Soul system: Difference between revisions

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==Losing Soul==
==Losing Soul==
The following deeds will hurt your soul, causing it to darken:
The following deeds will hurt your soul, causing it to darken:
* Stealing from another player
* Stealing or listening to a class on stealing
* Grave-robbing
* Attacking first in a CvC/PvP situation
* Killing another adventurer
* Graverobbing
* Attacking a creature/player from hiding
* Attacking first in a PvP situation
* Attacking while hidden or invisible
* Advancing or retreating while hidden or invisible
* Hiding during combat with other adventurers
* Making or using [[poison]], poison weapons, or anything to do with poison
* Throwing dirt
* Throwing dirt
* Spitting
* Spitting

* Advancing or retreating from hiding or while invisible
Note: Attempting to steal or even learning about stealing will cause you to lose standing in the guild. You will not be allowed to circle or learn new abilities until you complete a specific quest of atonement.<br>
* Hiding during combat with other players
<br>
* Making or using [[poison]], poison weapons, or anything to do with poison
>ask Verika about circle<br>
Verika glances at you sadly, "Stealing by Paladins is not permitted. Even learning how to do it is forbidden. To return to good standing in the guild, you must perform the following penance. Take a journey up to the northwest to Therenborough, and in the Chapel of Chadatru repent of your wrong doings! The length of your penance will be up to the gods."


[[Category:Paladin Abilities]]
[[Category:Paladin Abilities]]

Revision as of 22:12, 16 April 2009

The Soul System reflects a Paladin's standing as a paragon of justice. The level of a Paladin's soul in turn reflects the size of the soul pool that powers a Paladin's abilities. The size of a Paladin's soul pool is directly related to the Paladin's circle, charisma, and state of their soul.

Soul Drift

As time goes on, the Paladin's soul will gradually become darker. It will never naturally fall below the chalky grey level through this natural drain. This is a fairly long process, so as long as the Paladin perform “good” deeds somewhat regularly he or she should have little trouble keeping a pristine luminescent-level soul. The Paladin must also maintain a pristine soul for most if not all of the quests given by the Paladin guildleaders. The benefits of a Pristine Soul are:

  • Larger soul pool
  • Better utilize Paladin Sixth Sense
  • Your body becomes blessed vs. the undead while brawling
  • Soul-dependent abilities (such as smite) will be more potent

Soulstone

You are able to check your soul by rubbing on a soulstone, which can be obtained from tortured souls in Riverhaven or by walking through one of the soulstone arches located in several Paladin guildhalls.

Soul Level

The levels of soul from best to worst are:

  • gleams brightly with a pristine luminescence!
  • pure white light
  • steady white hue
  • chalky grey
  • pallid grey
  • cold and lifeless, tainted darkish grey with sinister black streaks.
  • soulstone melts/stunned by a soulstone arch

Soul Pool Level

You are also able to check the level of your soul pool by exhaling on a soulstone. The order from highest to lowest:

  • It brightens with an inner light, which lingers for a few moments before returning to its normal state.
  • It pulses rapidly with an inner light!
  • It pulses steadily with an inner light!
  • It pulses slowly with an inner light!
  • It pulses briefly with an inner light!

Gaining Soul

The following actions give a soul boost to Paladins:

  • Protecting someone against a creature that is a danger to the Paladin. Timer: 1 hour
  • Killing undead, so long as the Paladin gains exp and makes the killing blow. The effect is random, so there is no guarantee you will see a boost in your soul every time you kill the undead.
  • Feeding a starving caravan
  • Starting an RPA
  • Tending a non-Paladin's wounds. Timer: 1 hour
  • Tithing at an almsbox. You will get the maximum boost to your soul by tithing 5 silver, anything above that amount will gain you no further boost. Timer: 4 hours
  • Accusing thieves you catch stealing from you.
  • Praying on a pilgrim badge, the greater the number of altars and shrines on the badge, the greater the boost to your soul. Timer: 31 minutes
  • Playing a hymn or psalm at a devotion-capable altar or shrine. Requires 100+ in your chosen instrument for hymns and 200+ in your chosen instrument for psalms.
  • Tracing the Glyph of Mana in a room that has a Cleric and a corpse in it.
  • Having a Cleric read the Book of Chadatru in Theren Keep in its entirety to you.
  • Praying at the Shard, Crossing, or Mer’Kresh Chadatru altar after you have completed the Holy Weapon quest. This is the biggest soul boost available.
  • Praying in the meditation pool in the Hibarnhvidar Guild Hall.

Losing Soul

The following deeds will hurt your soul, causing it to darken:

  • Stealing or listening to a class on stealing
  • Grave-robbing
  • Killing another adventurer
  • Attacking first in a PvP situation
  • Attacking while hidden or invisible
  • Advancing or retreating while hidden or invisible
  • Hiding during combat with other adventurers
  • Making or using poison, poison weapons, or anything to do with poison
  • Throwing dirt
  • Spitting

Note: Attempting to steal or even learning about stealing will cause you to lose standing in the guild. You will not be allowed to circle or learn new abilities until you complete a specific quest of atonement.

>ask Verika about circle
Verika glances at you sadly, "Stealing by Paladins is not permitted. Even learning how to do it is forbidden. To return to good standing in the guild, you must perform the following penance. Take a journey up to the northwest to Therenborough, and in the Chapel of Chadatru repent of your wrong doings! The length of your penance will be up to the gods."