Regalia

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Regalia
Abbreviation: REGA
Prerequisites: Trabe Chalice
Signature: No
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: battle / utility
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 11 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: Showcasing the sturdiness and versatility of Trabe crystal, Regalia ensconces its caster in glittering armor, provided they are not already protected as such. The caster's defensive skill and predilections will determine which type of armor the spell manifests, while knowledge of the corresponding crafting techniques allows for the creation of even stronger pieces. As with most Fabrication spells, Regalia requires direct starlight, bright moonlight, or an infusion of aura to properly function.
Effect: Creates crystal armor
Example Messaging: Cupping your palms skyward, you bask in a cascade of moonlight.

The moonlight coalesces into a rough-cut crystal chain balaclava atop your head!
The moonlight coalesces into some rough-cut crystal chain gloves around your hands!
The moonlight coalesces into a rough-cut crystal chain hauberk around your body!
Roundtime: 2 sec.

Devices/Tattoos: No devices or tattoos documented.
  • Can be refreshed fully at no starlight aura cost.
  • Cannot be dispelled.
  • The warning message now occurs at 2 minutes from expiration, up from 1.
  • Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or Starlight Aura.
  • The armor created will be determined by the caster's highest Armor skill.
Certain crafting techniques enhance the armor appraisal.
  • Additional mana adds duration and reduces weight.
  • While Enrichment is active, Regalia will gain +1 tier to armor quality.
  • With speculate luck, I was able to cast this spell 100% of the time at 65 ranks.
  • When the crystal armor is removed, it dissipates into nothingness.
  • The caster must be free of physical armor in the area to be covered.
example messaging for spell failure due to armor:
You cup your palms skyward to bask in an emergent cascade of starlight, feeling cold white radiance cleave to your silhouette as it flows from above.
Rebuffed by your existing clothing and armor, the liquid light finds no purchase for taking physical form.
Roundtime: 2 sec.


Each piece will glimmer about 2 minutes before disintegrating:
Your carapace hauberk glimmers weakly.

Example armor:
You feel certain that a rough-cut crystal chain hauberk appears to impose high (9/15) maneuvering hindrance and moderate (7/15) stealth hindrance, offering:

   moderate (4/15) protection and very high (10/18) damage absorption for puncture attacks.
   good (5/15) protection and very high (10/18) damage absorption for slice attacks.
   moderate (4/15) protection and very high (10/18) damage absorption for impact attacks.
   fair (3/15) protection and moderate (6/18) damage absorption for fire attacks.
   fair (3/15) protection and moderate (6/18) damage absorption for cold attacks.
   poor (1/15) protection and low (3/18) damage absorption for electrical attacks.


Example gloves with the corresponding armor-crafting techniques: You feel certain that some faceted crystal chain gloves appear to impose insignificant (1/15) maneuvering hindrance and insignificant (1/15) stealth hindrance, offering:

   good (5/15) protection and great (11/18) damage absorption for puncture attacks.
   good (5/15) protection and great (11/18) damage absorption for slice attacks.
   good (5/15) protection and great (11/18) damage absorption for impact attacks.
   fair (3/15) protection and moderate (6/18) damage absorption for fire attacks.
   fair (3/15) protection and moderate (6/18) damage absorption for cold attacks.
   low (2/15) protection and somewhat fair (4/18) damage absorption for electrical attacks.


(With technique) The lorica looks like it offers protection for the following areas:

   chest
   abdomen
   back

You feel certain that a faceted crystal chain lorica appears to impose fair (5/15) maneuvering hindrance and fair (5/15) stealth hindrance, offering:

   good (5/15) protection and great (11/18) damage absorption for puncture attacks.
   good (5/15) protection and great (11/18) damage absorption for slice attacks.
   good (5/15) protection and great (11/18) damage absorption for impact attacks.
   fair (3/15) protection and moderate (6/18) damage absorption for fire attacks.
   fair (3/15) protection and moderate (6/18) damage absorption for cold attacks.
   low (2/15) protection and somewhat fair (4/18) damage absorption for electrical attacks.

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