Post:Update to Glass Orbs - 08/10/2019 - 23:04

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Update to Glass Orbs · on 08/10/2019 23:04 CDT 1679
Glass orbs and constructs have undergone a major revision. The main goal of these changes is to give more players a chance to use the items, as well as give players a distinct choice in whether they want to engage with a construct.

Mechanically, we've changed:

  • Glass orbs can now be used by all guilds.
  • The engagement logic has been reworked so that constructs will only advance on those engaged with themselves or their creator.
  • The glass shard and blood drain AoE effects will only hit targets that are engaged with the construct.
  • The orbs are still necromantically powered, and guilds such as clerics, paladins, and empaths will have guild-related consequences to summoning one.
  • Constructs will not last more than 15 minutes.
  • There is now a 24-hour cooldown to use another construct.
  • Note, we haven't changed social outrage or crimes generated from using these in a justice zone.

From a Policy perspective:

  • Glass constructs will now be treated like every other combat pet when it comes to consent and policy.
  • Glass orbs no longer lock their creator PvP Open.

Upgrades to the constructs include:

  • Constructs are based on the creator's circle (no longer TM skill). Necromancers summon stronger constructs than other guilds at the same circle.
  • We added the ability to THROW them at a target, spawning the construct at melee.
  • Breaking a glass orb no longer causes heavy stun and vitality damage. Throwing an orb does have that downside.
This message was originally posted in Discussions with DragonRealms Staff and Players \ Game Master and Official Announcements, by DR-KOROR on the play.net forums.