Sanctify Pattern: Difference between revisions

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|validtarget=Self, PC
|validtarget=Self, PC
|guild=Cleric
|guild=Cleric
|magic=Holy magic
|spellbook=Metamagic
|spellbook=Metamagic
|prereqs=[[Bless]]
|prereqs=[[Bless]]

Revision as of 23:17, 22 September 2018

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry for illegal, Infobox entry for corrupt
Cleric thumb.jpgCleric Guild


Sanctify Pattern
Abbreviation: SAP
Prerequisites: Bless
Signature: No
Spell Slots: 2
Mana Type: Holy magic
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: The sacred pursuit of Metamagic was born from experiments into blessing increasingly abstract subjects, such as vocations or times of day. While magic is at its heart neither divine nor "of the soul," its subtle physics have proven more amendable than most subjects to holy manipulation.

Sanctify Pattern was an early fruit from that endeavor. By blessing the subject's capacity for magic, their spell patterns are in turn sanctified and express in their design a fleeting element of the Immortals' wisdom and glory. In practice, this serves to artificially bolster the subject's skill at Warding, Augmentation, Debilitation or Utility.

Effect: +Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time
Example Messaging: You gesture.

A brilliant silver halo appears briefly around your head.
Your nerves gently tingle as the spell settles into the interface between your mind and the mana streams. You feel more adept at <Augmentation/Debilitation/Warding/Utility> magic.

Devices/Tattoos: No devices or tattoos documented.
  • Can be cast on others at reduced potency.
    • With the Team Player feat, this penalty is alleviated or removed completely.