Difference between revisions of "Soul Sickness"

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*If cast without a valid target it will instead turn on you, causing roundtime.
 
*If cast without a valid target it will instead turn on you, causing roundtime.
 
*The current theory holds that induced roundtime duration is based upon weight of success in the spirit vs willpower [[Contested abilities|stat contest]].
 
*The current theory holds that induced roundtime duration is based upon weight of success in the spirit vs willpower [[Contested abilities|stat contest]].
 +
*Does not cause [[Empathic Shock]] when cast by an [[Empath]].

Revision as of 18:03, 23 September 2016


Cleric thumb.jpgCleric Guild
Soul Sickness
Abbreviation: SICK
Prerequisites: Centering
Slot Cost: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Description: Soul Sickness is the most elementary spell available to aspiring spiritual warriors. Rather than directly blast at the health of the soul, it creates a spiritual 'weight' to crush down on the victim.
Effect: Immobilizes and forces kneeling.
Example Messaging: You gesture at a grass eel.

Slippery as an eel, a spiritual tendril creeps into its soul, engendering a powerful sense of indecisiveness. The grass eel takes on an ill, brooding appearance.
It drops to its knees before you.
Roundtime: 2 sec.

Backlash effect when cast on undead:
You gesture at a goblin zombie.
With no living spirit to manipulate, the spell recoils upon you!
Your skin crawls at the clammy touch of your own magic.
Roundtime: 10 sec.

Contest Type: spirit / willpower

Notes

  • Does not function against undead.
  • If cast without a valid target it will instead turn on you, causing roundtime.
  • The current theory holds that induced roundtime duration is based upon weight of success in the spirit vs willpower stat contest.
  • Does not cause Empathic Shock when cast by an Empath.