Scavenger troll

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Missing or Incomplete Creature Information Needed    
Incomplete Article
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  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Scavenger Troll
Unknown creature.jpg
Creature Levels:
    Overall 38
    Level Variance -
    Natural Attack 38
    Weapon Attack 38
    Defense 38
    Player Estimated 27
Potential overall skill: 160
Skill Cap 170 to 220
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Yes
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Part Name scavenger troll claw
Part Weight 4
Ranks Required 125
Max Value 406 Kronars324.8 Lirums <br />292.97 Dokoras <br />0.406 LTBpoints <br />0.406 Tickets <br />0.406 Scrips <br />
Max Arranged 475 Kronars380 Lirums <br />342.76 Dokoras <br />0.475 LTBpoints <br />0.475 Tickets <br />0.475 Scrips <br />
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

The a scavenger troll closely resembles its cousin, the Wood Trolls in appearance and ugliness. Hulking and heavily muscled with rough bark-like skin, it stares down at you with scrutinizing eyes as if wondering whether you have anything worthwhile. Bits of tattered cloth and leather cling to its grotesque form in a haphazard parody of clothing, souvenirs scavenged from the bodies of many a luckless adventurer.

In Depth

Area Information

  • The hunting area is labeled: A dangling wooden sign reads: "DanJuR: SkAVjnUr TRulLz"
  • The Gorbesh Fortress interior (Mess Hall, Meeting Room, Officers' Quarters, Barracks, Storage, and Stable) environments prevent Anther's Call from working (The wood underfoot creaks slightly, but nothing else happens.) on the scavenger trolls found there. The spell functions normally in the exterior (Firepit, Practice Yard) environments.

Skill Caps

  • Evasion does not move past dabbling post 220
  • Weapons are extremely hard to move past 200. Do not move past dabbling at 220.
  • Weapon skills at 158 rarely miss. (05/31/2017)
  • Defensive skills at 200 mindlock and allow for safe fighting when engaged with four in melee. (05/31/2017)
  • Skinning: Consistent perfect skins (full arrange) and quick locking at 285. (05/31/2017)

Special Attacks

Scavenger trolls have the ability to steal a player's weapons. This can supposedly be avoided with enough brawling skill. They can be reclaimed if the troll is killed before it degenerates. The Scavenger troll will also take things off of your corpse and in your grave. If you don't come back fast enough to kill it, the creature will despawn and what is stolen will be lost forever.

The scavenger troll exclaims, "Gimmie dat engraved scimitar!"

The scavenger troll stretches its arms towards Argowall. It grabs his scimitar and wrenches it from his hand.

Special Defenses

  • APPRAISE CAREFUL info: The troll appears immune to normal poisons.
  • See also, area info.

Attributes

Some appraise at about in all stats and others at not quite.

Equipment/Loot

When not carried, the scimitar is often stowed in the frayed knapsack.

DISARM / PICK IDENTIFY difficulty ranges:

Body Parts

  • ARRANGE INFO: The troll can be arranged to produce a part.

Messaging

  • Spawn: A scavenger troll arrives, scouring the area.
  • Entrance: A scavenger troll strolls in, looking attentively at the ground.
  • Exit: A scavenger troll kicks at the ground and strolls <direction>.
  • Death1: The scavenger troll falls to the ground and lies still.
  • Death2: The scavenger troll screams one last time and lies still.
  • Decay: The body of the scavenger troll dissolves, leaving behind the few possessions it was able to accumulate.

Recall Knowledge

You recall everything noteworthy about a scavenger troll... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.