Sigil harvesting

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Sigil harvesting is the process of collecting primary and secondary sigils for use in the Enchanting system.

Sigil harvesting is a room based system like the other harvesting mechanics. Each room will contain a primary and secondary sigil determined by its mana concentration, urban level and season. There is no innate randomness to the system, and PERCEIVE SIGIL DISTORT will allow you some control (particularly if you are a Ranger and don’t wish to go into town).

Unlike traditional materials, Sigils do not have a rarity. Instead, they have a clarity (quality) and precision (hardness) that determine how well an enchantment turns out. PERCEIVE SIGIL IMPROVE allows you to play a small minigame in hopes of improving a sigil’s stats prior to scribing it. Though for some this may prove too cumbersome, so you’ll still occasionally crit high quality/precise sigils just out of nowhere. And sigils allow you to scribe them multiple times to keep the grind down a bit. Finally, sigil books let you store and filter your sigils to keep inventory counts manageable.

Technique bonuses and the PERCEIVE SIGIL BONUS and DANGER commands are currently turned off to capture some base statistics, but will be turned on sometime after the wide release of the system.

Tools

Basics

It is helpful to purchase an Artificing book and read the 1st page of the 1st chapter to familiarize yourself with the process.

Begin by doing a PERCEIVE SIGIL in the room you want to check. If the area has a possible sigil, you will receive a message that you are beginning your search. Once that roundtime is done, continue to PERCEIVE SIGIL until you receive a message of success for your primary sigil.

Once you have found your 1st sigil, hold a burin and a blank scroll, and SCRIBE SIGIL to collect this one. Additionally, you can continue to PERCEIVE SIGIL until you see a 2nd success message for a secondary sigil.

After finding the secondary sigil, hold a burin and a blank scroll, and SCRIBE SIGIL to collect it.

  • note: During testing, danger events have been turned off for collection, however on or after wide release, the secondary sigils will have an increased difficulty and danger factor.

After identifying either the primary or secondary sigil, you can PERCEIVE SIGIL IMPROVE to attempt to improve the quality of the sigil or scribe multiple copies of the sigil. You will receive a summary of the current sigil you have identified, an overview of your current mental health and a series of randomized commands you can use to improve the quality. An example of this output is:

You have perceived a flawless (98) nurture sigil comprised of broad strokes (9) in the area.  
Patiently, you continue to observe the environment to draw out more precise traits.  Your perceptions reveal several interesting opportunities, including...

...a difficult, sanity destroying TECHNIQUE for recovering your focus
...a straightforward, sanity destroying PROCESS to elevate the sigil precision.
...a challenging, focus disrupting EFFORT for enhancing the sigil quality.
...a trivial, sanity destroying APPROACH to elevate the sigil quality.
...a challenging, resolve taxing METHOD for improving the sigil precision.
...a formidable, focus disrupting RITUAL for enhancing the sigil precision.
...a challenging, sanity destroying TASK for recovering your resolve.
...a means to DISTORT the sigil's foundation.

You also take the opportunity to take stock of your mental health.

Danger:  --------------------
Sanity:  ***************-----
Resolve: ***************-----
Focus:   ***************-----

Sigil Groupings

The following patterns can be found in locating sigils:

  • Primary:
  • Secondary:

Primary

Secondary

  • A table-formatted list with the crafting properties of each type can be found on the Sigils page or the Crafting Materials page.

Locations

Grove Province Location Hunting Sigil Types
General Location Zoluren Detailed Location Yes/No primary/secondary <name>

BUGS

Please use this space to document any logging system bugs. This is not an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community.
To report a bug, please ASSIST or use the BUG command in-game, or post on the appropriate DR message board.
When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.
If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed.


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