Regalia

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Regalia
Abbreviation: REGA
Prerequisites: Trabe Chalice
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / utility
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Showcasing the sturdiness and versatility of Trabe crystal, Regalia ensconces its caster in glittering armor, provided they are not already protected as such. The caster's defensive skill and predilections will determine which type of armor the spell manifests, while knowledge of the corresponding crafting techniques allows for the creation of even stronger pieces. As with most Fabrication spells, Regalia requires direct starlight, bright moonlight, or an infusion of aura to properly function.
Effect: +No buffs, -No debuffs, Creates crystal armor
Example Messaging: Cupping your palms skyward, you bask in a cascade of moonlight.

The moonlight coalesces into a rough-cut crystal chain balaclava atop your head!
The moonlight coalesces into some rough-cut crystal chain gloves around your hands!
The moonlight coalesces into a rough-cut crystal chain hauberk around your body!
Roundtime: 2 sec.

Devices/Tattoos: No devices or tattoos documented.

Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or Starlight Aura. Also, since the spell creates physical armor, the caster must be free of mundane armor in the area to be covered. The armor created will be determined by the caster's highest Armor skill. Certain crafting techniques will enhance the armor, but additional mana will not, only adding to duration. When the crystal armor is removed, it dissipates into nothingness.

Example armor:
You feel certain that a rough-cut crystal chain hauberk appears to impose high (9/15) maneuvering hindrance and moderate (7/15) stealth hindrance, offering:

   moderate (4/15) protection and very high (10/18) damage absorption for puncture attacks.
   good (5/15) protection and very high (10/18) damage absorption for slice attacks.
   moderate (4/15) protection and very high (10/18) damage absorption for impact attacks.
   fair (3/15) protection and moderate (6/18) damage absorption for fire attacks.
   fair (3/15) protection and moderate (6/18) damage absorption for cold attacks.
   poor (1/15) protection and low (3/18) damage absorption for electrical attacks.