What I would like to see artistry become - 03/14/2015 - 23:30
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Re: What I would like to see artistry become · on 03/14/2015 11:30 PM CDT |
2979
|
>>Because when that little extra bit of stats (less than 2% difference overall) mean the difference between life and death
DR PvP combat just doesn't work that way for to-hit and damage rolls. For SvS you'd be right. Slightly winning = success and slight failure = complete failure.
However, to-hit rolls and damage are all % based and feature a healthy random modifier. 2% more OF or 2% more damage isn't going to be statistically significant in PvP given how the Random variation is many times that AND how many hits it takes to kill a person.
|
This message was originally posted in Lore \ Outfitting Skill, by DR-KODIUS on the play.net forums.
|