Ruins of Ulf'Hara: Difference between revisions

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One each per account.
One each per account.

'''NOTICE''': Items are temporarily unavailable.

:"By order of Lord Zukir, the case of special items has been TEMPORARILY removed while security investigates cases of sneaky tricksters taking more than they should. We're sorry for the inconvenience and hope to return the items as soon as possible."


'''glass case'''
'''glass case'''

Revision as of 15:19, 8 April 2016

Ulf'Hara.jpg

The Ruins of Ulf'Hara Quest is a Simutronics-run paid quest that was announced in March 2016.

Announcement

On Monday March 14, 2016 the Ruins of Ulf'Hara were announced to players via email.

Ulf'Hara's Secrets

As March draws to a close and April dawn's, a new quest is coming to DragonRealms! Alret's Elpalzi forces have been quiet since the construction of Drathrok's Duskruin on their doorstep, but all signs are indicating increased activity within the Reach once again. Small scouting parties have been spotted near Fort Motte and the ruins of Ulf'Hara.

What treasures were left behind when Ulf'Hara Keep was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect Zoluren's treasures from the Elpalzi?

Keep an eye out for more information, coming soon!


FAQ

Q - What's different about this event?
A - This is another evolution of our quest system. Similar to Duskruin, this event requires a pass that's purchased from the Simucoin store. However, unlike Duskruin, this event is more like our historical quests such as Akigwe's Legacy or the Prison Riot quests where you have missions to complete in a given time.
But! There's no Box Office scheduling to deal with! You don't need to coordinate with your friends in advance for which run you want to go on together. You don't need to hope you all get into the same run, or that everyone shows up on time. You can go anytime you want, 24/7, with whoever you want! Your missions are individual-based, but many of them complement one another!
A single pass will grant you one hour within the quest area to complete as many missions as you can. Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!
Q - When can I go?
A - A good question! Zukir's guardsman will take up positions at the common portal locations in the game Wednesday evening, March 23rd. We're tentatively aiming for around 8-9PM Eastern!
Q - How do I go?
A - Head on over to the Simucoin store and purchase an Ulf'Hara summons. This grants you one hour of access to the quest area. These passes do NOT bond, and they do NOT auto-redeem upon delivery. You can sell or trade them for in-game coins and items if you like!
To redeem your summons, seek out the NPC guardsman at the common portal locations -- check NEWS 4 1 or PREMIUM 3 (if you're a Premium subscriber). Once you REDEEM the summons, ASK the guard for ACCESS, and he'll move you in!
Q - What do I do while I'm there?
A - Recover and protect Zoluren's treasures, of course! You'll start in the staging area with Lord Zukir, who hands out all TASKs needing to be done. Just ASK ZUKIR FOR TASK to be given your first mission. There's a wide variety of missions, and Empaths aren't forced into combat missions either!
Here's a handful of the potential missions:
Kill the invading Elpalzi, undead and bandits!
Disarm traps and claim the treasures inside!
Solve tricky combination lock puzzles!
Escort disoriented guardsmen and adventurers to safety!
Recover treasures from creatures or the ruins!
And more!
Keep an eye out for named bosses, too!
Q - Are Empaths able to participate? What about kill tasks?
A - Empaths will not receive tasks that require killing creatures. However, there are undead creatures in the quest area, so creatures with knowledge of the Absolution spell can kill them if they want to.
Q - How should I prepare?
A - Don't bring anything you don't want to lose -- death is possible! You will DEPART to an area within the quest zone, so be sure you have plenty of favors! Don't forget to DEPART ITEMS or FULL to keep your stuff! Bring some herbs for healing!
Q - How long does this event last?
A - The Ruins of Ulf'Hara will run from Wednesday, March 23rd through Sunday, April 17th, but the Simucoin store will stop selling the summons on Saturday, April 16th!
The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don't wait too long! It may be a while before this event returns! Use your summons while you can, or sell them to other adventurers eager to go!

Maps

By the Genie Community

Ulf'HaraKeepRuins1.png

By GNIKOLEYCHUK

Ulf'HaraKeepRuins2.png

Quest Gifts

For Entering the Instance

For Helping Zukir

TIP: You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you're not there!


Incidental Loot

Weapons

Shields

Armor

Clothing

Jewelry

Magical

Other

End Treasure

  • Completing a TASK adds one task credit to a per-account pool.
  • You can use multiple summons build task credits for the treasure you like.
  • You can READ the painted sign in the treasure room to find out your current credits.
  • Spent task credits will be subtracted from your pool.
  • Task credits cannot be transferred to other accounts.
  • Each tier requires one less task credit in the Platinum instance (so 2/5/8).

Items for 3 Credits

Weapons and armor are Tier 5.

wide armor display

Item Type Details
thick quilted canvas mask with black silk stitching armor: light eyes
thick quilted canvas gloves with black silk stitching armor: light hands
thick quilted canvas aventail with black silk stitching armor: light neck
thick quilted canvas cap with black silk stitching armor: light head
cerulean padded silk hood with gold stitching armor: light head/neck
cerulean padded silk mask with gold stitching armor: light eyes
cerulean padded silk vambraces with gold stitching armor: light arms
cerulean padded silk gloves with gold stitching armor: light hands
black damask insulated mask with silver stitching armor: light eyes
black damask insulated hood with silver stitching armor: light head/neck
black damask insulated pants with silver stitching armor: light legs
black damask insulated gloves with silver stitching armor: light hands
blackened chain gloves armor: chain hands
blackened chain balaclava armor: chain head/eyes/neck
black chain mask with silver edging armor: chain eyes
black chain helm with silver link accents armor: chain head/neck
black chain gloves with silver links armor: chain hands
black chain greaves with silver links armor: chain legs
thick leather mask with black painting armor: light eyes
thick leather helm with black embellishment armor: light head/neck
thick leather gloves with black decorations armor: light hands
rugged leather helm with gold stitching armor: light head/neck
rugged leather mask with gold stitching armor: light eyes
rugged leather gloves with gold stitching armor: light hands
blackened steel great helm crested with trailing silver horsehair armor: plate head/eyes/neck
blackened steel heavy plate gauntlets armor: plate hands
black coarse leather mask with silver stitching armor: light eyes
black coarse leather helm with silver stitching armor: light head/neck
black coarse leather gloves with silver stitching armor: light hands
cerulean blue heavy plate gauntlets armor: plate hands
cerulean blue great helm armor: plate head/eyes/neck
battle-worn heavy plate gauntlets armor: plate hands
battle-worn great helm chased with a spread-wing raven armor: plate head/eyes/neck
mail mask with black painting armor: chain eyes
mail gloves with black decorations armor: chain hands
thick leather helm with black embellishment armor: light head/neck

flat-topped trunk

Item Type Details
infuser stone item recharges some items
potency crystal item upgrades some items
golden silk sack container woman's clothing
white jade comb carved with sinuous dragons jewelry alters the wearer's hair
black silk sack container clothing
folded-steel short sword with a polished ebony hilt weapon: light edged 15 stones
steel schiavona with a gilded brass hilt weapon: heavy edged 45 stones
steel warring axe with a teak handle weapon: twohanded edged 60 stones
spiked steel mace with a mahogany handle weapon: medium blunt 40 stones
supple black leather satchel embossed in silver with a raven clutching a wheat sheaf container clothing
crimson crystal-inset ring jewelry eye color changer
plain white cloth doll toy toy (can change appearance)
elm-shafted spear weapon: pike/heavy thrown 50 stones
folding camp stool with a canvas seat item portable seat
iron two-handed sword with an ox-skull grip weapon: twohanded edged 60 stones
black velvet sack trimmed with silver satin piping container clothing
tall glass terrarium with carved mahogany sides item decoration
wide glass terrarium with carved ebony sides item decoration
long steel-framed aquarium item decoration
reinforced longsword decorated with an inlaid wrecked castle weapon: heavy edged 35 stones
ironwood quarterstaff with platinum bands weapon: quarter staff 50 stones
small plate armor engraved with a bold thunder ram upon the chestpiece armor: plate torso/arms/legs
ebony nightstick with platinum bands weapon: short staff 35 stones
spiked steel hammer with a mahogany handle weapon: medium blunt 40 stones

Items for 6 Credits

Weapons and armor are Tier 6.

simple shelf

Item Type Details
animite skillet engraved with the image of a cow magic creates sirloin steaks
steel hara with an ebony handle weapon: heavy blunt 50 stones
steel-banded gavel with an ironwood handle weapon: light blunt 20 stones
steel kaskara with an ebony hilt weapon: twohanded edged 75 stones
triple-headed iron chain flail with a heavy mahogany haft weapon: twohanded blunt 65 stones
gilt scepter with silver inlaid handle weapon: light blunt 25 stones
curved tower shield painted with a rayed sun on a deep crimson background shield: large fair to very exceptional protection
lamellar hauberk with large steel plates fastened horizontally around the torso armor: brigandine torso/arms/legs
steel pugio with an ivory hilt weapon: light edged 10 stones
ash pilum with a steel tip weapon: pike/heavy thrown 35 stones
polished steel gladius with a lapis lazuli hilt weapon: medium edged 30 stones
watered steel spatha set with a frost opal pommel weapon: heavy edged 35 stones
sea-blue moneybelt of thick leather worked with a cresting wave pattern container holds 15 coins
cerulean silk sack container clothing
supple leather telescope case container telescope
fine rosewood case item small portable scale
skull helm formed from segmented bone plates armor: light head/neck
wide steel-framed aquarium item decoration
iron-hafted mace with a brass snarling boar's head weapon: medium blunt 40 stones
short sword with a hammered bronze handguard weapon: light edged 15 stones
copperwood maul with a head shaped like a snarling bear weapon: twohanded blunt 80 stones
belaying pin carved from a block of mahogany weapon: medium blunt 40 stones
elaborately engraved war sword with a brass knuckle guard weapon: heavy/twohanded edged 45 stones
scarlet silk sack container clothing
satinwood lute case with a braided leather strap container instrument (lute)

Items for 9 Credits

Weapons and armor are Tier 6 and contain rare materials or additional verbs.

long wooden counter

Item Type Details
shadowy red token magic alters Shadow Servant
shadowy gold token magic alters Shadow Servant
shadowy blue token magic alters Shadow Servant
shadowy token magic alters Shadow Servant
stout battle shortbow hewn from pure white spiritwood weapon: short bow well/extremely well/very well
battle-worn skirmisher's bow with an etched iron grip weapon: long bow well/very well/extremely well
thick armband formed by joined segments of blackened carapace weapon: medium edge/light thrown T4 exo-weapon (can be upgraded to T6)
wide warrior's bracer trimmed with thick white fur hider head and body jewelry
spiked windsteel garz with an ironwood handle weapon: light blunt 30 stones
mail robe with a painted symbol on the chest armor: chain torso/legs
battle-worn heavy plate armor chased in deep obsidian armor: plate torso/arms/legs
cerulean blue heavy plate armor trimmed with golden dragons armor: plate torso/arms/legs
black coarse leathers with silver stitching armor: light torso/arms/legs
blackened steel heavy plate armor armor: plate torso/arms/legs
rugged leathers with gold stitching armor: light torso/arms/legs
thick leathers with a painted symbol on the chest armor: light torso/arms/legs
black chain shirt worked with silver links on the chest armor: chain torso/arms
blackened chain hauberk armor: chain torso/arms/legs
black damask insulated shirt with silver stitching armor: light torso/arms
long cerulean padded silk robe with gold stitching armor: light torso/arms
thick quilted canvas hauberk with black silk stitching armor: light torso/arms/legs
jasper-eyed kashaka serpent charm jewelry atmospheric
citrine-eyed piruati serpent charm jewelry atmospheric
moonstone-eyed grass eel charm jewelry atmospheric

treasure table

Item Type Details
elaborately engraved back-sword with a brass knuckle guard weapon: heavy edged 40 stones
twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle weapon: quarter staff 50 stones (holds 35 mana)
blue quartz ring with a platinum band magic creates Soul Shield
deep blue brass-capped rod weapon: quarter staff 50 stones
elaborately engraved windsteel cinquedea with long brass guards weapon: heavy edged 40 stones
watered steel sigilated ring ensconced with pure white spiritwood magic for Warrior Mages (water-attuned)
windsteel battle axe with an ebony handle weapon: heavy edged 45 stones
wool cloak clothing changes appearance based on weather
crystal wand magic changes color of some items?
small red salamander meticulously crafted from red gold item lighter
onyx-eyed viper charm jewelry atmospheric
delicate platinum armband hung with a constellation of tiny stars jewelry shows constellations
tinker's tine item unlocks boxes (25 charges)
smoky glass pin shaped like a miniature goat jewelry goat pin
garnet-eyed enamelled mermaid grasping a tiny brass conch shell item lighter
small book bound in crimson fabric titled "In Freedom's Name" item creates lockpick every 6 hours
steel scythe with a pure white spiritwood handle weapon: halberd 50 stones
horned helm covered with red enamelled plates armor: brigandine head/neck
coral-pink glass ring jewelry eye color changer
enruned bone staff magic holds 4 runestones
mask voucher custom 2 feature alterations
Rebecho voucher custom set of tie alterations
Vatari voucher custom turn item into universal focus

Items for 20 Credits

One each per account.

NOTICE: Items are temporarily unavailable.

"By order of Lord Zukir, the case of special items has been TEMPORARILY removed while security investigates cases of sneaky tricksters taking more than they should. We're sorry for the inconvenience and hope to return the items as soon as possible."

glass case

Item Type Details
diamondwood limb crafting material 3 pieces
large icesteel bar crafting material 4 volume
large silversteel bar crafting material 4 volume
large tyrium bar crafting material 4 volume
thick imperial weave cloth crafting material 15 yards
glossy e'erdream worry beads dangling from a sana'ati heartwood fob hider hides everything

NPCs

Zukir

You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.
He has piercing hazel eyes. His liberally grey-streaked russet hair is worn tied back with a leather cord. He has a deformed left ear with a scar running from his temple to left shoulder.
He is in good shape.

He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.

Questions

  • Ulf'Hara: Zukir mumbles something under his breath then exclaims, "It's where you're standing, you daft fool!"
  • Ughtensgard: Lord Zukir mutters, "Who calls it that? That's what it was called in the history tomes. It's been Ulf'Hara Keep as long as I've been alive." He winces as he gazes towards the rubble and adds, "The ruins of Ulf'Hara Keep, now."
  • supplies: Zukir glances at the nearby supply wagon and those gathered about it. Some unload crates and barrels while others open them and disperse their contents into sacks. "They assemble them. Each contains food, torches and more to support the activities taking place inside. If you're in need of supplies, ask for them."
  • escorts: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out. The problem with bringing in inexperienced individuals is they don't know what to do when things go awry! Don't be one of them fools!"
  • mercenaries: Lord Zukir remarks, "Needed at times, I suppose. Although I find good, honest guard-work more rewarding for myself."
  • guards: Lord Zukir says, "I started as one. I was proud of my work, too. It's why I'm back now, to serve Zoluren again in a time of need."
  • Grishnok: Zukir scrunches his face into a scowl and stares at you.
  • Zoluren: Zukir impatiently scowls. "You're here, in it. Look around. Its value is high and worthy of the utmost protection and sacrifice."
  • Therengia: Zukir simply states, "The Baron is a good man who maintains a confident loyalty in his people."
  • Ilithi: Zukir replies, "I hear the city is nice, but I wouldn't know."
  • Qi: Zukir scowls. "Nothin' but Traders and Pirates...if there is a difference."
  • Forfedhdar: Zukir grunts. "That General Bazrid, he knows his stuff."
  • Outcasts: Lord Zukir tugs at his deformed ear and scowls.
  • Jomay: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.
  • Necromancers: Zukir's eyes narrow as he focuses on you. "What about them? You have something to confess, Gnome? I can summon High Priestess Tallis."
  • Cdaisa: Zukir responds, "I'm very happy with my beloved, thank you. Not that it's any of your business! Get back to work! More Elpalzi are coming!"
  • thieves: With a sharp look in your direction, Zukir grunts, "I routed the vermin and good riddance to 'em!"
  • Elpalzi: "Prince Vorclaf was a kind and fair man," Zukir says. "He gave them land and a place of their own, and they live peacefully for the most part. It's a shame these young hooligans of Alret's don't appreciate what they have. It seems that feeling that someone owes you something can be a very powerful driving force." He shifts his gaze over the ruins and sighs.
  • Alret: "Prince Vorclaf was a kind and fair man," Zukir says. "He gave them land and a place of their own, and they live peacefully for the most part. It's a shame these young hooligans of Alret's don't appreciate what they have. It seems that feeling that someone owes you something can be a very powerful driving force." He shifts his gaze over the ruins and sighs.
  • Arilana: With pride and emotion, Zukir says, "May the Immortals bless Her Highness for the rest of her days. She's done her best to keep the province running and Prince Belirendrick safe, despite what the naysayers spew."
  • Vorclaf: With profound sadness, Zukir says, "Never will we see a better man in our time."
  • Belirendrick: Lord Zukir sternly responds, "That would be His Highness, Prince Belirendrick to you. Grown into a fine young gentleman, so much like his father."
  • Inavia: A hint of pride and amusement plays across Zukir's features as he says, "A bit of a spitfire and beautiful like her mother. Reminds one of her grandfather."


Lost Adventurer

The lost adventurers can either be default NPCs or players who ask to help Zukir.

Default adventurers wear the following:

  • He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots. A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.

Adventurers based on volunteer PCs wear the following:

  • He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.

Questions

  • Elpalzi: Doroth says, "They've been menacing Zoluren for decades. First with Lord Sorrow, and now they're back with Alret and his goons. They're the ones who destroyed this Keep. They've been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don't keep it."
  • undead: She sighs. "Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more. Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another. It's just another wound the Elpalzi have inflicted on Zoluren."
  • bandits: She shakes her head and says, "The Middens is a rough place to live. People scrounge for enough scraps of food just to see another day. Many valuables and treasures of Zoluren are still buried amid the rubble. A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find."
  • task: Doroth gazes at you, confused. "I sure hope you know your way around, because I'm in no condition to be leading myself."
  • Zukir: Doroth rubs at her head and says, "He sent me in to complete a mission, like you, but there weren't enough of us. My team was overwhelmed, and I barely escaped. I know not what happened to my friends, or where I am. In my haste to get away, I must have whacked my head...or THEY did. It smarts, and it's hard to think straight."