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Search by property

A list of all pages that have property "Ability effect is" with value "+Agility (stat)". Since there have been only a few results, also nearby values are displayed.

Showing below up to 499 results starting with #1.

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List of results

    • Cheetah Swiftness  + (+Agility (stat), +Balance, Balance heal, auto-stand)
    • Invocation of the Spheres  + (+Agility (stat), +Charisma (stat), +Discipline (stat), +Intelligence (stat), +Reflex (stat), +Wisdom (stat), Only two from specific stat pairings.)
    • Aspect of the Shark  + (+Agility (stat), +Reflex (stat), +Brawling skill, +Athletics skill, Vitality loss outside of combat (self), can bite during combat without grappling first)
    • Benediction  + (+Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount.)
    • Vigor  + (+Agility (stat), +Strength (stat))
    • Wildfire  + (+Agility (stat), bonus weapon speed.)
    • Khri Muse  + (+Alchemy Skill, +Engineering Skill)
    • Researcher's Insight  + (+Alchemy skill, +Arcana skill, +Intelligence (stat))
    • Whispers of the Muse  + (+Alchemy skill, +Enchanting skill, +Engineering skill, +Forging skill, +Outfitting skill, Buffs the target's highest skill only.)
    • Clarity of Thought  + (+Appraisal skill, +Trading skill, +Intelligence (stat))
    • Artificer's Eye  + (+Arcana skill, +Enchanting skill)
    • Aura Sight  + (+Astrology skill, +Attunement skill)
    • Athleticism  + (+Athletics skill)
    • Unyielding  + (+Athletics skill)
    • Eluned's commune (2)  + (+Athletics skill)
    • Khri Flight  + (+Athletics, Balance heal, chance to catch and return throw a weapon thrown at you)
    • Blessing of the Fae  + (+Attunement pool, +Attunement pool regeneration)
    • Shadowling  + (+Attunement pool, Attunement heal, Lunar magic users only)
    • Persistence of Mana  + (+Attunement skill, +Attunement pool regeneration)
    • Kura-Silma  + (+Attunement skill, +Perception skill)
    • Echoes of Aether  + (+Attunement skill, +Sorcery skill, +Intelligence (stat))
    • Contemplation  + (+Augmentation skill, +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill)
    • Soul Ablaze  + (+Augmentation skill, +Debilitation skill, +Charisma (stat))
    • Sanctify Pattern  + (+Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time)
    • Aspects of the All-God  + (+Augmentation skill, +Debilitation skill,
      +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments.
      alignment change. Nonstandard alignments.)
    • Khri Strike  + (+Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only)
    • Words of the Wind  + (+Bardic Lore skill, +Wisdom (stat), +Mojo regeneration)
    • Tailwind  + (+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill)
    • Eagle Form  + (+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill)
    • See the Wind  + (+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load)
    • Khri Steady  + (+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim)
    • Khri Elusion  + (+Brawling skill, +Evasion skill)
    • Aggressive Stance  + (+Brawling skill, +Evasion skill)
    • Mantle of Flame  + (+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only)
    • Righteous Wrath  + (+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill)
    • Claws of the Cougar  + (+Brawling skill, reduces RT for melee attacks, grants functional brawling claws)
    • Y'ntrel Sechra  + (+Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types.)
    • Confidence of Arms  + (+Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, +Shield Usage skill)
    • Skein of Shadows  + (+Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance)
    • Finesse  + (+Charisma (stat), +Agility (stat), +Trader Bonus)
    • Auspice  + (+Charisma (stat), +Spirit health, +Spirit health regeneration)
    • Cyclone (berserk)  + (+Charisma (stat), voice recovery bonus.)
    • Khri Fright  + (+Debilitation skill, +Intelligence (stat))
    • Tribalist  + (+Debilitation skill, reduces the maintenance cost and passive regen reduction of forms.)
    • Major Physical Protection  + (+Defending skill, +Evasion skill)
    • Sentinel's Resolve  + (+Defending skill, +Shield Usage skill)
    • Reverse Putrefaction  + (+Defensive Factor, +Offensive Factor, Zombie only.)
    • Tranquility  + (+Discipline (stat), +defense against vs. fortitude attacks)
    • Marshal Order  + (+Discipline (stat), +lead)
    • Gift of Life  + (+Empathy skill, +Stamina (stat))
    • Integrity  + (+Enchanting skill, +Warding skill)
    • Machinist's Touch  + (+Engineering skill, +Locksmithing skill)
    • Instinct  + (+Evasion skill)
    • Piranha Form  + (+Evasion skill)
    • Harmony  + (+Evasion skill, +Parry Ability skill, +Reflex (stat))
    • Philosopher's Preservation  + (+Evasion skill, +Reflex (stat))
    • Swirling Winds  + (+Evasion skill, +Reflex (stat))
    • Seer's Sense  + (+Evasion skill, mental link to PC)
    • Emuin's Candlelight  + (+Evasion skill, staggers incoming damage over time)
    • Refresh  + (+Fatigue, Fatigue heal)
    • Khri Insight  + (+First Aid, +Outdoorsmanship)
    • Steady Hands  + (+Forging skill, +Outfitting skill)
    • Platinum Hands of Kertigen  + (+Forging skill, +Outfitting skill, +Engineering skill)
    • Mental Focus  + (+Intelligence (stat), +Concentration regeneration)
    • Turmar Illumination  + (+Intelligence (stat), +Perception skill)
    • Clarity  + (+Intelligence (stat), +sixth sense)
    • Dragon Form  + (+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Brawling skill, Only held melee weapon. Brawling is buffed if no weapon is held.)
    • Oath of the Firstborn  + (+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time.)
    • Focus (meditation)  + (+Locksmithing skill)
    • Drums of the Snake  + (+Locksmithing skill, +Agility (stat))
    • Hands of Lirisa  + (+Locksmithing skill, +Skinning skill)
    • Back Alley Tricks  + (+Locksmithing skill, +Thievery skill)
    • Khri Safe  + (+Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes.)
    • Glyph of Mana  + (+Mana level)
    • Meraud's commune  + (+Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana)
    • Raise Power  + (+Mana level, Fatigue damage, self damage, life mana only)
    • Ethereal Fissure  + (+Mana level, Room-wide elemental only.)
    • Nexus  + (+Mana level, elemental only. More powerful when more people are in the room.)
    • Rage of the Clans  + (+Melee accuracy, +Ranged accuracy, pulses to group.)
    • Shadow Web  + (+No buffs, -No debuffs, AOE webbing)
    • Aethrolysis  + (+No buffs, -No debuffs, Cold damage, Electrical damage)
    • Syamelyo Kuniyo  + (+No buffs, -No debuffs, Makes the first aim on every enemy faster and deal pure cold damage.)
    • Unity link  + (+No buffs, -No debuffs, Wound heal, Heals all wounds on one target.)
    • Plague of Scavengers  + (+Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell)
    • Seek  + (+Outdoorsmanship skill)
    • Wolf Scent  + (+Outdoorsmanship skill, +Scouting skill)
    • Membrach's Greed  + (+Outdoorsmanship skill, +Skinning skill)
    • Tenebrous Sense  + (+Outdoorsmanship skill, darkvision)
    • Python Form  + (+Parry Ability skill)
    • Sure Footing  + (+Parry Ability skill, Balance heal)
    • Owl Form  + (+Perception skill)
    • Clear Vision  + (+Perception skill)
    • Senses of the Tiger  + (+Perception skill, +Reflex (stat))
    • Paranoia  + (+Perception skill, Improves Trader 'spidey sense.')
    • Revelation  + (+Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source.)
    • Beseech the Dark to Sing  + (+Perception skill, darkvision)
    • Khri Sight  + (+Perception skill, darkvision)
    • Glyph of Light  + (+Perception skill, light source)
    • Eillie's Cry  + (+Performance skill, locate on death)
    • Powermonger  + (+Primary Magic skill, more precise IF readings, +passive IF regen limit.)
    • Khri Avoidance  + (+Reflex (stat))
    • Aesandry Darlaeth  + (+Reflex (stat), Balance heal, recovery from immobilization/webbing)
    • Monkey Form  + (+Reflex (stat), Balance heal, pulsing recovery)
    • Veteran Insight  + (+Reflex (stat), added to Sentinel's Resolve)
    • Faenella's Grace  + (+Scholarship skill, decreases time between teaching pulses.)
    • Last Gift of Vithwok IV  + (+Shield Usage skill)
    • Tornado (berserk)  + (+Shield Usage skill, +Stamina (stat))
    • Aegis of Granite  + (+Shield Usage skill, +Stamina (stat), +Strength (stat))
    • Shield of Light  + (+Shield Usage skill, Conjures a shield)
    • Butcher's Eye  + (+Skinning skill, +Thanatology skill)
    • Chirurgia  + (+Small Edged skill, Added to Butcher's Eye effect)
    • Khri Endure  + (+Stamina (stat))
    • Bear Strength  + (+Stamina (stat), +Strength (stat), pulsing status protection)
    • Calcified Hide  + (+Stamina (stat), Damage reduction.)
    • Shadows  + (+Stealth skill)
    • Panther Form  + (+Stealth skill)
    • Khri Darken  + (+Stealth skill)
    • Misdirection  + (+Stealth skill, -Perception skill, Buff is self only, Debuff is AoE)
    • Obfuscation  + (+Stealth skill, Removes third-party messaging for Thanatology rituals.)
    • Earth Meld  + (+Stealth skill, auto-hide effect)
    • Rising Mists  + (+Stealth skill, obscures exits)
    • Khri Harrier  + (+Strength (stat))
    • Heroic Strength  + (+Strength (stat), +Stamina (stat))
    • Courage  + (+SvS against fear and spirit attacks)
    • Khri Cunning  + (+Tactics skill, +Charisma (stat), pulsing anti-web/immobilization)
    • Wisdom of the Pack  + (+Tactics skill, +Wisdom (stat))
    • Crusader's Challenge  + (+Tactics skill, taunt prevents retreating/fleeing)
    • Blur  + (+Tactics, +Evasion)
    • Ivory Mask  + (+Targeted Magic skill)
    • Substratum  + (+Targeted Magic skill)
    • Will of Winter  + (+Targeted Magic skill, +Discipline (stat), Changes Bard damage spells to include cold.)
    • Tamsine's commune  + (+Targeted Magic skill, vs. undead only)
    • Khri Plunder  + (+Thievery skill, +Discipline (stat))
    • Avren Aevareae  + (+Thievery skill, +Stealth skill, +Light, -Thievery skill, -Stealth skill)
    • Beseech the Wind to Refresh  + (+Vitality regeneration, , )
    • Bear Form  + (+Warding skill, +Strength (stat))
    • Divine Guidance  + (+Wisdom (stat))
    • Glythtide's Gift  + (+Wisdom (stat), Creates a drink.)
    • Bless  + (+damage to undead/cursed. Ability to hit incorporeal.)
    • Rutilor's Edge  + (+primary damage type/balance/power of held weapon)
    • Divine Armor  + (+protection/absorption for armor and shield)
    • Anti-Stun  + (+stun resistance/recovery)
    • Hands of Justice  + (+theft detection/protection)
    • Persistent link  + (, , , , A diagnostic link that persists as long as the empath and patient are in the same room.)
    • Khri Subsume  + (, , , , An instantaneous meditation, subsuming oneself provides a brief period where the Thief avoids the perception of others. If disrupted, there is a good chance it will quickly reform, though it should not be relied on for long term protection.)
    • Wound redirect  + (, , , , Changes the destination of transferred wounds for five minutes.)
    • Dervish  + (, , , , Improves Whirlwind)
    • Time Sense  + (, , , , Sense the time while completely indoors by using a general CONCENTRATE or PERCEIVE.)
    • Backtrace  + (, , , , Sense who is locating you as well as their location.)
    • Hand of Hodierna  + (, , , , Slowly heals those who share the link with you, as long as they are in the same room.)
    • Duel Meditation  + (, , , , x2 passive IF regen limit for 10 minutes)
    • Beseech the Wind to Clean  + (, , Clean up room clutter)
    • Beseech Elanthia to Imbue  + (, , Create focus for personal trail marker)
    • Beseech the Sun to Dry  + (, , Dry self or item)
    • Beseech Elanthia to Petrify  + (, , Enhance stats of leather armor at cost of hinderance)
    • Beseech Elanthia to Cradle  + (, , Prevent vitality loss from bleeding)
    • Beseech Elanthia to Transfer  + (, , This ability gives a 'nature bonus' to the Ranger.)
    • Beseech the Water to Solidify  + (, , bypass Athletics check for swimming)
    • Beseech Elanthia to Seal  + (, , extend grave duration)
    • Beseech the Wind to Preserve  + (, , preserve meat and flowers)
    • Beseech the Wind to Echo  + (, , whisper PC a message at range)
    • Devolve  + (-Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only)
    • Damaris' Lullaby  + (-Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing.)
    • Lethargy  + (-Agility (stat), -Reflex (stat), Fatigue damage)
    • Tingle  + (-Agility (stat), -Reflex (stat), Target drops held weapon/shield)
    • Mana Torment  + (-Attunement pool)
    • Aether Wolves  + (-Attunement pool regeneration, Immobilizes)
    • Divine Radiance  + (-Balance, Knock-down. Holy damage amplification. Light source.)
    • Earthquake  + (-Balance, knockdown, possible stun, pulsing AoE)
    • Curse of the Wilds  + (-Defensive Factor, -Melee accuracy, -Ranged accuracy)
    • Malediction  + (-Defensive Factor, -Offensive Factor)
    • Sovereign Destiny  + (-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability)
    • Screech of Madness  + (-Discipline (stat), -Reflex (stat))
    • Desert's Maelstrom  + (-Discipline (stat), Balance damage)
    • Absolution  + (-Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock)
    • Everild's Rage  + (-Evasion skill)
    • Anther's Call  + (-Evasion skill)
    • Khri Guile  + (-Evasion skill, all engaged targets.)
    • Death's Embrace  + (-Melee accuracy, -Ranged accuracy)
    • Vertigo  + (-Offensive Factor, Balance damage, possible knock-down, pulsing.)
    • Swarm  + (-Perception skill, -Stealth skill, reveals hidden target)
    • Visions of Darkness  + (-Perception skill, -Wisdom (stat))
    • Ambush Screen  + (-Perception skill, random roundtimes to all engaged targets on success.)
    • Mage's Lash  + (-Primary Magic skill, chance to interrupt a spell being prepared.)
    • Shatter  + (-Shield Usage skill, possibly disable shield defense entirely)
    • Death's Shriek  + (-Shield Usage skill, possibly drops to knees.)
    • Ambush Choke  + (-Stamina (stat), Fatigue damage)
    • Frostbite  + (-Stamina (stat), Fatigue damage, knocks down)
    • Slash the Shadows  + (-Stealth skill, Knock out of hiding.)
    • Kertigen's Will  + (-Stealth skill, can reveal the hidden and invisible.)
    • Burden (spell)  + (-Strength (stat))
    • Khri Prowess  + (-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only)
    • Iron Constitution  + (-damage (from serious hits))
    • Alamhif's Gift  + (-death's sting or +soul pool (costs 1 favor))
    • Soldier's Prayer  + (-magic damage)
    • Awaken (spell)  + (-stuns/unconsciousness)
    • Albreda's Balm  + (AOE calm.)
    • Viscous Solution  + (AOE immobilization.)
    • Veil of Ice  + (Ablative TM barrier.)
    • Redeemer's Pride  + (Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.)
    • Temporal Eddy  + (Ablative damage shield.)
    • Khri Sagacity  + (Ablative physical damage barrier.)
    • Psychic Shield  + (Ablative ward against vs. will contested abilities.)
    • Read the Ripples  + (Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations.)
    • Recharge  + (Additional attunement reserves)
    • Ignite  + (Adds fire damage proportional to the highest physical damage stat of the weapon)
    • Wolverine Form  + (Advancing speed boost.)
    • Liturgy  + (All masking benefits of Rite of Contrition added to Rite of Grace.)
    • Heavenly Fires  + (Allows AE's bolts to redirect to new target after first is dead.)
    • Bespoke Regalia  + (Allows CAST {armor type} {area of coverage})
    • Ring of Blessings  + (Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.)
    • Noumena  + (Allows Starlight Aura regeneration under cloud cover or in daylight. Allows using Starlight through bad weather at night while outside.)
    • Hypnotize  + (Allows calm creatures to be commanded)
    • Stellar Collector  + (Allows collection and storage of starlight energy)
    • Expansive Infusions  + (Allows creation of elemental weapons for any melee or thrown weapon skill.)
    • Yogi  + (Allows meditating while standing and while in combat, reduces RT and cost of meditating.)
    • Ripplegate Theory  + (Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.)
    • Hands of Bone  + (Allows the caster to parry and shield block without equipment.)
    • Elemental domain  + (Alter charge gain/loss and environmental difficulty modifiers for casting elemental spells)
    • Hydra Hex  + (AoE cyclic version of Malediction or Curse of Zachriedek.)
    • Thunderclap  + (AoE stun)
    • Demrris' Resolve  + (Area effect stun and knockdown.)
    • Khri Eliminate  + (Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.)
    • Dispel (meditation)  + (Attempts to remove all magic on self.)
    • Anger the Earth  + (Balance damage)
    • Tremor  + (Balance damage, possible knock-down or knock-back, pulses)
    • Centering  + (Balance heal)
    • Truffenyi's Rally  + (Balance heal, dispels negative effects)
    • Soul Shield  + (Barrier vs Spirit attacks. Absorbs spirit damage.)
    • Resurrection  + (Brings a dead player back to life.)
    • Elementalism  + (Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one.)
    • Khri Credence  + (Calm all engaged targets.)
    • Pathway of Power  + (Cast TM spells as though using more mana)
    • Elemental barrage  + (Cast a TM spell in conjunction with a weapon attack)
    • Arc Light  + (Causes a stun)
    • Ambush Stun  + (Causes head damage and variable duration stun dependent on success.)
    • Petrifying Visions  + (Causes immobilization.)
    • Khri Hasten  + (Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat)
    • Ebon Blood of the Scorpion  + (Changes Heighten Pain, Siphon Vitality, and Blood Burst)
    • Veiled Identity  + (Changes the appearance of your face. Varies by sect.)
    • Sibo Nijare  + (Changes the look and stats of the basic moonblade)
    • Ambush Clout  + (Concentration damage, pulsing drain, causes loss of prepared spell)
    • Truffenyi's commune  + (Convert offering into a favor orb (self or others) or return favor orb (self only).)
    • Elemental weapon  + (Create a tier 2 elemental weapon)
    • Focus Moonbeam  + (Create anchor for other spells)
    • Icy Infusions  + (Create elemental weapons that do cold damage.)
    • Shocking Infusions  + (Create elemental weapons that do electric damage.)
    • Fiery Infusions  + (Create elemental weapons that do fire damage.)
    • Shaderald  + (Creates a Shaderald to announce arrival.)
    • Shadewatch Mirror  + (Creates a mirror that scries on a PC (continuous))
    • Moongate  + (Creates a portal to your moonbeam.)
    • Fortress of Ice  + (Creates a private room.)
    • Circle of Sympathy  + (Creates a tree that allows Empaths to share attunement)
    • Tiv's Mantle  + (Creates a verby cloak.)
    • Osrel Meraud  + (Creates an orb to store cleric buff spells.)
    • Alm Shalka Albir  + (Creates boggle that will show your location to someone.)
    • Mass Rejuvenation  + (Creates cloud that gradually restores memories to dead bodies in the area.)
    • Quicken the Earth  + (Creates construct.)
    • Regalia  + (Creates crystal armor)
    • Moonblade  + (Creates temporary Small Edged weapon)
    • Phelim's Sanction  + (Cursed/Undead-only AoE stun.)
    • Fluoresce  + (Damage Enhancer)
    • Heighten Pain  + (Damage amplifier)
    • Trabe Chalice  + (Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily.)
    • Pathway of Ease  + (Decrease difficulty of TM spells)
    • Khri Dampen  + (Decrease stealth hindrance, anti-locate barrier, blocks hunt)
    • Titan  + (Decreases maintenance cost of Berserks. +Ranks for all your Forms/Meditations.)
    • Pathway perceive  + (Detects active aethereal pathways in use nearby.)
    • Cure Disease  + (Disease heal)
    • Uncurse  + (Dispels offensive spell, curse, or Death's Sting on target.)
    • Caress of the Sun  + (Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.)
    • Volcano (berserk)  + (Each death blow against them will instead drain Inner Fire.)
    • Grounding Field  + (Elemental damage barrier that nullifies damage from the attuned element but amplifies damage from others.)
    • Toad Form  + (Elemental damage resistance.)
    • Resonance  + (Enhances the top two damage stats of a weapon.)
    • Fate Alignment  + (Erase a negative prediction)
    • Reinforce Stone  + (Extends the duration of any object created with Earth Magic.)
    • Preserve ritual  + (Extends time before a corpse decays. Teaches Thanatology and First Aid.)
    • Abandoned Heart  + (Fatigue damage, Spirit damage, Area of Effect.)
    • Zephyr  + (Fatigue heal)
    • Avalanche (berserk)  + (Fatigue heal, Pulsing)
    • Glyph of Ease  + (Fatigue heal, makes corpse easier to drag)
    • Creation ritual  + (Final step to create a Risen.)
    • Siphon Vitality  + (Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster)
    • Chain Lightning  + (Fire damage, Electrical damage, AoE.)
    • Fire of Ushnish  + (Fire damage, Electrical damage, AoE with a second, half-power attack.)
    • Lightning Bolt  + (Fire damage, Electrical damage, Single target DFA.)
    • Gar Zeng  + (Fire damage, Electrical damage, Single target multi-strike.)
    • Harm Evil  + (Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor.)
    • Harm Horde  + (Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor.)
    • Mark of Arhat  + (Fire damage, Dealt every time target is struck by any source of elemental damage.)
    • Dual load  + (Fires two arrows simultaneously.)
    • Solace (spell)  + (Flat damage reduction and potency barrier against holy.)
    • Protection from Evil  + (Flat damage reduction and potency barrier against undead.)
    • Lyodin Albir  + (Foil backtraces and locates)
    • Entry ritual  + (Gain entry into a Necromancer guildhall.)
    • Harvest ritual  + (Gathers "material" to be used later. Teaches Thanatology and Skinning.)
    • Butchery ritual  + (Gets body parts for Risen.)
    • Naronas Kerwaith  + (Gets you into other sect halls.)
    • Fortune  + (Gives a small 5 minute bonus to 1 of 12 skills.)
    • Rite of Grace  + (Hides 1-7 Transcendental Necromancy buffs.)
    • Maren Alshabi  + (Identify other G'nar Pethians)
    • Wail of Torment  + (Immobilize.)
    • Soul Sickness  + (Immobilizes and forces kneeling.)
    • Starcrash  + (Impact damage, Cold damage)
    • Devitalize  + (Impact damage, Cold damage, Fatigue damage, Single strike.)
    • Starlight Sphere  + (Impact damage, Cold damage, pulsing single target.)
    • Halo  + (Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun.)
    • Phoenix's Pyre  + (Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.)
    • Fire Rain  + (Impact damage, Fire damage, AoE multistrike.)
    • Blood Burst  + (Impact damage, Fire damage, Balance reduction)
    • Flame Shockwave  + (Impact damage, Fire damage, Convert Shockwave from cold/slice damage.)
    • Aesrela Everild  + (Impact damage, Fire damage, Pulsing single-target attack.)
    • Fire Ball  + (Impact damage, Fire damage, Single target + short range AoE damage.)
    • Fire Shards  + (Impact damage, Fire damage, Single target multi-strike.)
    • Fists of Faenella  + (Impact damage, Fire damage, Single target multi-strike.)
    • Geyser  + (Impact damage, Fire damage, Single target.)
    • Hand of Tenemlor  + (Impact damage, Fire damage, Single-strike attack and offensive dispel.)
    • Stampede  + (Impact damage, Fire damage, multi-strike damage)
    • Rebuke  + (Impact damage, Fire damage, multi-strike damage; knockdown)
    • Beckon the Naga  + (Impact damage, Summon a lesser naga to attack your foe. Uses Heavy TM timer.)
    • Pathway of Secrecy  + (Improve ability to remain undetected while targeting from stealth)
    • Reinforced Infusions  + (Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot.)
    • Pathway of Accuracy  + (Increase accuracy of TM spells)
    • Pathway of Damage  + (Increase damage of TM spells)
    • Iyqaromos Fire-Lens  + (Increased Burn accuracy and damage based on moons/sun)
    • Tsunami (berserk)  + (Increases Balance and primary weapon stat of held weapon.)
    • Strategos  + (Increases bonus IF from killing enemies and striking in PvP, unlocks ROAR AREA and ROAR CREATURES.)
    • Duelist  + (Increases passive IF regen limit by a large amount when out of combat.)
    • Destiny Cipher  + (Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.)
    • Khri Calm  + (Indiscriminate self dispel.)
    • Khri Vanish  + (Instant invisibility and retreat)
    • Khri Evanescence  + (Invisibility on receiving a damaging strike)
    • Scorch  + (Labels sigil scrolls.)
    • Meah K'et  + (Lights a room for a moment. Visible from neighbouring rooms.)
    • Locate  + (Locate a PC or GMNPC.)
    • Ambush Ignite  + (Lowers armor value by damaging armor, or causes physical damage to unarmored body parts.)
    • Worm's Mist  + (Magic barrier.)
    • Memory of Nature  + (Maintain your ranger bonus while in non-wilderness areas)
    • Call from Beyond  + (Makes a zombie!)
    • Serpent's Hiss  + (Makes enemies flee the room.)
    • Braun's Conjecture  + (Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions.)
    • Badger Form  + (Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks)
    • Kinetic Fling  + (Moves object on ground into neighbouring room.)
    • Mind Shout  + (Nerve damage, AoE stun, sleep, disarm.)
    • Electrostatic Eddy  + (Nerve damage, AoE, Chance to pull from hiding.)
    • Mental Blast  + (Nerve damage, Stun, sleep, disarm. Single target.)
    • Templar  + (New ways to destroy magic items, view your count, and never lose fire when destroying.)
    • Pathway of Precision  + (No damage, Electrical damage, Reduce penalty from finely targeting a body part)
    • Sibowen  + (No stun teleport to hiding using Katamba moonbeam)
    • Ethereal Shield  + (Non-ablative elemental damage shield.)
    • Naming of Tears  + (Non-ablative percentage damage barrier that pulses to groupmates.)
    • Sumilo Aev  + (Observe constellations both during day and at night.)
    • Avtai Alshavi  + (Observe constellations out of season.)
    • Covetous Rebirth  + (Occasional DEPART GUILD with all the benefits of DEPART ALL.)
    • Avtalia Array  + (Passively charges worn cambrinth when outdoors while Noumena is active.)
    • Minor Physical Protection  + (Percentage damage reduction.)
    • Eye of Kertigen  + (Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms.)
    • Aspirant's Aegis  + (Physical damage reduction (casting on others drains caster))
    • Cage of Light  + (Physical damage reduction, Elemental damage reduction/absorption)
    • Tenacity  + (Physical damage resistance.)
    • Flush Poisons  + (Poison heal)
    • Consume ritual  + (Prepares a corpse to be used as fuel for necromantic healing.)
    • Arise ritual  + (Prepares a corpse to become a CFB zombie.)
    • Cut ritual  + (Prerequisite for some Blood Magic and Animation spells.)
    • Resumption  + (Preserves memories after death)
    • Soul Bonding  + (Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.)
    • Spite of Dergati  + (Prevents all spell casting in the area.)
    • Sanctuary  + (Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.)
    • Khri Intimidate  + (Prevents engagement)
    • Elision  + (Prevents opponent attacks at the cost of Starlight Aura.)
    • Huldah's Pall  + (Prevents spellcasting.)
    • Ambush Slash  + (Prevents the target from retreating or moving for a short period along with dropping the target to their knees with a leg bleeder on top success.)
    • Paeldryth's Wrath  + (Pull or knock back target.)
    • Flashflood  + (Pulsing anti-stun/anti-web/auto-standup)
    • Khri Silence  + (Pulsing invisibility.)
    • Eyes of the Blind  + (Pulsing self-invisibility.)
    • Eagle's Cry  + (Puncture damage, Cold damage)
    • Breath of Storms  + (Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold.)
    • Horn of the Black Unicorn  + (Puncture damage, Cold damage, Single-strike attack.)
    • Strange Arrow  + (Puncture damage, Electrical damage, single target.)
    • Dragon's Breath  + (Puncture damage, Fire damage, Enables actions that deal damage.)
    • Burn  + (Puncture damage, Fire damage, Single target DFA.)
    • Telekinetic Storm  + (Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used.)
    • Telekinetic Throw  + (Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used.)
    • Magnetic Ballista  + (Puncture damage, Impact damage, Creates a ballista that fires rocks.)
    • Ring of Spears  + (Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change.)
    • Stone Strike  + (Puncture damage, Impact damage, Single target multi-strike.)
    • Partial Displacement  + (Puncture damage, Impact damage, armor piercing, single target.)
    • Crystal Dart  + (Puncture damage, Slice damage)
    • Acid Splash  + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target.)
    • Footman's Strike  + (Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used.)
    • Blufmor Garaen  + (Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action)
    • Universal Solvent  + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types.)
    • Vivisection  + (Puncture damage, Slice damage, Single-target TM. Magical snipe attack.)
    • Air Lash  + (Puncture damage, Slice damage, Single target.)
    • Way of the Disciplined Step  + (Raises balance)
    • Sanyu Lyba  + (Reactive and non-protective anti-magic defense.)
    • Pathway of Quickness  + (Reduce spell targeting time)
    • Rite of Forbearance  + (Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers)
    • Pathway of Defense  + (Reduces accuracy of incoming TM spells)
    • Khri Slight  + (Reduces chance of getting caught shoplifting (can reduce to zero))
    • Ghost Shroud  + (Reduces damage of incoming ranged and targeted attacks, hides your features, and changes your appearance in the room.)
    • Buffalo Form  + (Reduces encumbrance.)
    • Pathway of Conserve  + (Reduces minimum prep of TM spells)
    • Quick Infusions  + (Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered.)
    • Rite of Contrition  + (Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.)
    • Gift of the Stars  + (Refills 25 mana at night.)
    • Bitter Feast  + (Replaces Eylhaar's Feast's addiction drawback with a short stun.)
    • Rejuvenation  + (Restores the lost experience due to death.)
    • Fate's Kiss  + (Roll illusory dice.)
    • Distant Gaze  + (Scry on moonbeam (continuous), Project message through moonbeam)
    • Spiteful Rebirth  + (Self-raise via DEPART DEATH.)
    • Murrula's Flames  + (Self-resurrection provided it's cast before death.)
    • Melyo'a Ihean  + (Sense if someone or something is hidden)
    • Flame  + (Shows Inner Fire level and training status.)
    • Power (meditation)  + (Shows duration remaining of abilities)
    • Saesordian Compass  + (Significantly reduces time to full targeting prep, makes SLS multi-hit)
    • Calm  + (Single target calm)
    • Khri Terrify  + (Single target immobilize.)
    • Arbiter's Stylus  + (Slice damage, Cold damage)
    • Chill Spirit  + (Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon.)
    • Soul Attrition  + (Slice damage, Cold damage, Spirit damage, Shield-ignoring single target.)
    • Shockwave  + (Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely.)
    • Rimefang (spell)  + (Slice damage, Cold damage, Pulsing damage to melee range.)
    • Dinazen Olkar  + (Slice damage, Cold damage, Single target.)
    • Frost Scythe  + (Slice damage, Cold damage, armor piercing)
    • Icutu Zaharenela  + (Slice damage, Cold damage, converts TOUCH into an attack)
    • Carrion Call  + (Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts.)
    • Smite Horde  + (Slice damage, Impact damage, multistrike AoE.)
    • Oshu Sarhhtha  + (Solely a RP dancing tool.)
    • Awaken Forest  + (Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead.)
    • Ward Break  + (Spell Barrier dispel (Shear, Soldier's Prayer, etc.))
    • Mask of the Moons  + (Spells cast at you will sometimes go awry)
    • Vigil  + (Spirit damage, Spirit heal, Equalizes the spirit health of two linked players.)
    • Eylhaar's Feast  + (Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue.)
    • Meraud's Cry  + (Spirit damage, drains caster's spirit only, AoE offensive dispel.)
    • Idon's Theft  + (Steal a spell from target allowing you to cast it.)
    • Staunch  + (Stops all bleeding for a time.)
    • Empower Moonblade  + (Store fully prepared spells in moonblade)
    • Bastion  + (Strong ablative barrier vs. Willpower attacks.)
    • Turtle Form  + (Strong anti-magic potency barrier.)
    • Kuniyo's Strike  + (Stun and possible knockback.)
    • Deadfall  + (Stuns or knocks out target)
    • Dazzle  + (Stuns target)
    • Awaken ritual  + (Summons a previously created Risen.)
    • Khri Serenity  + (SvS barrier vs Will.)
    • Landslide  + (SvS barrier vs. attacks defended against with Reflex)
    • Aether Cloak  + (TM barrier and reflect.)
    • Glythtide's Joy  + (TM integrity barrier for outgoing spells.)
    • Dissection ritual  + (Teaches Thanatology and First Aid.)
    • Teleport  + (Teleport self to moonbeam)
    • Whirlwind (ability)  + (The user attacks everything within range. If minimums are met, both main and offhand weapons make the attack against each target. It can also be used to remove webs from the user, or another.)
    • Curse of Zachriedek  + (This curse weakens and destablizes the target creature's armor and weapons.)
    • Time of the Red Spiral  + (This is a Heavy TM metaspell that periodically empowers your HE or HH.)
    • Contingency  + (Triggered Teleport)
    • Fetish ritual  + (Turns harvested material into a (control) fetish for a new Risen.)
    • Aura of Tongues  + (Understand but not speak other languages.)
    • Convergence  + (Unknown)
    • Teachings of the Verdant Lily  + (Unknown)
    • Cobra Form  + (Unknown)
    • Book Burning  + (Unknown)
    • All-Presence  + (Unknown)
    • Alloyage of Self  + (Unknown)
    • Disassemble  + (Unknown)
    • Sidhlot's Flaying  + (Unknown)
    • Phenomena  + (Unknown)
    • Bonegrinder  + (Unknown)
    • Sylvan Purity  + (Unknown)
    • Sorden Singec  + (Unknown)
    • Narmor Feas  + (Uses item in right hand for TKT.)
    • Serenity (meditation)  + (Very strong integrity magic potency barrier. Drains IF on block. Increase roar cost.)
    • Heart Link  + (Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease.)
    • Vessel of Salvation  + (Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use)
    • Vitality Healing  + (Vitality heal)
    • Hodierna's Lilt  + (Vitality heal, Fatigue heal, Spirit heal)
    • Famine  + (Vitality heal, Pulsing)
    • Alkahest Edge  + (Vivisection damage becomes slicing + random element.)
    • Nonchalance  + (Ward against Charm and Fear spells)
    • Swan Form  + (Weak integrity anti-magic barrier.)
    • Prediction (meditation)  + (When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room.)
    • Heal Wounds  + (Wound heal)
    • Devour  + (Wound heal)
    • Consume Flesh  + (Wound heal, Destroy body parts of a corpse.)
    • Regenerate  + (Wound heal, gradually heals wounds/scars)
    • Fountain of Creation  + (Wound heal, heals all wounds/scars)
    • Heal Scars  + (Wound heal, heals scars)
    • Necrotic Reconstruction  + (Wound heal, only heals corpses, zombies, or constructs)
    • Heal  + (Wound heal, periodically heals your worst wounds)
    • Essence of Yew  + (ablative magic barrier)
    • Manifest Force  + (ablative physical damage barrier)
    • Perseverance of Peri'el  + (ablative vitality barrier)
    • Gauge Flow  + (allows magical research)
    • Adaptive Curing  + (allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds)
    • Tangled Fate  + (alters single prediction (stuns if more than one))
    • Glyph of Warding  + (always retain items regardless of depart option; hinders assailant's ability to aim or target)
    • Auto-Glyph  + (automatically invoke both Warding and Bonding glyph on death)
    • Self Confidence  + (barrier vs. Charm and Fear)