Property talk:Page type is: Difference between revisions

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(Created page with "==Page type is::Concept== I'm thinking of adding a page type value "concept" or "game concept" to mark articles such as currency, roundtime, Race, DragonRealms...")
 
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==Page type is::Concept==
==Page type is::Concept==
I'm thinking of adding a page type value "concept" or "game concept" to mark articles such as [[currency]], [[roundtime]], [[Race]], [[DragonRealms]], etc.... is it just a matter of making pages using that value, and adding "concept" to the description fields, or is there more to it? --[[User:Farman|Farman]] 20:33, 7 December 2012 (UTC)
I'm thinking of adding a page type value "concept" or "game concept" to mark articles such as [[currency]], [[roundtime]], [[Race]], [[DragonRealms]], etc.... is it just a matter of making pages using that value, and adding "concept" to the description fields, or is there more to it? --[[User:Farman|Farman]] 20:33, 7 December 2012 (UTC)
: Basically it's just a way of tagging a page so it can be searched for using that tag, or automatically listed in another page. Something like what you're talking about sort of already exists, "definition" which I meant to be used for dictionary type pages. Unfortunately, what exactly that covers is somewhat undefined. Sooner or later we should probably figure out a more official and coherent categorization system, I just haven't really had time or interest. If you'd like to start such a discussion, have at it! -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 00:29, 8 December 2012 (UTC)

Well what led me to this idea is my motivation to build Elanthipedia more robustly from a newbie perspective, so someone completely new to DR or even new to MUD's can come here and easily get a quick handle on what the game is about, and that IMO involves a lot of abstract underlying concepts that we all take for granted, having played forever. I think having all the abstract stuff tagged would be an asset to help build tutorial and intro articles.

I think "definition" should stay since it's a lot more narrow and concrete than "game concept", and from a quick scan of [[:Category:Definitions]], it's already been used pretty well to cover root-item description articles eg. [[Bow]] or [[Mace]] and stuff like game formulas. There is some overlap between definition and concept I think, but I can also see how each would have members that don't fit in the other. --[[User:Farman|Farman]] 21:22, 8 December 2012 (UTC)
: I'm sold. Added. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 00:14, 9 December 2012 (UTC)

Latest revision as of 19:14, 8 December 2012

Page type is::Concept

I'm thinking of adding a page type value "concept" or "game concept" to mark articles such as currency, roundtime, Race, DragonRealms, etc.... is it just a matter of making pages using that value, and adding "concept" to the description fields, or is there more to it? --Farman 20:33, 7 December 2012 (UTC)

Basically it's just a way of tagging a page so it can be searched for using that tag, or automatically listed in another page. Something like what you're talking about sort of already exists, "definition" which I meant to be used for dictionary type pages. Unfortunately, what exactly that covers is somewhat undefined. Sooner or later we should probably figure out a more official and coherent categorization system, I just haven't really had time or interest. If you'd like to start such a discussion, have at it! -Moderator Caraamon Makdasi(talk) 00:29, 8 December 2012 (UTC)

Well what led me to this idea is my motivation to build Elanthipedia more robustly from a newbie perspective, so someone completely new to DR or even new to MUD's can come here and easily get a quick handle on what the game is about, and that IMO involves a lot of abstract underlying concepts that we all take for granted, having played forever. I think having all the abstract stuff tagged would be an asset to help build tutorial and intro articles.

I think "definition" should stay since it's a lot more narrow and concrete than "game concept", and from a quick scan of Category:Definitions, it's already been used pretty well to cover root-item description articles eg. Bow or Mace and stuff like game formulas. There is some overlap between definition and concept I think, but I can also see how each would have members that don't fit in the other. --Farman 21:22, 8 December 2012 (UTC)

I'm sold. Added. -Moderator Caraamon Makdasi(talk) 00:14, 9 December 2012 (UTC)