See 'n Say Appraisal (script): Difference between revisions

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'''Melee Weapon'''<br>
'''Melee Weapon'''<br>
<br>
<br>
''Verbose IC'': This two-handed edged weapon can be wielded at pole range. It can inflict low puncture damage, mighty slice damage, and somewhat moderate impact damage. The greatsword is poorly balanced and is reasonably suited to taking advantage of the wielder's strength. It is rather reinforced against damage.<br>
''Verbose IC'': This two-handed edged weapon can be wielded at pole range. It can inflict low puncture damage, mighty slice damage, and somewhat moderate impact damage. The greatsword is poorly balanced and is reasonably suited to taking advantage of the wielder's strength. It weighs 60 stones and is rather reinforced against damage.<br>
<br>
<br>
''Concise IC'': This greatsword can inflict low puncture damage, mighty slice damage, and somewhat moderate impact damage. It is poorly balanced, reasonably suited to taking advantage of the wielder's strength, and rather reinforced against damage.<br>
''Concise IC'': This 60-stone greatsword can inflict low puncture damage, mighty slice damage, and somewhat moderate impact damage. It is poorly balanced, reasonably suited to taking advantage of the wielder's strength, and rather reinforced against damage.<br>
<br>
<br>
''OOC'': two-handed edged: low/mighty/somewhat moderate, poorly/reasonably, rather reinforced against damage<br>
''OOC'': two-handed edged (60 stones): low/mighty/somewhat moderate, poorly/reasonably, rather reinforced against damage<br>
<br>
<br>
'''Thrown Weapon'''<br>
'''Thrown Weapon'''<br>
<br>
<br>
''Verbose IC'': This heavy thrown and heavy blunt weapon can be thrown from missile range or wielded at melee range. It can inflict no puncture damage, no slice damage, and heavy impact damage. The hammer is fairly balanced and is soundly suited to taking advantage of the wielder's strength. It is marginally vulnerable to damage.<br>
''Verbose IC'': This heavy thrown and heavy blunt weapon can be thrown from missile range or wielded at melee range. It can inflict no puncture damage, poor slice damage, and very heavy impact damage. The hammer is inadequately balanced and is reasonably suited to taking advantage of the wielder's strength. It weighs 50 stones and is of average construction.<br>
<br>
<br>
''Concise IC'': This hammer can inflict no puncture damage, no slice damage, and heavy impact damage. It is fairly balanced, soundly suited to taking advantage of the wielder's strength, and marginally vulnerable to damage.<br>
''Concise IC'': This 50-stone hammer can inflict no puncture damage, poor slice damage, and very heavy impact damage. It is inadequately balanced, reasonably suited to taking advantage of the wielder's strength, and of average construction.<br>
<br>
<br>
''OOC'': heavy thrown and heavy blunt: no/no/heavy, fairly/soundly, marginally vulnerable to damage<br>
''OOC'': heavy thrown and heavy blunt (50 stones): no/poor/very heavy, inadequately/reasonably, of average construction<br>
<br>
<br>
'''Brawling Weapon'''<br>
'''Brawling Weapon'''<br>
<br>
<br>
''Verbose IC'': These footwraps are worn while brawling to increase damage. They can inflict no puncture damage, no slice damage, and heavy impact damage. They are appreciably susceptible to damage.<br>
''Verbose IC'': These 35-stone footwraps are worn while brawling to increase damage. They can inflict no puncture damage, no slice damage, and heavy impact damage. They are appreciably susceptible to damage.<br>
<br>
<br>
''Concise IC'': These footwraps can inflict no puncture damage, no slice damage, and heavy impact damage. They are appreciably susceptible to damage.<br>
''Concise IC'': These 35-stone footwraps can inflict no puncture damage, no slice damage, and heavy impact damage. They are appreciably susceptible to damage.<br>
<br>
<br>
''OOC'': Brawling weapon: no/no/heavy, appreciably susceptible to damage<br>
''OOC'': Brawling weapon (35 stones): no/no/heavy, appreciably susceptible to damage<br>
<br>
<br>
'''Parry Stick'''<br>
'''Parry Stick'''<br>
<br>
<br>
''Verbose IC'': This parry stick is a purely defensive item that is simply worn in combat. It is soundly balanced and marginally vulnerable to damage.<br>
''Verbose IC'': This 35-stone parry stick is a purely defensive item that is simply worn in combat. It is soundly balanced and marginally vulnerable to damage.<br>
<br>
<br>
''Concise IC'': This parry stick is soundly balanced and marginally vulnerable to damage.<br>
''Concise IC'': This 35-stone parry stick is soundly balanced and marginally vulnerable to damage.<br>
<br>
<br>
''OOC'': Parry stick: soundly balanced and marginally vulnerable to damage<br>
''OOC'': Parry stick (35 stones): soundly balanced and marginally vulnerable to damage<br>
<br>
<br>
'''Ranged Weapon'''<br>
'''Ranged Weapon'''<br>
<br>
<br>
''Verbose IC'': This long bow can be used from missile range. The longbow is well balanced and is well suited to taking advantage of the wielder's strength. It is appreciably susceptible to damage.<br>
''Verbose IC'': This long bow can be used from missile range. The longbow is well balanced and is well suited to taking advantage of the wielder's strength. It weighs 35 stones and is appreciably susceptible to damage.<br>
<br>
<br>
''Concise IC'': This longbow is well balanced and is well suited to taking advantage of the wielder's strength. It is appreciably susceptible to damage.<br>
''Concise IC'': This 35-stone longbow is well balanced and is well suited to taking advantage of the wielder's strength. It is appreciably susceptible to damage.<br>
<br>
<br>
''OOC'': long bow: well/well, appreciably susceptible to damage<br>
''OOC'': long bow (35 stones): well/well, appreciably susceptible to damage<br>
<br>
<br>
'''Ammunition'''<br>
'''Ammunition'''<br>
Line 121: Line 121:
'''Shield'''<br>
'''Shield'''<br>
<br>
<br>
''Verbose IC'': This large shield offers low to tremendous protection at the expense of moderate hindrance to one's ability to maneuver in combat. When used offensively, the shield can inflict very severe impact damage, is poorly balanced, and is reasonably suited to taking advantage of the user's strength. It is marginally vulnerable to damage.<br>
''Verbose IC'': This large shield offers very poor to very great protection at the expense of extreme hindrance to one's ability to maneuver in combat. When used offensively, the shield can inflict very severe impact damage, is poorly balanced, and is reasonably suited to taking advantage of the user's strength. It weighs 190 stones and is marginally vulnerable to damage.<br>
<br>
<br>
''Concise IC'': This shield offers low to tremendous protection at the expense of moderate hindrance to one's ability to maneuver in combat. When used offensively, the shield can inflict very severe impact damage, is poorly balanced, and is reasonably suited to taking advantage of the user's strength. It is marginally vulnerable to damage.<br>
''Concise IC'': This 190-stone shield offers very poor to very great protection at the expense of extreme hindrance to one's ability to maneuver in combat. When used offensively, the shield can inflict very severe impact damage, is poorly balanced, and is reasonably suited to taking advantage of the user's strength. It is marginally vulnerable to damage.<br>
<br>
<br>
''OOC'': large shield: low to tremendous protection, moderate hindrance, marginally vulnerable to damage construction<br>
''OOC'': large shield (190 stones): very poor to very great protection, extreme hindrance, marginally vulnerable to damage<br>
<br>
<br>
'''Armor'''<br>
'''Armor'''<br>
<br>
<br>
''Verbose IC'': This heavy plate armor offers high protection and great damage absorption for puncture attacks, great protection and great damage absorption for slice attacks, moderate protection and great damage absorption for impact attacks, good protection and high damage absorption for fire attacks, moderate protection and high damage absorption for cold attacks, and poor protection and high damage absorption for electrical attacks. This protection comes at the expense of great maneuvering hindrance and insane stealth hindrance. The armor is a bit safeguarded against damage.<br>
''Verbose IC'': This heavy plate armor offers very high protection and exceptional damage absorption for puncture attacks, great protection and exceptional damage absorption for slice attacks, moderate protection and exceptional damage absorption for impact attacks, very good protection and great damage absorption for fire attacks, moderate protection and great damage absorption for cold attacks, and poor protection and great damage absorption for electrical attacks. This protection comes at the expense of debilitating maneuvering hindrance and insane stealth hindrance. The armor weighs 755 stones and is of average construction.<br>
<br>
<br>
''Concise IC'': This armor offers high protection and great damage absorption for puncture attacks, great protection and great damage absorption for slice attacks, moderate protection and great damage absorption for impact attacks, good protection and high damage absorption for fire attacks, moderate protection and high damage absorption for cold attacks, and poor protection and high damage absorption for electrical attacks. This protection comes at the expense of great maneuvering hindrance and insane stealth hindrance. The armor is a bit safeguarded against damage.<br>
''Concise IC'': This 755-stone armor offers very high protection and exceptional damage absorption for puncture attacks, great protection and exceptional damage absorption for slice attacks, moderate protection and exceptional damage absorption for impact attacks, very good protection and great damage absorption for fire attacks, moderate protection and great damage absorption for cold attacks, and poor protection and great damage absorption for electrical attacks. This protection comes at the expense of debilitating maneuvering hindrance and insane stealth hindrance. The armor is of average construction.<br>
<br>
<br>
''OOC'': heavy plate armor - puncture: high/great, slice: great/great, impact: moderate/great, fire: good/high, cold: moderate/high, electrical: poor/high, hindrance: great/insane, construction: a bit safeguarded against damage
''OOC'': heavy plate armor (755 stones) - puncture: very high/exceptional, slice: great/exceptional, impact: moderate/exceptional, fire: very good/great, cold: moderate/great, electrical: poor/great, hindrance: debilitating/insane, construction: of average construction<br>


==Script (With Weights)==
==Script (With Weights)==

Revision as of 15:50, 4 May 2012

See 'n Say Appraisal (script)
Category information
Front-end Genie
Author Isharon

This is a script that appraises any weapon, shield, or armor and then echoes the appraisal in an IC way. (Shorthand appraisals, such as "l/bc/f p/r very strong," are often regarded as OOC (gibberish) when gwethed or spoken in-game.)

This script is suitable for role-players, Traders (who are often asked to appraise items), and people who are simply too lazy to type or copy and paste from the appraisal.

For IC comparisons, use See 'n Say Comparison (script).

Syntax

.APP %1 %2

%1: the item (use periods instead of spaces) %2: optional modifier (careful or quick)

For example, .APP MY.GREATSWORD CAREFUL, .APP HAMMER.ON.OAK.TABLE QUICK, and .APP ISHARON.SHIELD (for shown items).

Changelog

07/18/2011

  • Fixed shield appraisals to work with the new hindrance scale.
  • Added a second version that includes weights (for skilled appraisers).

10/11/2010

  • Merged all three appraisal scripts; the appraisal script will now give all three output types.
  • Fixed the OOC armor output.

10/10/2010

  • This script now works with Durability 2.0. However, it will not display the item's construction unless you are certain about that appraisal.

Usage Notes

You do not need to type the full name of the weapon in order for it to appear in the output. The weapon name is read from the part of the appraisal that states the value.

The script should distinguish between singular and plural items when composing the output. For example, if you appraise your gauntlets, it will say, "the gauntlets are," not "the gauntlets is."

Swappable Weapons

Swappable weapons, such as bastard swords, are only partially supported by this script. If you see both appraisals when you appraise a swappable item, the script will only output the second appraisal listed. For example:

> .APP SWORD CAREFUL

A gleaming silver sword is a heavy edged melee-ranged weapon.

You are certain that it could do:
  low puncture damage
  great slice damage
  low impact damage

You are certain that the sword is reasonably balanced and is fairly suited to gaining extra attack power from your strength.

A gleaming silver sword is a two-handed edged melee-ranged weapon.

You are certain that it could do:
  somewhat fair puncture damage
  very severe slice damage
  fair impact damage

You are certain that the sword is soundly balanced and is reasonably suited to gaining extra attack power from your strength.

You are certain that the gleaming silver sword is of average construction, and is in pristine condition.

The gleaming silver sword is made with metal.
You are certain that the gleaming silver sword weighs exactly 36 stones.

The script would simply treat this as a two-handed edged weapon and output that appraisal.

To get around this problem, don't appraise carefully. (This makes it less likely that you will see both weapon modes.) Run the script once, swap the weapon, and then run it again. This will force it to output both appraisals.

Sample Outputs

Melee Weapon

Verbose IC: This two-handed edged weapon can be wielded at pole range. It can inflict low puncture damage, mighty slice damage, and somewhat moderate impact damage. The greatsword is poorly balanced and is reasonably suited to taking advantage of the wielder's strength. It weighs 60 stones and is rather reinforced against damage.

Concise IC: This 60-stone greatsword can inflict low puncture damage, mighty slice damage, and somewhat moderate impact damage. It is poorly balanced, reasonably suited to taking advantage of the wielder's strength, and rather reinforced against damage.

OOC: two-handed edged (60 stones): low/mighty/somewhat moderate, poorly/reasonably, rather reinforced against damage

Thrown Weapon

Verbose IC: This heavy thrown and heavy blunt weapon can be thrown from missile range or wielded at melee range. It can inflict no puncture damage, poor slice damage, and very heavy impact damage. The hammer is inadequately balanced and is reasonably suited to taking advantage of the wielder's strength. It weighs 50 stones and is of average construction.

Concise IC: This 50-stone hammer can inflict no puncture damage, poor slice damage, and very heavy impact damage. It is inadequately balanced, reasonably suited to taking advantage of the wielder's strength, and of average construction.

OOC: heavy thrown and heavy blunt (50 stones): no/poor/very heavy, inadequately/reasonably, of average construction

Brawling Weapon

Verbose IC: These 35-stone footwraps are worn while brawling to increase damage. They can inflict no puncture damage, no slice damage, and heavy impact damage. They are appreciably susceptible to damage.

Concise IC: These 35-stone footwraps can inflict no puncture damage, no slice damage, and heavy impact damage. They are appreciably susceptible to damage.

OOC: Brawling weapon (35 stones): no/no/heavy, appreciably susceptible to damage

Parry Stick

Verbose IC: This 35-stone parry stick is a purely defensive item that is simply worn in combat. It is soundly balanced and marginally vulnerable to damage.

Concise IC: This 35-stone parry stick is soundly balanced and marginally vulnerable to damage.

OOC: Parry stick (35 stones): soundly balanced and marginally vulnerable to damage

Ranged Weapon

Verbose IC: This long bow can be used from missile range. The longbow is well balanced and is well suited to taking advantage of the wielder's strength. It weighs 35 stones and is appreciably susceptible to damage.

Concise IC: This 35-stone longbow is well balanced and is well suited to taking advantage of the wielder's strength. It is appreciably susceptible to damage.

OOC: long bow (35 stones): well/well, appreciably susceptible to damage

Ammunition

Verbose IC: These bolts are ammunition for a crossbow. When fired, they can inflict heavy puncture damage, low slice damage, and somewhat fair impact damage. They are appreciably susceptible to damage.

Concise IC: This ammunition can inflict heavy puncture damage, low slice damage, and somewhat fair impact damage. The bolts are appreciably susceptible to damage.

OOC: Crossbow ammunition: heavy/low/somewhat fair, appreciably susceptible to damage

Shield

Verbose IC: This large shield offers very poor to very great protection at the expense of extreme hindrance to one's ability to maneuver in combat. When used offensively, the shield can inflict very severe impact damage, is poorly balanced, and is reasonably suited to taking advantage of the user's strength. It weighs 190 stones and is marginally vulnerable to damage.

Concise IC: This 190-stone shield offers very poor to very great protection at the expense of extreme hindrance to one's ability to maneuver in combat. When used offensively, the shield can inflict very severe impact damage, is poorly balanced, and is reasonably suited to taking advantage of the user's strength. It is marginally vulnerable to damage.

OOC: large shield (190 stones): very poor to very great protection, extreme hindrance, marginally vulnerable to damage

Armor

Verbose IC: This heavy plate armor offers very high protection and exceptional damage absorption for puncture attacks, great protection and exceptional damage absorption for slice attacks, moderate protection and exceptional damage absorption for impact attacks, very good protection and great damage absorption for fire attacks, moderate protection and great damage absorption for cold attacks, and poor protection and great damage absorption for electrical attacks. This protection comes at the expense of debilitating maneuvering hindrance and insane stealth hindrance. The armor weighs 755 stones and is of average construction.

Concise IC: This 755-stone armor offers very high protection and exceptional damage absorption for puncture attacks, great protection and exceptional damage absorption for slice attacks, moderate protection and exceptional damage absorption for impact attacks, very good protection and great damage absorption for fire attacks, moderate protection and great damage absorption for cold attacks, and poor protection and great damage absorption for electrical attacks. This protection comes at the expense of debilitating maneuvering hindrance and insane stealth hindrance. The armor is of average construction.

OOC: heavy plate armor (755 stones) - puncture: very high/exceptional, slice: great/exceptional, impact: moderate/exceptional, fire: very good/great, cold: moderate/great, electrical: poor/great, hindrance: debilitating/insane, construction: of average construction

Script (With Weights)

var metal no
var maxcharge N/A

action setvariable noun $1 when .+ the .+ (.*) (is|are|could be|might be) worth
action setvariable noun $1 when .+ the .+ (.*) (is|are|could be|might be) probably worth
action setvariable noun $1 when .+ the (.*) (is|are|could be|might be) worth
action setvariable noun $1 when .+ the (.*) (is|are|could be|might be) probably worth

action setvariable wtype $1 when .+ is a (.*) .+ weapon

action setvariable range melee when melee-ranged
action setvariable range pole when pole-ranged
action setvariable wacc am certain that when You are certain that it could do
action setvariable wacc am confident that when You are confident that it could do
action setvariable wacc think that when You think that it could do
action setvariable wacc think it is likely that when You think it is likely that it could do
action setvariable wacc believe that when You believe that it could do
action setvariable wacc am pretty sure that when You are pretty sure that it could do
action setvariable wacc estimate that when You estimate that it could do
action setvariable wacc guess that when You guess that it could do
action setvariable wacc wonder if when You wonder if it could do
action setvariable puncture $1 when ^\s+(.*) puncture damage
action setvariable slice $1 when ^\s+(.*) slice damage
action setvariable impact $1 when ^\s+(.*) impact damage
action setvariable bacc am certain that when You are certain that .+ balanced
action setvariable bacc feel certain that when You feel certain that .+ balanced
action setvariable bacc am confident that when You are confident that .+ balanced
action setvariable bacc feel confident that when You feel confident that .+ balanced
action setvariable bacc think that when You think that .+ balanced
action setvariable bacc think it is likely that when You think it is likely that .+ balanced
action setvariable bacc believe that when You believe that .+ balanced
action setvariable bacc am pretty sure that when You are pretty sure that .+ balanced
action setvariable bacc feel pretty sure that when You feel pretty sure that .+ balanced
action setvariable bacc estimate that when You estimate that .+ balanced
action setvariable bacc guess that when You guess that .+ balanced
action setvariable bacc wonder if when You wonder if .+ balanced
action setvariable balance $1 when .+ is (.*) balanced
action setvariable power $1 when .+ is (.*) suited

action setvariable stype $1 when .+ is (.*) in size
action setvariable sacc am certain that when You are certain that the .+ offers
action setvariable sacc feel certain that when You feel certain that the .+ offers
action setvariable sacc am confident that when You are confident that the .+ offers
action setvariable sacc feel confident that when You feel confident that the .+ offers
action setvariable sacc think that when You think that the .+ offers
action setvariable sacc think it is likely that when You think it is likely that the .+ offers
action setvariable sacc believe that when You believe that the .+ offers
action setvariable sacc am pretty sure that when You are pretty sure that the .+ offers
action setvariable sacc feel pretty sure that when You feel pretty sure that the .+ offers
action setvariable sacc estimate that when You estimate that the .+ offers
action setvariable sacc guess that when You guess that the .+ offers
action setvariable sacc wonder if when You wonder if the .+ offers
action setvariable sprotection $1 when .+ offers (.*) protection
action setvariable shindrance $1 when .+ it imposes (.+) maneuvering hinde?rance

action setvariable atype cloth when cloth armor|cloth
action setvariable atype leather when leather armor
action setvariable atype bone when bone armor
action setvariable atype light chain when light chain
action setvariable atype heavy chain when heavy chain
action setvariable atype light plate when light plate
action setvariable atype heavy plate when heavy plate
action setvariable aacc am certain that when You are certain that .+ appears? to impose
action setvariable aacc feel certain that when You feel certain that .+ appears? to impose
action setvariable aacc am confident that when You are confident that .+ appears? to impose
action setvariable aacc feel confident that when You feel confident that .+ appears? to impose
action setvariable aacc think that when You think that .+ appears? to impose
action setvariable aacc think it is likely that when You think it is likely that .+ appears? to impose
action setvariable aacc believe that when You believe that .+ appears? to impose
action setvariable aacc am pretty sure that when You are pretty sure that .+ appears? to impose
action setvariable aacc feel pretty sure that when You feel pretty sure that .+ appears? to impose
action setvariable aacc estimate that when You estimate that .+ appears? to impose
action setvariable aacc guess that when You guess that .+ appears? to impose
action setvariable aacc wonder if when You wonder if .+ appears? to impose
action setvariable abpuncture $1 when .+ \s(.*) for puncture attacks
action setvariable abslice $1 when .+ \s(.*) for slice attacks
action setvariable abimpact $1 when .+ \s(.*) for impact attacks
action setvariable abfire $1 when .+ \s(.*) for fire attacks
action setvariable abcold $1 when .+ \s(.*) for cold attacks
action setvariable abelectrical $1 when .+ \s(.*) for electrical attacks
action setvariable appuncture $1 when .+ \s(.*) protection and .+ damage absorption for puncture attacks
action setvariable apslice $1 when .+ \s(.*) protection and .+ damage absorption for slice attacks
action setvariable apimpact $1 when .+ \s(.*) protection and .+ damage absorption for impact attacks
action setvariable apfire $1 when .+ \s(.*) protection and .+ damage absorption for fire attacks
action setvariable apcold $1 when .+ \s(.*) protection and .+ damage absorption for cold attacks
action setvariable apelectrical $1 when .+ \s(.*) protection and .+ damage absorption for electrical attacks
action setvariable aapuncture $1 when .+ protection and (.*) damage absorption for puncture attacks
action setvariable aaslice $1 when .+ protection and (.*) damage absorption for slice attacks
action setvariable aaimpact $1 when .+ protection and (.*) damage absorption for impact attacks
action setvariable aafire $1 when .+ protection and (.*) damage absorption for fire attacks
action setvariable aacold $1 when .+ protection and (.*) damage absorption for cold attacks
action setvariable aaelectrical $1 when .+ protection and (.*) damage absorption for electrical attacks
action setvariable ahindrance $1 when .+ appears? to impose (.*), offering
action setvariable mhindrance $1 when .+ appears? to impose (.*) maneuvering hindrance and
action setvariable shindrance $1 when .+ appears? to impose .+ maneuvering hindrance and (.*) stealth hindrance

action setvariable construct $2 when ^You are certain that the .+ (is|are) (.*), and (is|are)
action setvariable metal yes when ^The .+ is|are made with metal\.$
action setvariable weight1 $1 when ^You are certain that .+ weighs exactly (.*) (stones|stone)\.$
action setvariable weight2 $1 when ^You are certain that .+ weighs exactly .+ (.*)\.$
action setvariable value $2 when ^You are certain that .+ (is|are) worth exactly (.*) kronars\.

send appraise %1 careful

matchre wthrown thrown
matchre wmelee range
matchre wstick parry stick|calcified femur
matchre wbrawling brawling|elbow blades|elbow spikes|elbow wraps
matchre shield shield
matchre armor2 gauntlets|gloves|greaves|leathers|legguards|vambraces
matchre armor cloth armor|cloth|leather armor|bone armor|light chain|heavy chain|light plate|heavy plate
matchre wammob2 arrows
matchre wammoc2 bolts|quadrellos|quarrels|pulzones
matchre wammos2 bullets|clumps|lumps|rocks
matchre wammob arrow
matchre wammoc bolt|quadrello|quarrel|pulzone
matchre wammos bullet|clump|lump|rock
matchre wbow bow|sling
matchwait

wthrown:
echo Verbose IC: This %wtype weapon can be thrown from missile range or wielded at %range range. It can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun is %balance balanced and is %power suited to taking advantage of the wielder's strength. It weighs %weight1 %weight2 and is %construct.
echo
echo Concise IC: This %weight1-stone %noun can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. It is %balance balanced, %power suited to taking advantage of the wielder's strength, and %construct.
echo
echo OOC: %wtype (%weight1 %weight2): %puncture/%slice/%impact, %balance/%power, %construct

pause
goto end

wmelee:
echo Verbose IC: This %wtype weapon can be wielded at %range range. It can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun is %balance balanced and is %power suited to taking advantage of the wielder's strength. It weighs %weight1 %weight2 and is %construct.
echo
echo Concise IC: This %weight1-stone %noun can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. It is %balance balanced, %power suited to taking advantage of the wielder's strength, and %construct.
echo
echo OOC: %wtype (%weight1 %weight2): %puncture/%slice/%impact, %balance/%power, %construct

pause
goto end

wstick:
echo Verbose IC: This %weight1-stone parry stick is a purely defensive item that is simply worn in combat. It is %balance balanced and %construct.
echo
echo Concise IC: This %weight1-stone parry stick is %balance balanced and %construct.
echo
echo OOC: Parry stick (%weight1 %weight2): %balance balanced and %construct

pause
goto end

wbrawling:
echo Verbose IC: These %weight1-stone %noun are worn while brawling to increase damage. They can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. They are %construct.
echo
echo Concise IC: These %weight1-stone %noun can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. They are %construct.
echo
echo OOC: Brawling weapon (%weight1 %weight2): %puncture/%slice/%impact, %construct

pause
goto end

shield:
echo Verbose IC: This %stype shield offers %sprotection protection at the expense of %shindrance hindrance to one's ability to maneuver in combat. When used offensively, the %noun can inflict %impact impact damage, is %balance balanced, and is %power suited to taking advantage of the user's strength. It weighs %weight1 %weight2 and is %construct.
echo
echo Concise IC: This %weight1-stone shield offers %sprotection protection at the expense of %shindrance hindrance to one's ability to maneuver in combat. When used offensively, the %noun can inflict %impact impact damage, is %balance balanced, and is %power suited to taking advantage of the user's strength. It is %construct.
echo
echo OOC: %stype shield (%weight1 %weight2): %sprotection protection, %shindrance hindrance, %construct

pause
goto end

armor2:
echo Verbose IC: This %atype armor offers %abpuncture for puncture attacks, %abslice for slice attacks, %abimpact for impact attacks, %abfire for fire attacks, %abcold for cold attacks, and %abelectrical for electrical attacks. This protection comes at the expense of %ahindrance. The %noun weigh %weight1 %weight2 and are %construct.
echo
echo Concise IC: This %weight1-stone armor offers %abpuncture for puncture attacks, %abslice for slice attacks, %abimpact for impact attacks, %abfire for fire attacks, %abcold for cold attacks, and %abelectrical for electrical attacks. This protection comes at the expense of %ahindrance. The %noun are %construct.
echo
echo OOC: %atype armor (%weight1 %weight2) - puncture: %appuncture/%aapuncture, slice: %apslice/%aaslice, impact: %apimpact/%aaimpact, fire: %apfire/%aafire, cold: %apcold/%aacold, electrical: %apelectrical/%aaelectrical, hindrance: %mhindrance/%shindrance, construction: %construct


pause
goto end

armor:
echo Verbose IC: This %atype armor offers %abpuncture for puncture attacks, %abslice for slice attacks, %abimpact for impact attacks, %abfire for fire attacks, %abcold for cold attacks, and %abelectrical for electrical attacks. This protection comes at the expense of %ahindrance. The %noun weighs %weight1 %weight2 and is %construct.
echo
echo Concise IC: This %weight1-stone armor offers %abpuncture for puncture attacks, %abslice for slice attacks, %abimpact for impact attacks, %abfire for fire attacks, %abcold for cold attacks, and %abelectrical for electrical attacks. This protection comes at the expense of %ahindrance. The %noun is %construct.
echo
echo OOC: %atype armor (%weight1 %weight2) - puncture: %appuncture/%aapuncture, slice: %apslice/%aaslice, impact: %apimpact/%aaimpact, fire: %apfire/%aafire, cold: %apcold/%aacold, electrical: %apelectrical/%aaelectrical, hindrance: %mhindrance/%shindrance, construction: %construct

pause
goto end

wammob2:
echo Verbose IC: These %noun are ammunition for a bow. When fired, they can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. They weigh %weight1 %weight2 and are %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun weigh %weight1 %weight2 and are %construct.
echo
echo OOC: Bow ammunition (%weight1 %weight2): %puncture/%slice/%impact, %construct

pause
goto end

wammoc2:
echo Verbose IC: These %noun are ammunition for a crossbow. When fired, they can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. They weigh %weight1 %weight2 and are %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun weigh %weight1 %weight2 and are %construct.
echo
echo OOC: Crossbow ammunition (%weight1 %weight2): %puncture/%slice/%impact, %construct

pause
goto end

wammos2:
echo Verbose IC: These %noun are ammunition for a sling or staff sling. When hurled, they can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. They weigh %weight1 %weight2 and are %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun weigh %weight1 %weight2 and are %construct.
echo
echo OOC: Sling ammunition (%weight1 %weight2): %puncture/%slice/%impact, %construct

pause
goto end

wammob:
echo Verbose IC: This %noun is ammunition for a bow. When fired, it can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. It weighs %weight1 %weight2 and is %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun weighs %weight1 %weight2 and is %construct.
echo
echo OOC: Bow ammunition (%weight1 %weight2): %puncture/%slice/%impact, %construct

pause
goto end

wammoc:
echo Verbose IC: This %noun is ammunition for a crossbow. When fired, it can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. It weighs %weight1 %weight2 and is %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun weighs %weight1 %weight2 and is %construct.
echo
echo OOC: Crossbow ammunition (%weight1 %weight2): %puncture/%slice/%impact, %construct

pause
goto end

wammos:
echo Verbose IC: This %noun is ammunition for a sling or staff sling. When hurled, it can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. It weighs %weight1 %weight2 and is %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun weighs %weight1 %weight2 and is %construct.
echo
echo OOC: Sling ammunition (%weight1 %weight2): %puncture/%slice/%impact, %construct

pause
goto end

wbow:
echo Verbose IC: This %wtype can be used from missile range. The %noun is %balance balanced and is %power suited to taking advantage of the wielder's strength. It weighs %weight1 %weight2 and is %construct.
echo
echo Concise IC: This %weight1-stone %noun is %balance balanced and is %power suited to taking advantage of the wielder's strength. It is %construct.
echo
echo OOC: %wtype (%weight1 %weight2): %balance/%power, %construct

pause
goto end

end:
echo

Script (Without Weights)

var metal no
var maxcharge N/A

action setvariable noun $1 when .+ the .+ (.*) (is|are|could be|might be) worth
action setvariable noun $1 when .+ the .+ (.*) (is|are|could be|might be) probably worth
action setvariable noun $1 when .+ the (.*) (is|are|could be|might be) worth
action setvariable noun $1 when .+ the (.*) (is|are|could be|might be) probably worth

action setvariable wtype $1 when .+ is a (.*) .+ weapon

action setvariable range melee when melee-ranged
action setvariable range pole when pole-ranged
action setvariable wacc am certain that when You are certain that it could do
action setvariable wacc am confident that when You are confident that it could do
action setvariable wacc think that when You think that it could do
action setvariable wacc think it is likely that when You think it is likely that it could do
action setvariable wacc believe that when You believe that it could do
action setvariable wacc am pretty sure that when You are pretty sure that it could do
action setvariable wacc estimate that when You estimate that it could do
action setvariable wacc guess that when You guess that it could do
action setvariable wacc wonder if when You wonder if it could do
action setvariable puncture $1 when ^\s+(.*) puncture damage
action setvariable slice $1 when ^\s+(.*) slice damage
action setvariable impact $1 when ^\s+(.*) impact damage
action setvariable bacc am certain that when You are certain that .+ balanced
action setvariable bacc feel certain that when You feel certain that .+ balanced
action setvariable bacc am confident that when You are confident that .+ balanced
action setvariable bacc feel confident that when You feel confident that .+ balanced
action setvariable bacc think that when You think that .+ balanced
action setvariable bacc think it is likely that when You think it is likely that .+ balanced
action setvariable bacc believe that when You believe that .+ balanced
action setvariable bacc am pretty sure that when You are pretty sure that .+ balanced
action setvariable bacc feel pretty sure that when You feel pretty sure that .+ balanced
action setvariable bacc estimate that when You estimate that .+ balanced
action setvariable bacc guess that when You guess that .+ balanced
action setvariable bacc wonder if when You wonder if .+ balanced
action setvariable balance $1 when .+ is (.*) balanced
action setvariable power $1 when .+ is (.*) suited

action setvariable stype $1 when .+ is (.*) in size
action setvariable sacc am certain that when You are certain that the .+ offers
action setvariable sacc feel certain that when You feel certain that the .+ offers
action setvariable sacc am confident that when You are confident that the .+ offers
action setvariable sacc feel confident that when You feel confident that the .+ offers
action setvariable sacc think that when You think that the .+ offers
action setvariable sacc think it is likely that when You think it is likely that the .+ offers
action setvariable sacc believe that when You believe that the .+ offers
action setvariable sacc am pretty sure that when You are pretty sure that the .+ offers
action setvariable sacc feel pretty sure that when You feel pretty sure that the .+ offers
action setvariable sacc estimate that when You estimate that the .+ offers
action setvariable sacc guess that when You guess that the .+ offers
action setvariable sacc wonder if when You wonder if the .+ offers
action setvariable sprotection $1 when .+ offers (.*) protection
action setvariable shindrance $1 when .+ it imposes (.+) maneuvering hinde?rance

action setvariable atype cloth when cloth armor|cloth
action setvariable atype leather when leather armor
action setvariable atype bone when bone armor
action setvariable atype light chain when light chain
action setvariable atype heavy chain when heavy chain
action setvariable atype light plate when light plate
action setvariable atype heavy plate when heavy plate
action setvariable aacc am certain that when You are certain that .+ appears? to impose
action setvariable aacc feel certain that when You feel certain that .+ appears? to impose
action setvariable aacc am confident that when You are confident that .+ appears? to impose
action setvariable aacc feel confident that when You feel confident that .+ appears? to impose
action setvariable aacc think that when You think that .+ appears? to impose
action setvariable aacc think it is likely that when You think it is likely that .+ appears? to impose
action setvariable aacc believe that when You believe that .+ appears? to impose
action setvariable aacc am pretty sure that when You are pretty sure that .+ appears? to impose
action setvariable aacc feel pretty sure that when You feel pretty sure that .+ appears? to impose
action setvariable aacc estimate that when You estimate that .+ appears? to impose
action setvariable aacc guess that when You guess that .+ appears? to impose
action setvariable aacc wonder if when You wonder if .+ appears? to impose
action setvariable abpuncture $1 when .+ \s(.*) for puncture attacks
action setvariable abslice $1 when .+ \s(.*) for slice attacks
action setvariable abimpact $1 when .+ \s(.*) for impact attacks
action setvariable abfire $1 when .+ \s(.*) for fire attacks
action setvariable abcold $1 when .+ \s(.*) for cold attacks
action setvariable abelectrical $1 when .+ \s(.*) for electrical attacks
action setvariable appuncture $1 when .+ \s(.*) protection and .+ damage absorption for puncture attacks
action setvariable apslice $1 when .+ \s(.*) protection and .+ damage absorption for slice attacks
action setvariable apimpact $1 when .+ \s(.*) protection and .+ damage absorption for impact attacks
action setvariable apfire $1 when .+ \s(.*) protection and .+ damage absorption for fire attacks
action setvariable apcold $1 when .+ \s(.*) protection and .+ damage absorption for cold attacks
action setvariable apelectrical $1 when .+ \s(.*) protection and .+ damage absorption for electrical attacks
action setvariable aapuncture $1 when .+ protection and (.*) damage absorption for puncture attacks
action setvariable aaslice $1 when .+ protection and (.*) damage absorption for slice attacks
action setvariable aaimpact $1 when .+ protection and (.*) damage absorption for impact attacks
action setvariable aafire $1 when .+ protection and (.*) damage absorption for fire attacks
action setvariable aacold $1 when .+ protection and (.*) damage absorption for cold attacks
action setvariable aaelectrical $1 when .+ protection and (.*) damage absorption for electrical attacks
action setvariable ahindrance $1 when .+ appears? to impose (.*), offering
action setvariable mhindrance $1 when .+ appears? to impose (.*) maneuvering hindrance and
action setvariable shindrance $1 when .+ appears? to impose .+ maneuvering hindrance and (.*) stealth hindrance

action setvariable construct $2 when ^You are certain that the .+ (is|are) (.*), and (is|are)
action setvariable metal yes when ^The .+ is|are made with metal\.$
action setvariable weight1 $1 when ^You are certain that .+ weighs exactly (.*) (stones|stone)\.$
action setvariable weight2 $1 when ^You are certain that .+ weighs exactly .+ (.*)\.$
action setvariable value $2 when ^You are certain that .+ (is|are) worth exactly (.*) kronars\.

send appraise %1 %2

matchre wthrown thrown
matchre wmelee range
matchre wstick parry stick|calcified femur
matchre wbrawling brawling|elbow blades|elbow spikes|elbow wraps
matchre shield shield
matchre armor2 gauntlets|gloves|greaves|leathers|legguards|vambraces
matchre armor cloth armor|cloth|leather armor|bone armor|light chain|heavy chain|light plate|heavy plate
matchre wammob2 arrows
matchre wammoc2 bolts|quadrellos|quarrels|pulzones
matchre wammos2 bullets|clumps|lumps|rocks
matchre wammob arrow
matchre wammoc bolt|quadrello|quarrel|pulzone
matchre wammos bullet|clump|lump|rock
matchre wbow bow|sling
matchwait

wthrown:
echo Verbose IC: This %wtype weapon can be thrown from missile range or wielded at %range range. It can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun is %balance balanced and is %power suited to taking advantage of the wielder's strength. It is %construct.
echo
echo Concise IC: This %noun can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. It is %balance balanced, %power suited to taking advantage of the wielder's strength, and %construct.
echo
echo OOC: %wtype: %puncture/%slice/%impact, %balance/%power, %construct

pause
goto end

wmelee:
echo Verbose IC: This %wtype weapon can be wielded at %range range. It can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun is %balance balanced and is %power suited to taking advantage of the wielder's strength. It is %construct.
echo
echo Concise IC: This %noun can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. It is %balance balanced, %power suited to taking advantage of the wielder's strength, and %construct.
echo
echo OOC: %wtype: %puncture/%slice/%impact, %balance/%power, %construct

pause
goto end

wstick:
echo Verbose IC: This parry stick is a purely defensive item that is simply worn in combat. It is %balance balanced and %construct.
echo
echo Concise IC: This parry stick is %balance balanced and %construct.
echo
echo OOC: Parry stick: %balance balanced and %construct

pause
goto end

wbrawling:
echo Verbose IC: These %noun are worn while brawling to increase damage. They can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. They are %construct.
echo
echo Concise IC: These %noun can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. They are %construct.
echo
echo OOC: Brawling weapon: %puncture/%slice/%impact, %construct

pause
goto end

shield:
echo Verbose IC: This %stype shield offers %sprotection protection at the expense of %shindrance hindrance to one's ability to maneuver in combat. When used offensively, the %noun can inflict %impact impact damage, is %balance balanced, and is %power suited to taking advantage of the user's strength. It is %construct.
echo
echo Concise IC: This shield offers %sprotection protection at the expense of %shindrance hindrance to one's ability to maneuver in combat. When used offensively, the %noun can inflict %impact impact damage, is %balance balanced, and is %power suited to taking advantage of the user's strength. It is %construct.
echo
echo OOC: %stype shield: %sprotection protection, %shindrance hindrance, %construct

pause
goto end

armor2:
echo Verbose IC: This %atype armor offers %abpuncture for puncture attacks, %abslice for slice attacks, %abimpact for impact attacks, %abfire for fire attacks, %abcold for cold attacks, and %abelectrical for electrical attacks. This protection comes at the expense of %ahindrance. The %noun are %construct.
echo
echo Concise IC: This armor offers %abpuncture for puncture attacks, %abslice for slice attacks, %abimpact for impact attacks, %abfire for fire attacks, %abcold for cold attacks, and %abelectrical for electrical attacks. This protection comes at the expense of %ahindrance. The %noun are %construct.
echo
echo OOC: %atype armor - puncture: %appuncture/%aapuncture, slice: %apslice/%aaslice, impact: %apimpact/%aaimpact, fire: %apfire/%aafire, cold: %apcold/%aacold, electrical: %apelectrical/%aaelectrical, hindrance: %mhindrance/%shindrance, construction: %construct


pause
goto end

armor:
echo Verbose IC: This %atype armor offers %abpuncture for puncture attacks, %abslice for slice attacks, %abimpact for impact attacks, %abfire for fire attacks, %abcold for cold attacks, and %abelectrical for electrical attacks. This protection comes at the expense of %ahindrance. The %noun is %construct.
echo
echo Concise IC: This armor offers %abpuncture for puncture attacks, %abslice for slice attacks, %abimpact for impact attacks, %abfire for fire attacks, %abcold for cold attacks, and %abelectrical for electrical attacks. This protection comes at the expense of %ahindrance. The %noun is %construct.
echo
echo OOC: %atype armor - puncture: %appuncture/%aapuncture, slice: %apslice/%aaslice, impact: %apimpact/%aaimpact, fire: %apfire/%aafire, cold: %apcold/%aacold, electrical: %apelectrical/%aaelectrical, hindrance: %mhindrance/%shindrance, construction: %construct

pause
goto end

wammob2:
echo Verbose IC: These %noun are ammunition for a bow. When fired, they can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. They are %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun are %construct.
echo
echo OOC: Bow ammunition: %puncture/%slice/%impact, %construct

pause
goto end

wammoc2:
echo Verbose IC: These %noun are ammunition for a crossbow. When fired, they can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. They are %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun are %construct.
echo
echo OOC: Crossbow ammunition: %puncture/%slice/%impact, %construct

pause
goto end

wammos2:
echo Verbose IC: These %noun are ammunition for a sling or staff sling. When hurled, they can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. They are %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun are %construct.
echo
echo OOC: Sling ammunition: %puncture/%slice/%impact, %construct

pause
goto end

wammob:
echo Verbose IC: This %noun is ammunition for a bow. When fired, it can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. It is %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun is %construct.
echo
echo OOC: Bow ammunition: %puncture/%slice/%impact, %construct

pause
goto end

wammoc:
echo Verbose IC: This %noun is ammunition for a crossbow. When fired, it can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. It is %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun is %construct.
echo
echo OOC: Crossbow ammunition: %puncture/%slice/%impact, %construct

pause
goto end

wammos:
echo Verbose IC: This %noun is ammunition for a sling or staff sling. When hurled, it can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. It is %construct.
echo
echo Concise IC: This ammunition can inflict %puncture puncture damage, %slice slice damage, and %impact impact damage. The %noun is %construct.
echo
echo OOC: Sling ammunition: %puncture/%slice/%impact, %construct

pause
goto end

wbow:
echo Verbose IC: This %wtype can be used from missile range. The %noun is %balance balanced and is %power suited to taking advantage of the wielder's strength. It is %construct.
echo
echo Concise IC: This %noun is %balance balanced and is %power suited to taking advantage of the wielder's strength. It is %construct.
echo
echo OOC: %wtype: %balance/%power, %construct

pause
goto end

end:
echo