the area.)
  • Sanctuary  + (Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.)
  • Khri Intimidate  + (Prevents engagement)
  • Elision  + (Prevents opponent attacks at the cost of Starlight Aura.)
  • Huldah's Pall  + (Prevents spellcasting.)
  • Ambush Slash  + (Prevents the target from retreating or moving for a short period along with dropping the target to their knees on top success.)
  • Titan  + (Provides a reduction to the start-up cost and pulsing cost of berserks. Chance to reset War Stomp cooldown with a kill.)
  • Templar  + (Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks.)
  • Paeldryth's Wrath  + (Pull or knock back target.)
  • Flashflood  + (Pulsing anti-stun/anti-web/auto-standup)
  • Khri Silence  + (Pulsing invisibility.)
  • Blend  + (Pulsing self-invisibility.)
  • Eyes of the Blind  + (Pulsing self-invisibility.)
  • Eagle's Cry  + (Puncture damage, Cold damage)
  • Breath of Storms  + (Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold.)
  • Horn of the Black Unicorn  + (Puncture damage, Cold damage, Single-strike attack.)
  • Strange Arrow  + (Puncture damage, Electrical damage, single target.)
  • Dragon's Breath  + (Puncture damage, Fire damage, Enables actions that deal damage.)
  • Burn  + (Puncture damage, Fire damage, Single target DFA.)
  • Telekinetic Storm  + (Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used.)
  • Telekinetic Throw  + (Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used.)
  • Magnetic Ballista  + (Puncture damage, Impact damage, Creates a ballista that fires rocks.)
  • Ring of Spears  + (Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change.)
  • Stone Strike  + (Puncture damage, Impact damage, Single target multi-strike.)
  • Partial Displacement  + (Puncture damage, Impact damage, armor piercing, single target.)
  • Crystal Dart  + (Puncture damage, Slice damage)
  • Acid Splash  + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target.)
  • Footman's Strike  + (Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used.)
  • Blufmor Garaen  + (Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action)
  • Universal Solvent  + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types.)
  • Vivisection  + (Puncture damage, Slice damage, Single-target TM. Magical snipe attack.)
  • Air Lash  + (Puncture damage, Slice damage, Single target.)
  • Way of the Disciplined Step  + (Raises balance)
  • Sanyu Lyba  + (Reactive and non-protective anti-magic defense.)
  • Pathway of Precision  + (Reduce penalty from finely targeting a body part)