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Search by property

A list of all pages that have property "Ability effect is" with value "+Agility (stat)". Since there have been only a few results, also nearby values are displayed.

Showing below up to 249 results starting with #1.

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List of results

    • Cheetah Swiftness  + (+Agility (stat), +Balance, Balance heal, auto-stand)
    • Invocation of the Spheres  + (+Agility (stat), +Charisma (stat), +Discipline (stat), +Intelligence (stat), +Reflex (stat), +Wisdom (stat), Only two from specific stat pairings.)
    • Aspect of the Shark  + (+Agility (stat), +Reflex (stat), +Brawling skill, +Athletics skill, Vitality loss outside of combat (self), can bite during combat without grappling first)
    • Benediction  + (+Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount.)
    • Vigor  + (+Agility (stat), +Strength (stat))
    • Wildfire  + (+Agility (stat), bonus weapon speed.)
    • Khri Muse  + (+Alchemy Skill, +Engineering Skill)
    • Researcher's Insight  + (+Alchemy skill, +Arcana skill, +Intelligence (stat))
    • Whispers of the Muse  + (+Alchemy skill, +Enchanting skill, +Engineering skill, +Forging skill, +Outfitting skill, Buffs the target's highest skill only.)
    • Clarity of Thought  + (+Appraisal skill, +Trading skill, +Intelligence (stat))
    • Artificer's Eye  + (+Arcana skill, +Enchanting skill)
    • Aura Sight  + (+Astrology skill, +Attunement skill)
    • Athleticism  + (+Athletics skill)
    • Unyielding  + (+Athletics skill)
    • Eluned's commune (2)  + (+Athletics skill)
    • Khri Flight  + (+Athletics, Balance heal, chance to catch and return throw a weapon thrown at you)
    • Blessing of the Fae  + (+Attunement pool, +Attunement pool regeneration)
    • Shadowling  + (+Attunement pool, Attunement heal, Lunar magic users only)
    • Persistence of Mana  + (+Attunement skill, +Attunement pool regeneration)
    • Kura-Silma  + (+Attunement skill, +Perception skill)
    • Echoes of Aether  + (+Attunement skill, +Sorcery skill, +Intelligence (stat))
    • Contemplation  + (+Augmentation skill, +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill)
    • Soul Ablaze  + (+Augmentation skill, +Debilitation skill, +Charisma (stat))
    • Sanctify Pattern  + (+Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time)
    • Aspects of the All-God  + (+Augmentation skill, +Debilitation skill,
      +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments.
      alignment change. Nonstandard alignments.)
    • Khri Strike  + (+Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only)
    • Words of the Wind  + (+Bardic Lore skill, +Wisdom (stat), +Mojo regeneration)
    • Tailwind  + (+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill)
    • Eagle Form  + (+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill)
    • See the Wind  + (+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load)
    • Khri Steady  + (+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim)
    • Khri Elusion  + (+Brawling skill, +Evasion skill)
    • Aggressive Stance  + (+Brawling skill, +Evasion skill)
    • Mantle of Flame  + (+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only)
    • Righteous Wrath  + (+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill)
    • Claws of the Cougar  + (+Brawling skill, reduces RT for melee attacks, grants functional brawling claws)
    • Y'ntrel Sechra  + (+Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types.)
    • Confidence of Arms  + (+Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, +Shield Usage skill)
    • Skein of Shadows  + (+Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance)
    • Finesse  + (+Charisma (stat), +Agility (stat), +Trader Bonus)
    • Auspice  + (+Charisma (stat), +Spirit health, +Spirit health regeneration)
    • Cyclone (berserk)  + (+Charisma (stat), voice recovery bonus.)
    • Khri Fright  + (+Debilitation skill, +Intelligence (stat))
    • Tribalist  + (+Debilitation skill, reduces the maintenance cost and passive regen reduction of forms.)
    • Major Physical Protection  + (+Defending skill, +Evasion skill)
    • Sentinel's Resolve  + (+Defending skill, +Shield Usage skill)
    • Reverse Putrefaction  + (+Defensive Factor, +Offensive Factor, Zombie only.)
    • Tranquility  + (+Discipline (stat), +defense against vs. fortitude attacks)
    • Marshal Order  + (+Discipline (stat), +lead)
    • Gift of Life  + (+Empathy skill, +Stamina (stat))
    • Integrity  + (+Enchanting skill, +Warding skill)
    • Machinist's Touch  + (+Engineering skill, +Locksmithing skill)
    • Instinct  + (+Evasion skill)
    • Piranha Form  + (+Evasion skill)
    • Harmony  + (+Evasion skill, +Parry Ability skill, +Reflex (stat))
    • Philosopher's Preservation  + (+Evasion skill, +Reflex (stat))
    • Swirling Winds  + (+Evasion skill, +Reflex (stat))
    • Seer's Sense  + (+Evasion skill, mental link to PC)
    • Emuin's Candlelight  + (+Evasion skill, staggers incoming damage over time)
    • Refresh  + (+Fatigue, Fatigue heal)
    • Khri Insight  + (+First Aid, +Outdoorsmanship)
    • Steady Hands  + (+Forging skill, +Outfitting skill)
    • Platinum Hands of Kertigen  + (+Forging skill, +Outfitting skill, +Engineering skill)
    • Mental Focus  + (+Intelligence (stat), +Concentration regeneration)
    • Turmar Illumination  + (+Intelligence (stat), +Perception skill)
    • Clarity  + (+Intelligence (stat), +sixth sense)
    • Dragon Form  + (+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Brawling skill, Only held melee weapon. Brawling is buffed if no weapon is held.)
    • Oath of the Firstborn  + (+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time.)
    • Focus (meditation)  + (+Locksmithing skill)
    • Drums of the Snake  + (+Locksmithing skill, +Agility (stat))
    • Hands of Lirisa  + (+Locksmithing skill, +Skinning skill)
    • Back Alley Tricks  + (+Locksmithing skill, +Thievery skill)
    • Khri Safe  + (+Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes.)
    • Glyph of Mana  + (+Mana level)
    • Meraud's commune  + (+Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana)
    • Raise Power  + (+Mana level, Fatigue damage, self damage, life mana only)
    • Ethereal Fissure  + (+Mana level, Room-wide elemental only.)
    • Nexus  + (+Mana level, elemental only. More powerful when more people are in the room.)
    • Rage of the Clans  + (+Melee accuracy, +Ranged accuracy, pulses to group.)
    • Shadow Web  + (+No buffs, -No debuffs, AOE webbing)
    • Aethrolysis  + (+No buffs, -No debuffs, Cold damage, Electrical damage)
    • Syamelyo Kuniyo  + (+No buffs, -No debuffs, Makes the first aim on every enemy faster and deal pure cold damage.)
    • Unity link  + (+No buffs, -No debuffs, Wound heal, Heals all wounds on one target.)
    • Plague of Scavengers  + (+Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell)
    • Seek  + (+Outdoorsmanship skill)
    • Wolf Scent  + (+Outdoorsmanship skill, +Scouting skill)
    • Membrach's Greed  + (+Outdoorsmanship skill, +Skinning skill)
    • Tenebrous Sense  + (+Outdoorsmanship skill, darkvision)
    • Python Form  + (+Parry Ability skill)
    • Sure Footing  + (+Parry Ability skill, Balance heal)
    • Owl Form  + (+Perception skill)
    • Clear Vision  + (+Perception skill)
    • Senses of the Tiger  + (+Perception skill, +Reflex (stat))
    • Paranoia  + (+Perception skill, Improves Trader 'spidey sense.')
    • Revelation  + (+Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source.)
    • Beseech the Dark to Sing  + (+Perception skill, darkvision)
    • Khri Sight  + (+Perception skill, darkvision)
    • Glyph of Light  + (+Perception skill, light source)
    • Eillie's Cry  + (+Performance skill, locate on death)
    • Powermonger  + (+Primary Magic skill, more precise IF readings, +passive IF regen limit.)
    • Khri Avoidance  + (+Reflex (stat))
    • Aesandry Darlaeth  + (+Reflex (stat), Balance heal, recovery from immobilization/webbing)
    • Monkey Form  + (+Reflex (stat), Balance heal, pulsing recovery)
    • Veteran Insight  + (+Reflex (stat), added to Sentinel's Resolve)
    • Faenella's Grace  + (+Scholarship skill, decreases time between teaching pulses.)
    • Last Gift of Vithwok IV  + (+Shield Usage skill)
    • Tornado (berserk)  + (+Shield Usage skill, +Stamina (stat))
    • Aegis of Granite  + (+Shield Usage skill, +Stamina (stat), +Strength (stat))
    • Shield of Light  + (+Shield Usage skill, Conjures a shield)
    • Butcher's Eye  + (+Skinning skill, +Thanatology skill)
    • Chirurgia  + (+Small Edged skill, Added to Butcher's Eye effect)
    • Khri Endure  + (+Stamina (stat))
    • Bear Strength  + (+Stamina (stat), +Strength (stat), pulsing status protection)
    • Calcified Hide  + (+Stamina (stat), Damage reduction.)
    • Shadows  + (+Stealth skill)
    • Panther Form  + (+Stealth skill)
    • Khri Darken  + (+Stealth skill)
    • Misdirection  + (+Stealth skill, -Perception skill, Buff is self only, Debuff is AoE)
    • Obfuscation  + (+Stealth skill, Removes third-party messaging for Thanatology rituals.)
    • Earth Meld  + (+Stealth skill, auto-hide effect)
    • Rising Mists  + (+Stealth skill, obscures exits)
    • Khri Harrier  + (+Strength (stat))
    • Heroic Strength  + (+Strength (stat), +Stamina (stat))
    • Courage  + (+SvS against fear and spirit attacks)
    • Khri Cunning  + (+Tactics skill, +Charisma (stat), pulsing anti-web/immobilization)
    • Wisdom of the Pack  + (+Tactics skill, +Wisdom (stat))
    • Crusader's Challenge  + (+Tactics skill, taunt prevents retreating/fleeing)
    • Blur  + (+Tactics, +Evasion)
    • Ivory Mask  + (+Targeted Magic skill)
    • Substratum  + (+Targeted Magic skill)
    • Will of Winter  + (+Targeted Magic skill, +Discipline (stat), Changes Bard damage spells to include cold.)
    • Tamsine's commune  + (+Targeted Magic skill, vs. undead only)
    • Khri Plunder  + (+Thievery skill, +Discipline (stat))
    • Avren Aevareae  + (+Thievery skill, +Stealth skill, +Light, -Thievery skill, -Stealth skill)
    • Beseech the Wind to Refresh  + (+Vitality regeneration, , )
    • Bear Form  + (+Warding skill, +Strength (stat))
    • Divine Guidance  + (+Wisdom (stat))
    • Glythtide's Gift  + (+Wisdom (stat), Creates a drink.)
    • Bless  + (+damage to undead/cursed. Ability to hit incorporeal.)
    • Rutilor's Edge  + (+primary damage type/balance/power of held weapon)
    • Divine Armor  + (+protection/absorption for armor and shield)
    • Anti-Stun  + (+stun resistance/recovery)
    • Hands of Justice  + (+theft detection/protection)
    • Persistent link  + (, , , , A diagnostic link that persists as long as the empath and patient are in the same room.)
    • Khri Subsume  + (, , , , An instantaneous meditation, subsuming oneself provides a brief period where the Thief avoids the perception of others. If disrupted, there is a good chance it will quickly reform, though it should not be relied on for long term protection.)
    • Wound redirect  + (, , , , Changes the destination of transferred wounds for five minutes.)
    • Dervish  + (, , , , Improves Whirlwind)
    • Time Sense  + (, , , , Sense the time while completely indoors by using a general CONCENTRATE or PERCEIVE.)
    • Backtrace  + (, , , , Sense who is locating you as well as their location.)
    • Hand of Hodierna  + (, , , , Slowly heals those who share the link with you, as long as they are in the same room.)
    • Duel Meditation  + (, , , , x2 passive IF regen limit for 10 minutes)
    • Beseech the Wind to Clean  + (, , Clean up room clutter)
    • Beseech Elanthia to Imbue  + (, , Create focus for personal trail marker)
    • Beseech the Sun to Dry  + (, , Dry self or item)
    • Beseech Elanthia to Petrify  + (, , Enhance stats of leather armor at cost of hinderance)
    • Beseech Elanthia to Cradle  + (, , Prevent vitality loss from bleeding)
    • Beseech Elanthia to Transfer  + (, , This ability gives a 'nature bonus' to the Ranger.)
    • Beseech the Water to Solidify  + (, , bypass Athletics check for swimming)
    • Beseech Elanthia to Seal  + (, , extend grave duration)
    • Beseech the Wind to Preserve  + (, , preserve meat and flowers)
    • Beseech the Wind to Echo  + (, , whisper PC a message at range)
    • Devolve  + (-Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only)
    • Damaris' Lullaby  + (-Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing.)
    • Lethargy  + (-Agility (stat), -Reflex (stat), Fatigue damage)
    • Tingle  + (-Agility (stat), -Reflex (stat), Target drops held weapon/shield)
    • Mana Torment  + (-Attunement pool)
    • Aether Wolves  + (-Attunement pool regeneration, Immobilizes)
    • Divine Radiance  + (-Balance, Knock-down. Holy damage amplification. Light source.)
    • Earthquake  + (-Balance, knockdown, possible stun, pulsing AoE)
    • Curse of the Wilds  + (-Defensive Factor, -Melee accuracy, -Ranged accuracy)
    • Malediction  + (-Defensive Factor, -Offensive Factor)
    • Sovereign Destiny  + (-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability)
    • Screech of Madness  + (-Discipline (stat), -Reflex (stat))
    • Desert's Maelstrom  + (-Discipline (stat), Balance damage)
    • Absolution  + (-Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock)
    • Everild's Rage  + (-Evasion skill)
    • Anther's Call  + (-Evasion skill)
    • Khri Guile  + (-Evasion skill, all engaged targets.)
    • Death's Embrace  + (-Melee accuracy, -Ranged accuracy)
    • Vertigo  + (-Offensive Factor, Balance damage, possible knock-down, pulsing.)
    • Swarm  + (-Perception skill, -Stealth skill, reveals hidden target)
    • Visions of Darkness  + (-Perception skill, -Wisdom (stat))
    • Ambush Screen  + (-Perception skill, random roundtimes to all engaged targets on success.)
    • Mage's Lash  + (-Primary Magic skill, chance to interrupt a spell being prepared.)
    • Shatter  + (-Shield Usage skill, possibly disable shield defense entirely)
    • Death's Shriek  + (-Shield Usage skill, possibly drops to knees.)
    • Ambush Choke  + (-Stamina (stat), Fatigue damage)
    • Frostbite  + (-Stamina (stat), Fatigue damage, knocks down)
    • Slash the Shadows  + (-Stealth skill, Knock out of hiding.)
    • Kertigen's Will  + (-Stealth skill, can reveal the hidden and invisible.)
    • Burden (spell)  + (-Strength (stat))
    • Khri Prowess  + (-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only)
    • Iron Constitution  + (-damage (from serious hits))
    • Alamhif's Gift  + (-death's sting or +soul pool (costs 1 favor))
    • Soldier's Prayer  + (-magic damage)
    • Awaken (spell)  + (-stuns/unconsciousness)
    • Albreda's Balm  + (AOE calm.)
    • Viscous Solution  + (AOE immobilization.)
    • Veil of Ice  + (Ablative TM barrier.)
    • Redeemer's Pride  + (Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.)
    • Temporal Eddy  + (Ablative damage shield.)
    • Khri Sagacity  + (Ablative physical damage barrier.)
    • Psychic Shield  + (Ablative ward against vs. will contested abilities.)
    • Read the Ripples  + (Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations.)
    • Recharge  + (Additional attunement reserves)
    • Ignite  + (Adds fire damage proportional to the highest physical damage stat of the weapon)
    • Wolverine Form  + (Advancing speed boost.)
    • Liturgy  + (All masking benefits of Rite of Contrition added to Rite of Grace.)
    • Heavenly Fires  + (Allows AE's bolts to redirect to new target after first is dead.)
    • Bespoke Regalia  + (Allows CAST {armor type} {area of coverage})
    • Ring of Blessings  + (Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.)
    • Noumena  + (Allows Starlight Aura regeneration under cloud cover or in daylight. Allows using Starlight through bad weather at night while outside.)
    • Hypnotize  + (Allows calm creatures to be commanded)
    • Stellar Collector  + (Allows collection and storage of starlight energy)
    • Expansive Infusions  + (Allows creation of elemental weapons for any melee or thrown weapon skill.)
    • Yogi  + (Allows meditating while standing and while in combat, reduces RT and cost of meditating.)
    • Ripplegate Theory  + (Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.)
    • Hands of Bone  + (Allows the caster to parry and shield block without equipment.)
    • Elemental domain  + (Alter charge gain/loss and environmental difficulty modifiers for casting elemental spells)
    • Hydra Hex  + (AoE cyclic version of Malediction or Curse of Zachriedek.)
    • Thunderclap  + (AoE stun)
    • Demrris' Resolve  + (Area effect stun and knockdown.)
    • Khri Eliminate  + (Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.)
    • Dispel (meditation)  + (Attempts to remove all magic on self.)
    • Anger the Earth  + (Balance damage)
    • Tremor  + (Balance damage, possible knock-down or knock-back, pulses)
    • Centering  + (Balance heal)
    • Truffenyi's Rally  + (Balance heal, dispels negative effects)
    • Soul Shield  + (Barrier vs Spirit attacks. Absorbs spirit damage.)
    • Resurrection  + (Brings a dead player back to life.)
    • Elementalism  + (Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one.)
    • Khri Credence  + (Calm all engaged targets.)
    • Pathway of Power  + (Cast TM spells as though using more mana)
    • Elemental barrage  + (Cast a TM spell in conjunction with a weapon attack)
    • Arc Light  + (Causes a stun)
    • Ambush Stun  + (Causes head damage and variable duration stun dependent on success.)
    • Petrifying Visions  + (Causes immobilization.)
    • Khri Hasten  + (Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat)
    • Ebon Blood of the Scorpion  + (Changes Heighten Pain, Siphon Vitality, and Blood Burst)
    • Veiled Identity  + (Changes the appearance of your face. Varies by sect.)
    • Sibo Nijare  + (Changes the look and stats of the basic moonblade)
    • Ambush Clout  + (Concentration damage, pulsing drain, causes loss of prepared spell)
    • Truffenyi's commune  + (Convert offering into a favor orb (self or others) or return favor orb (self only).)
    • Elemental weapon  + (Create a tier 2 elemental weapon)
    • Focus Moonbeam  + (Create anchor for other spells)
    • Icy Infusions  + (Create elemental weapons that do cold damage.)
    • Shocking Infusions  + (Create elemental weapons that do electric damage.)
    • Fiery Infusions  + (Create elemental weapons that do fire damage.)