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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Beseech the Wind to Echo + (, , whisper PC a message at range)
- Devolve + (-Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only)
- Damaris' Lullaby + (-Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing.)
- Lethargy + (-Agility (stat), -Reflex (stat), Fatigue damage)
- Tingle + (-Agility (stat), -Reflex (stat), Target drops held weapon/shield)
- Mana Torment + (-Attunement pool)
- Aether Wolves + (-Attunement pool regeneration, Immobilizes)
- Divine Radiance + (-Balance, Knock-down. Holy damage amplification. Light source.)
- Earthquake + (-Balance, knockdown, pulsing AoE, triggers upgraded Whirlwind)
- Curse of the Wilds + (-Defensive Factor, -Melee accuracy, -Ranged accuracy)
- Malediction + (-Defensive Factor, -Offensive Factor)
- Calculated Rage + (-Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks.)
- Death's Shriek + (-Defensive Factor, applied to blocking with a shield only, possibly drops to knees.)
- Everild's Rage + (-Defensive Factor, applied to evasion only)
- Sovereign Destiny + (-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability)
- Screech of Madness + (-Discipline (stat), -Reflex (stat))
- Desert's Maelstrom + (-Discipline (stat), Balance damage)
- Absolution + (-Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock)
- Anther's Call + (-Evasion skill)
- Khri Guile + (-Evasion skill, all engaged targets.)
- Death's Embrace + (-Melee accuracy, -Ranged accuracy)
- Vertigo + (-Offensive Factor, Balance damage, possible knock-down, pulsing.)
- Swarm + (-Perception skill, -Stealth skill, reveals hidden target)
- Visions of Darkness + (-Perception skill, -Wisdom (stat))
- Ambush Screen + (-Perception skill, random roundtimes to all engaged targets on success.)
- Mage's Lash + (-Primary Magic skill, chance to interrupt a spell being prepared.)
- Shatter + (-Shield Usage skill, possibly disable shield defense entirely)
- Ambush Choke + (-Stamina (stat), Fatigue damage)
- Frostbite + (-Stamina (stat), Fatigue damage, knocks down)
- Slash the Shadows + (-Stealth skill, Knock out of hiding.)
- Kertigen's Will + (-Stealth skill, can reveal the hidden and invisible.)
- Burden (spell) + (-Strength (stat), increases encumbrance)
- Khri Prowess + (-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only)
- Iron Constitution + (-damage (from serious hits))
- Alamhif's Gift + (-death's sting or +soul pool (costs 1 favor))
- Soldier's Prayer + (-magic damage)
- Awaken (spell) + (-stuns/unconsciousness)
- Paragon + (20% (capped at 50 ranks) bonus to effective skill when using a meditation)
- Drought + (A portion of incoming damage will be dealt to the next foe struck by the Barbarian.)
- Albreda's Balm + (AOE calm.)
- Viscous Solution + (AOE immobilization.)
- Veil of Ice + (Ablative TM barrier.)
- Redeemer's Pride + (Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.)
- Gam Irnan + (Ablative physical damage resistance with cooldown per body part.)
- Psychic Shield + (Ablative ward against vs. will contested abilities.)
- Read the Ripples + (Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations.)
- Recharge + (Additional attunement reserves)
- Ignite + (Adds fire damage proportional to the highest physical damage stat of the weapon)
- Wolverine Form + (Advancing speed boost.)
- Liturgy + (All masking benefits of Rite of Contrition added to Rite of Grace.)
- Heavenly Fires + (Allows AE's bolts to redirect to new target after first is dead.)
- Bespoke Regalia + (Allows CAST {armor type} {area of coverage})
- Ring of Blessings + (Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.)
- Noumena + (Allows Starlight Aura regeneration under cloud cover or in daylight. Allows spells that use Starlight to be cast during inclement weather.)
- Hypnotize + (Allows calm creatures to be commanded)
- Stellar Collector + (Allows collection and storage of starlight energy)
- Expansive Infusions + (Allows creation of elemental weapons for any melee or thrown weapon skill.)
- Ripplegate Theory + (Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.)
- Hands of Bone + (Allows the caster to parry and shield block without equipment.)
- Elemental domain + (Alter charge gain/loss and environmental difficulty modifiers for casting elemental spells)
- Hydra Hex + (AoE cyclic version of Malediction or Curse of Zachriedek.)
- Thunderclap + (AoE stun)
- Demrris' Resolve + (Area effect stun and knockdown.)
- Khri Eliminate + (Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.)
- Dispel (meditation) + (Attempts to remove all magic on self.)
- Anger the Earth + (Balance damage)
- Tremor + (Balance damage, possible knock-down or knock-back, pulses)
- Centering + (Balance heal)
- Truffenyi's Rally + (Balance heal, dispels negative effects and some positive effects)
- Soul Shield + (Barrier vs Spirit attacks. Absorbs spirit damage.)
- Resurrection + (Brings a dead player back to life.)
- Enrichment + (Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array)
- Elementalism + (Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one.)
- Khri Credence + (Calm all engaged targets.)
- Pathway of Power + (Cast TM spells as though using more mana)
- Elemental barrage + (Cast a TM spell in conjunction with a weapon attack)
- Arc Light + (Causes a stun)
- Ambush Stun + (Causes head damage and variable duration stun dependent on success.)
- Petrifying Visions + (Causes immobilization.)
- Khri Hasten + (Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat)
- Temporal Eddy + (Chance for complete damage avoidance per incoming hit.)
- Ebon Blood of the Scorpion + (Changes Heighten Pain, Siphon Vitality, and Blood Burst)
- Veiled Identity + (Changes the appearance of your face. Varies by sect.)
- Sibo Nijare + (Changes the look and stats of the basic moonblade)
- Ambush Clout + (Concentration damage, pulsing drain, causes loss of prepared spell)
- Truffenyi's commune + (Convert offering into a favor orb (self or others) or return favor orb (self only).)
- Tamsine's Kiss + (Converts incoming wounds into scars.)
- Elemental weapon + (Create a tier 2 elemental weapon)
- Focus Moonbeam + (Create anchor for other spells)
- Icy Infusions + (Create elemental weapons that do cold damage.)
- Shocking Infusions + (Create elemental weapons that do electric damage.)
- Fiery Infusions + (Create elemental weapons that do fire damage.)
- Shaderald + (Creates a Shaderald to announce arrival.)
- Shadewatch Mirror + (Creates a mirror that scries on a PC (continuous))
- Moongate + (Creates a portal to your moonbeam.)
- Fortress of Ice + (Creates a private room.)
- Circle of Sympathy + (Creates a tree that allows Empaths to share attunement)
- Tiv's Mantle + (Creates a verby cloak.)
- Osrel Meraud + (Creates an orb to store cleric buff spells.)
- Alm Shalka Albir + (Creates boggle that will show your location to someone.)
- Mass Rejuvenation + (Creates cloud that gradually restores memories to dead bodies in the area.)
- Quicken the Earth + (Creates construct.)
- Regalia + (Creates crystal armor)
- Moonblade + (Creates temporary Small Edged weapon)
- Phelim's Sanction + (Cursed/Undead-only AoE stun.)
- Fluoresce + (Damage Enhancer)
- Heighten Pain + (Damage amplifier)
- Trabe Chalice + (Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier.)
- Pathway of Ease + (Decrease difficulty of TM spells)
- Khri Dampen + (Decrease stealth hindrance, anti-locate barrier, blocks hunt)
- Pathway perceive + (Detects active aethereal pathways in use nearby.)
- Cure Disease + (Disease heal)
- Uncurse + (Dispels offensive spell, curse, or Death's Sting on target.)
- Caress of the Sun + (Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.)
- Volcano (berserk) + (Each death blow against them will instead drain Inner Fire.)
- Electrogenesis + (Electrical damage, Increase brawling damage, convert brawling damage to electric, convert SK shots to electric)
- Iridius Rod + (Elemental damage reduction. Ablative barrier.)
- Toad Form + (Elemental damage resistance.)
- Grounding Field + (Elemental field that converts incoming damage to elemental charge.)
- Resonance + (Enhances the top two physical damage stats of a weapon.)
- Fate Alignment + (Erase a negative prediction)
- Reinforce Stone + (Extends the duration of any object created with Earth Magic.)
- Preserve ritual + (Extends time before a corpse decays. Teaches Thanatology and First Aid.)
- Abandoned Heart + (Fatigue damage, Spirit damage, Area of Effect.)
- Zephyr + (Fatigue heal)
- Avalanche (berserk) + (Fatigue heal, Pulsing)
- Glyph of Ease + (Fatigue heal, makes corpse easier to drag)
- Creation ritual + (Final step to create a Risen.)
- Siphon Vitality + (Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster)
- Chain Lightning + (Fire damage, Electrical damage, AoE.)
- Fire of Ushnish + (Fire damage, Electrical damage, AoE with a second, half-power attack.)
- Lightning Bolt + (Fire damage, Electrical damage, Single target DFA.)
- Gar Zeng + (Fire damage, Electrical damage, Single target multi-strike.)
- Harm Evil + (Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor.)
- Harm Horde + (Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor.)
- Mark of Arhat + (Fire damage, Dealt every time target is struck by any source of elemental damage.)
- Dual load + (Fires two arrows simultaneously.)
- Solace (spell) + (Flat damage reduction and potency barrier against holy.)
- Protection from Evil + (Flat damage reduction and potency barrier against undead.)
- Lyodin Albir + (Foil backtraces and locates)
- Exemplar + (Form inner fire cost reduction)
- Entry ritual + (Gain entry into a Necromancer guildhall.)
- Harvest ritual + (Gathers "material" to be used later. Teaches Thanatology and Skinning.)
- Butchery ritual + (Gets body parts for Risen.)
- Naronas Kerwaith + (Gets you into other sect halls.)
- Fortune + (Gives a small 5 minute bonus to 1 of 12 skills.)
- Rite of Grace + (Hides 1-7 Transcendental Necromancy buffs.)
- Maren Alshabi + (Identify other G'nar Pethians)
- Wail of Torment + (Immobilize.)
- Soul Sickness + (Immobilizes and forces kneeling.)
- Starcrash + (Impact damage, Cold damage)
- Devitalize + (Impact damage, Cold damage, Fatigue damage, Single strike.)
- Starlight Sphere + (Impact damage, Cold damage, pulsing single target.)
- Halo + (Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun.)
- Phoenix's Pyre + (Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.)
- Fire Rain + (Impact damage, Fire damage, AoE multistrike.)
- Blood Burst + (Impact damage, Fire damage, Balance reduction)
- Flame Shockwave + (Impact damage, Fire damage, Convert Shockwave from cold/slice damage.)
- Aesrela Everild + (Impact damage, Fire damage, Pulsing single-target attack.)
- Fire Ball + (Impact damage, Fire damage, Single target + short range AoE damage.)
- Fists of Faenella + (Impact damage, Fire damage, Single target multi-strike.)
- Fire Shards + (Impact damage, Fire damage, Single target multi-strike.)
- Geyser + (Impact damage, Fire damage, Single target.)
- Hand of Tenemlor + (Impact damage, Fire damage, Single-strike attack and offensive dispel.)
- Stampede + (Impact damage, Fire damage, multi-strike damage)
- Rebuke + (Impact damage, Fire damage, multi-strike damage; knockdown)
- Beckon the Naga + (Impact damage, Summon a lesser naga to attack your foe. Uses Heavy TM timer.)
- Pathway of Secrecy + (Improve ability to remain undetected while targeting from stealth)
- Reinforced Infusions + (Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot.)
- Pathway of Accuracy + (Increase accuracy of TM spells)
- Pathway of Damage + (Increase damage of TM spells)
- Iyqaromos Fire-Lens + (Increased Burn accuracy and damage based on moons/sun)
- Tsunami (berserk) + (Increases Balance and primary weapon stat of held weapon.)
- Juggernaut + (Increases inner fire gain from all kills against critters, and from strikes in PvP (60 second timer).)
- Duelist + (Increases passive regen cap of inner fire pool by around 30%, providing more inner fire out of combat.)
- Destiny Cipher + (Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.)
- Khri Calm + (Indiscriminate self dispel.)
- Khri Vanish + (Instant invisibility and retreat)
- Khri Evanescence + (Invisibility on receiving a sufficiently damaging strike)
- Scorch + (Labels sigil scrolls.)
- Meah K'et + (Lights a room for a moment. Visible from neighbouring rooms.)
- Locate + (Locate a PC or GMNPC.)
- Ambush Ignite + (Lowers armor value by damaging armor, or causes physical damage to unarmored body parts.)
- Worm's Mist + (Magic barrier.)
- Memory of Nature + (Maintain your ranger bonus while in non-wilderness areas)
- Call from Beyond + (Makes a zombie!)
- Serpent's Hiss + (Makes enemies flee the room.)
- Braun's Conjecture + (Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions.)
- Syamelyo Kuniyo + (Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.)
- Badger Form + (Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks)
- Kinetic Fling + (Moves object on ground into neighbouring room.)
- Ignition Point + (Naphtha delivered by Paeldryth's Wrath will ignite on impact)
- Mind Shout + (Nerve damage, AoE stun, sleep, disarm.)
- Electrostatic Eddy + (Nerve damage, AoE, Chance to pull from hiding.)
- Mental Blast + (Nerve damage, Stun, sleep, disarm. Single target.)
- Sibowen + (No stun teleport to hiding using Katamba moonbeam)
- Ethereal Shield + (Non-ablative elemental damage shield.)
- Naming of Tears + (Non-ablative percentage damage barrier that pulses to groupmates.)
- Khri Sagacity + (Non-ablative, percentage barrier to physical damage.)
- Sumilo Aev + (Observe constellations both during day and at night.)
- Avtai Alshavi + (Observe constellations out of season.)
- Covetous Rebirth + (Occasional DEPART GUILD with all the benefits of DEPART ALL.)
- Avtalia Array + (Passively charges worn cambrinth/gaethzen when outdoors while Noumena is active.)
- Minor Physical Protection + (Percentage damage reduction.)
- Telekinetic Shield + (Percentage-based damage resistance; reduce target time of Telekinetic Storm)
- Eye of Kertigen + (Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms.)
- Aspirant's Aegis + (Physical damage reduction (casting on others drains caster))
- Cage of Light + (Physical damage reduction, Elemental damage reduction/absorption)
- Tenacity + (Physical damage resistance.)
- Flush Poisons + (Poison heal)
- Consume ritual + (Prepares a corpse to be used as fuel for necromantic healing.)
- Arise ritual + (Prepares a corpse to become a CFB zombie.)
- Cut ritual + (Prerequisite for some Blood Magic and Animation spells.)
- Resumption + (Preserves memories after death)
- Soul Bonding + (Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.)
- Spite of Dergati + (Prevents all spell casting in the area.)
- Sanctuary + (Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.)
- Khri Intimidate + (Prevents engagement)
- Elision + (Prevents opponent attacks at the cost of Starlight Aura.)
- Huldah's Pall + (Prevents spellcasting.)
- Ambush Slash + (Prevents the target from retreating or moving for a short period along with dropping the target to their knees on top success.)
- Titan + (Provides a reduction to the start-up cost and pulsing cost of berserks. Chance to reset War Stomp cooldown with a kill.)
- Templar + (Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks.)
- Paeldryth's Wrath + (Pull or knock back target.)
- Flashflood + (Pulsing anti-stun/anti-web/auto-standup)
- Khri Silence + (Pulsing invisibility.)
- Blend + (Pulsing self-invisibility.)
- Eyes of the Blind + (Pulsing self-invisibility.)
- Eagle's Cry + (Puncture damage, Cold damage)
- Breath of Storms + (Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold.)
- Horn of the Black Unicorn + (Puncture damage, Cold damage, Single-strike attack.)
- Strange Arrow + (Puncture damage, Electrical damage, single target.)
- Dragon's Breath + (Puncture damage, Fire damage, Enables actions that deal damage.)
- Burn + (Puncture damage, Fire damage, Single target DFA.)
- Telekinetic Storm + (Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used.)
- Telekinetic Throw + (Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used.)
- Magnetic Ballista + (Puncture damage, Impact damage, Creates a ballista that fires rocks.)
- Ring of Spears + (Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change.)
- Stone Strike + (Puncture damage, Impact damage, Single target multi-strike.)
- Partial Displacement + (Puncture damage, Impact damage, armor piercing, single target.)
- Crystal Dart + (Puncture damage, Slice damage)
- Acid Splash + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target.)
- Footman's Strike + (Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used.)
- Blufmor Garaen + (Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action)
- Universal Solvent + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types.)
- Vivisection + (Puncture damage, Slice damage, Single-target TM. Magical snipe attack.)
- Air Lash + (Puncture damage, Slice damage, Single target.)
- Way of the Disciplined Step + (Raises balance)
- Sanyu Lyba + (Reactive and non-protective anti-magic defense.)
- Pathway of Precision + (Reduce penalty from finely targeting a body part)