Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Ability effect is" with value "Creates a private room". Since there have been only a few results, also nearby values are displayed.

Showing below up to 250 results starting with #1.

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)


    

List of results

 (Creates a private room)
  • Fortress of Ice  + (Creates a private room.)
  • Circle of Sympathy  + (Creates a tree that allows Empaths to share attunement)
  • Tiv's Mantle  + (Creates a verby cloak.)
  • Osrel Meraud  + (Creates an orb to store cleric buff spells.)
  • Alm Shalka Albir  + (Creates boggle that will show your location to someone.)
  • Mass Rejuvenation  + (Creates cloud that gradually restores memories to dead bodies in the area.)
  • Quicken the Earth  + (Creates construct.)
  • Regalia  + (Creates crystal armor)
  • Moonblade  + (Creates temporary Small Edged weapon)
  • Phelim's Sanction  + (Cursed/Undead-only AoE stun.)
  • Fluoresce  + (Damage Enhancer)
  • Heighten Pain  + (Damage amplifier)
  • Trabe Chalice  + (Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier.)
  • Pathway of Ease  + (Decrease difficulty of TM spells)
  • Khri Dampen  + (Decrease stealth hindrance, anti-locate barrier, blocks hunt)
  • Pathway perceive  + (Detects active aethereal pathways in use nearby.)
  • Cure Disease  + (Disease heal)
  • Uncurse  + (Dispels offensive spell, curse, or Death's Sting on target.)
  • Caress of the Sun  + (Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.)
  • Volcano (berserk)  + (Each death blow against them will instead drain Inner Fire.)
  • Electrogenesis  + (Electrical damage, Increase brawling damage, convert brawling damage to electric, convert SK shots to electric)
  • Iridius Rod  + (Elemental damage reduction. Ablative barrier.)
  • Toad Form  + (Elemental damage resistance.)
  • Grounding Field  + (Elemental field that converts incoming damage to elemental charge.)
  • Resonance  + (Enhances the top two physical damage stats of a weapon.)
  • Fate Alignment  + (Erase a negative prediction)
  • Reinforce Stone  + (Extends the duration of any object created with Earth Magic.)
  • Preserve ritual  + (Extends time before a corpse decays. Teaches Thanatology and First Aid.)
  • Abandoned Heart  + (Fatigue damage, Spirit damage, Area of Effect.)
  • Zephyr  + (Fatigue heal)
  • Avalanche (berserk)  + (Fatigue heal, Pulsing)
  • Glyph of Ease  + (Fatigue heal, makes corpse easier to drag)
  • Creation ritual  + (Final step to create a Risen.)
  • Siphon Vitality  + (Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster)
  • Chain Lightning  + (Fire damage, Electrical damage, AoE.)
  • Fire of Ushnish  + (Fire damage, Electrical damage, AoE with a second, half-power attack.)
  • Lightning Bolt  + (Fire damage, Electrical damage, Single target DFA.)
  • Gar Zeng  + (Fire damage, Electrical damage, Single target multi-strike.)
  • Harm Evil  + (Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor.)
  • Harm Horde  + (Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor.)
  • Mark of Arhat  + (Fire damage, Dealt every time target is struck by any source of elemental damage.)
  • Dual load  + (Fires two arrows simultaneously.)
  • Solace (spell)  + (Flat damage reduction and potency barrier against holy.)
  • Protection from Evil  + (Flat damage reduction and potency barrier against undead.)
  • Lyodin Albir  + (Foil backtraces and locates)
  • Exemplar  + (Form inner fire cost reduction)
  • Entry ritual  + (Gain entry into a Necromancer guildhall.)
  • Harvest ritual  + (Gathers "material" to be used later. Teaches Thanatology and Skinning.)
  • Butchery ritual  + (Gets body parts for Risen.)
  • Naronas Kerwaith  + (Gets you into other sect halls.)
  • Fortune  + (Gives a small 5 minute bonus to 1 of 12 skills.)
  • Rite of Grace  + (Hides 1-7 Transcendental Necromancy buffs.)
  • Maren Alshabi  + (Identify other G'nar Pethians)
  • Wail of Torment  + (Immobilize.)
  • Soul Sickness  + (Immobilizes and forces kneeling.)
  • Starcrash  + (Impact damage, Cold damage)
  • Devitalize  + (Impact damage, Cold damage, Fatigue damage, Single strike.)
  • Starlight Sphere  + (Impact damage, Cold damage, pulsing single target.)
  • Halo  + (Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun.)
  • Phoenix's Pyre  + (Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.)
  • Fire Rain  + (Impact damage, Fire damage, AoE multistrike.)
  • Blood Burst  + (Impact damage, Fire damage, Balance reduction)
  • Flame Shockwave  + (Impact damage, Fire damage, Convert Shockwave from cold/slice damage.)
  • Aesrela Everild  + (Impact damage, Fire damage, Pulsing single-target attack.)
  • Fire Ball  + (Impact damage, Fire damage, Single target + short range AoE damage.)
  • Fists of Faenella  + (Impact damage, Fire damage, Single target multi-strike.)
  • Fire Shards  + (Impact damage, Fire damage, Single target multi-strike.)
  • Geyser  + (Impact damage, Fire damage, Single target.)
  • Hand of Tenemlor  + (Impact damage, Fire damage, Single-strike attack and offensive dispel.)
  • Stampede  + (Impact damage, Fire damage, multi-strike damage)
  • Rebuke  + (Impact damage, Fire damage, multi-strike damage; knockdown)
  • Beckon the Naga  + (Impact damage, Summon a lesser naga to attack your foe. Uses Heavy TM timer.)
  • Pathway of Secrecy  + (Improve ability to remain undetected while targeting from stealth)
  • Reinforced Infusions  + (Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot.)
  • Pathway of Accuracy  + (Increase accuracy of TM spells)
  • Pathway of Damage  + (Increase damage of TM spells)
  • Iyqaromos Fire-Lens  + (Increased Burn accuracy and damage based on moons/sun)
  • Tsunami (berserk)  + (Increases Balance and primary weapon stat of held weapon.)
  • Juggernaut  + (Increases inner fire gain from all kills against critters, and from strikes in PvP (60 second timer).)
  • Duelist  + (Increases passive regen cap of inner fire pool by around 30%, providing more inner fire out of combat.)
  • Destiny Cipher  + (Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.)
  • Khri Calm  + (Indiscriminate self dispel.)
  • Khri Vanish  + (Instant invisibility and retreat)
  • Khri Evanescence  + (Invisibility on receiving a sufficiently damaging strike)
  • Scorch  + (Labels sigil scrolls.)
  • Meah K'et  + (Lights a room for a moment. Visible from neighbouring rooms.)
  • Locate  + (Locate a PC or GMNPC.)
  • Ambush Ignite  + (Lowers armor value by damaging armor, or causes physical damage to unarmored body parts.)
  • Worm's Mist  + (Magic barrier.)
  • Memory of Nature  + (Maintain your ranger bonus while in non-wilderness areas)
  • Call from Beyond  + (Makes a zombie!)
  • Serpent's Hiss  + (Makes enemies flee the room.)
  • Braun's Conjecture  + (Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions.)
  • Syamelyo Kuniyo  + (Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.)
  • Badger Form  + (Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks)
  • Kinetic Fling  + (Moves object on ground into neighbouring room.)
  • Ignition Point  + (Naphtha delivered by Paeldryth's Wrath will ignite on impact)
  • Mind Shout  + (Nerve damage, AoE stun, sleep, disarm.)
  • Electrostatic Eddy  + (Nerve damage, AoE, Chance to pull from hiding.)
  • Mental Blast  + (Nerve damage, Stun, sleep, disarm. Single target.)
  • Sibowen  + (No stun teleport to hiding using Katamba moonbeam)
  • Ethereal Shield  + (Non-ablative elemental damage shield.)
  • Naming of Tears  + (Non-ablative percentage damage barrier that pulses to groupmates.)
  • Khri Sagacity  + (Non-ablative, percentage barrier to physical damage.)
  • Sumilo Aev  + (Observe constellations both during day and at night.)
  • Avtai Alshavi  + (Observe constellations out of season.)
  • Covetous Rebirth  + (Occasional DEPART GUILD with all the benefits of DEPART ALL.)
  • Avtalia Array  + (Passively charges worn cambrinth/gaethzen when outdoors while Noumena is active.)
  • Minor Physical Protection  + (Percentage damage reduction.)
  • Telekinetic Shield  + (Percentage-based damage resistance; reduce target time of Telekinetic Storm)
  • Eye of Kertigen  + (Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms.)
  • Aspirant's Aegis  + (Physical damage reduction (casting on others drains caster))
  • Cage of Light  + (Physical damage reduction, Elemental damage reduction/absorption)
  • Tenacity  + (Physical damage resistance.)
  • Flush Poisons  + (Poison heal)
  • Consume ritual  + (Prepares a corpse to be used as fuel for necromantic healing.)
  • Arise ritual  + (Prepares a corpse to become a CFB zombie.)
  • Cut ritual  + (Prerequisite for some Blood Magic and Animation spells.)
  • Resumption  + (Preserves memories after death)
  • Soul Bonding  + (Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.)
  • Spite of Dergati  + (Prevents all spell casting in the area.)
  • Sanctuary  + (Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.)
  • Khri Intimidate  + (Prevents engagement)
  • Elision  + (Prevents opponent attacks at the cost of Starlight Aura.)
  • Huldah's Pall  + (Prevents spellcasting.)
  • Ambush Slash  + (Prevents the target from retreating or moving for a short period along with dropping the target to their knees on top success.)
  • Titan  + (Provides a reduction to the start-up cost and pulsing cost of berserks. Chance to reset War Stomp cooldown with a kill.)
  • Templar  + (Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks.)
  • Paeldryth's Wrath  + (Pull or knock back target.)
  • Flashflood  + (Pulsing anti-stun/anti-web/auto-standup)
  • Khri Silence  + (Pulsing invisibility.)
  • Blend  + (Pulsing self-invisibility.)
  • Eyes of the Blind  + (Pulsing self-invisibility.)
  • Eagle's Cry  + (Puncture damage, Cold damage)
  • Breath of Storms  + (Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold.)
  • Horn of the Black Unicorn  + (Puncture damage, Cold damage, Single-strike attack.)
  • Strange Arrow  + (Puncture damage, Electrical damage, single target.)
  • Dragon's Breath  + (Puncture damage, Fire damage, Enables actions that deal damage.)
  • Burn  + (Puncture damage, Fire damage, Single target DFA.)
  • Telekinetic Storm  + (Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used.)
  • Telekinetic Throw  + (Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used.)
  • Magnetic Ballista  + (Puncture damage, Impact damage, Creates a ballista that fires rocks.)
  • Ring of Spears  + (Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change.)
  • Stone Strike  + (Puncture damage, Impact damage, Single target multi-strike.)
  • Partial Displacement  + (Puncture damage, Impact damage, armor piercing, single target.)
  • Crystal Dart  + (Puncture damage, Slice damage)
  • Acid Splash  + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target.)
  • Footman's Strike  + (Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used.)
  • Blufmor Garaen  + (Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action)
  • Universal Solvent  + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types.)
  • Vivisection  + (Puncture damage, Slice damage, Single-target TM. Magical snipe attack.)
  • Air Lash  + (Puncture damage, Slice damage, Single target.)
  • Way of the Disciplined Step  + (Raises balance)
  • Sanyu Lyba  + (Reactive and non-protective anti-magic defense.)
  • Pathway of Precision  + (Reduce penalty from finely targeting a body part)
  • Pathway of Quickness  + (Reduce spell targeting time)
  • Rite of Forbearance  + (Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers)
  • Pathway of Defense  + (Reduces accuracy of incoming TM spells)
  • Khri Slight  + (Reduces chance of getting caught shoplifting (can reduce to zero))
  • Ghost Shroud  + (Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room.)
  • Khri Adaptation  + (Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.)
  • Buffalo Form  + (Reduces encumbrance.)
  • Pathway of Conserve  + (Reduces minimum prep of TM spells)
  • Quick Infusions  + (Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered.)
  • Yogi  + (Reduces up-front inner fire cost of meditations (meditations have no pulsing cost).)
  • Rite of Contrition  + (Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.)
  • Gift of the Stars  + (Refills 25 mana at night.)
  • Resection  + (Removes poison/disease.)
  • Bitter Feast  + (Replaces Eylhaar's Feast's addiction drawback with a short stun.)
  • Rejuvenation  + (Restores the lost experience due to death.)
  • Fate's Kiss  + (Roll illusory dice.)
  • Distant Gaze  + (Scry on moonbeam (continuous), Project message through moonbeam)
  • Spiteful Rebirth  + (Self-raise via DEPART DEATH.)
  • Murrula's Flames  + (Self-resurrection provided it's cast before death.)
  • Melyo'a Ihean  + (Sense if someone or something is hidden)
  • Flame  + (Shows Inner Fire level and training status.)
  • Power (meditation)  + (Shows duration remaining of abilities)
  • Saesordian Compass  + (Significantly reduces time to full targeting prep, makes SLS multi-hit)
  • Calm  + (Single target calm)
  • Khri Terrify  + (Single target immobilize.)
  • Arbiter's Stylus  + (Slice damage, Cold damage)
  • Chill Spirit  + (Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon.)
  • Soul Attrition  + (Slice damage, Cold damage, Spirit damage, Shield-ignoring single target.)
  • Shockwave  + (Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely.)
  • Rimefang (spell)  + (Slice damage, Cold damage, Pulsing damage to melee range.)
  • Dinazen Olkar  + (Slice damage, Cold damage, Single target.)
  • Frost Scythe  + (Slice damage, Cold damage, armor piercing)
  • Icutu Zaharenela  + (Slice damage, Cold damage, converts TOUCH into an attack)
  • Carrion Call  + (Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts.)
  • Smite Horde  + (Slice damage, Impact damage, multistrike AoE.)
  • Oshu Sarhhtha  + (Solely a RP dancing tool.)
  • Awaken Forest  + (Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead.)
  • Ward Break  + (Spell Barrier dispel (Shear, Soldier's Prayer, etc.))
  • Mask of the Moons  + (Spells cast at you will sometimes go awry)
  • Vigil  + (Spirit damage, Spirit heal, Equalizes the spirit health of two linked players.)
  • Eylhaar's Feast  + (Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue.)
  • Meraud's Cry  + (Spirit damage, drains caster's spirit only, AoE offensive dispel.)
  • Ghoulflesh  + (Splits wounds between necromancer and their CFB zombie or Risen.)
  • Embed the Cycle  + (Standard percentage damage barrier against all types)
  • Idon's Theft  + (Steal a spell from target allowing you to cast it.)
  • Staunch  + (Stops all bleeding for a time.)
  • Empower Moonblade  + (Store fully prepared spells in moonblade)
  • Bastion  + (Strong ablative barrier vs. Willpower attacks.)
  • Turtle Form  + (Strong anti-magic potency barrier.)
  • Kuniyo's Strike  + (Stun and possible knockback.)
  • Deadfall  + (Stuns or knocks out target)
  • Stun Foe  + (Stuns target)
  • Dazzle  + (Stuns target)
  • Awaken ritual  + (Summons a previously created Risen.)
  • Khri Serenity  + (SvS barrier vs Will.)
  • Landslide  + (SvS barrier vs. attacks defended against with Reflex)
  • Aether Cloak  + (TM barrier and reflect.)
  • Glythtide's Joy  + (TM integrity barrier for outgoing spells.)
  • Dissection ritual  + (Teaches Thanatology and First Aid.)
  • Teleport  + (Teleport self to moonbeam)
  • River in the Sky  + (The first hit registered in X seconds is completely negated. Vitality shield even while hit-negation is on cool down.)
  • Whirlwind (ability)  + (The user attacks everything within range. If minimums are met, both main and offhand weapons make the attack against each target. It can also be used to remove webs from the user, or another.)
  • Curse of Zachriedek  + (This curse weakens and destablizes the target creature's armor and weapons.)
  • Time of the Red Spiral  + (This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell.)
  • Failure of the Forge  + (Token amount of damage reduction. Debuffs weapons held by aggressors.)
  • Contingency  + (Triggered Teleport)
  • Fetish ritual  + (Turns harvested material into a (control) fetish for a new Risen.)
  • Aura of Tongues  + (Understand but not speak other languages.)
  • Book Burning  + (Unknown)
  • Relight  + (Unknown)
  • Call from Within  + (Unknown)
  • Sorden Singec  + (Unknown)
  • Bonegrinder  + (Unknown)
  • Disassemble  + (Unknown)
  • Alloyage of Self  + (Unknown)
  • Teachings of the Verdant Lily  + (Unknown)
  • All-Presence  + (Unknown)
  • Sylvan Purity  + (Unknown)
  • Convergence  + (Unknown)
  • Phenomena  + (Unknown)
  • Cobra Form  + (Unknown)
  • Strategos  + (Unlocks ROAR AREA and ROAR CREATURE)
  • Narmor Feas  + (Uses item in right hand for TKT.)
  • Serenity (meditation)  + (Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost.)
  • Heart Link  + (Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease.)
  • Vessel of Salvation  + (Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use)
  • Vitality Healing  + (Vitality heal)
  • Hodierna's Lilt  + (Vitality heal, Fatigue heal, Spirit heal)
  • Famine  + (Vitality heal, Pulsing)
  • Alkahest Edge  + (Vivisection damage becomes slicing + random element.)
  • Nonchalance  + (Ward against Charm and Fear spells)
  • Swan Form  + (Weak integrity anti-magic barrier.)
  • Prediction (meditation)  + (When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room.)
  • Devour  + (Wound heal)
  • Heal Wounds  + (Wound heal)