Post:Spiteful Rebirth Updates - 12/12/2015 - 19:43: Difference between revisions

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|f=The Necromancers \ Game Master and Official Announcements
|f=The Necromancers \ Game Master and Official Announcements
|c=m
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|p={{PRel|Spiteful Rebirth}} has undergone a fairly major change under the hood.<br>
|p={{PRel|Spiteful Rebirth}} has undergone a fairly major change under the hood.

<br>
At the center of all this is "rebirth power," the calculation the metaspell uses to determine how nice Spiteful Rebirth would be. This has been wholly revised and has become a {{PRel|Thanatology skill|Thanatology check}}. Your rebirth power is capped by your state of being (normal < transcendi < liches) and scaled so that a normal {{PRel|Necromancer}} will cap it shortly after 100th circle.<br>
At the center of all this is "rebirth power," the calculation the metaspell uses to determine how nice Spiteful Rebirth would be. This has been wholly revised and has become a {{PRel|Thanatology skill|Thanatology check}}. Your rebirth power is capped by your state of being (normal < transcendi < liches) and scaled so that a normal {{PRel|Necromancer}} will cap it shortly after 100th circle.

<br>
Every time you use Spiteful Rebirth you lose a major chunk of your rebirth power. Rebirth Power auto-regens after two consecutive hours of staying alive.<br>
Every time you use Spiteful Rebirth you lose a major chunk of your rebirth power. Rebirth Power auto-regens after two consecutive hours of staying alive.

<br>
With that in mind, the specific changes are:<br>
With that in mind, the specific changes are:

<br>
1) Reuse timers are gone. You can depart death immediately after a previous rebirth if you still have enough rebirth power. Once rebirth power hits zero, you can no longer use SRE until the two hours have passed.<br>
# Reuse timers are gone. You can depart death immediately after a previous rebirth if you still have enough rebirth power. Once rebirth power hits zero, you can no longer use SRE until the two hours have passed.
# Rebirth power's effect on vitality and fatigue have been refigured. Rebirth power now also grants spirit, attunement, and concentration recovery.
<br>
# Base EXP regain has been reduced, but now scales upward further than before with rebirth power.
2) Rebirth power's effect on vitality and fatigue have been refigured. Rebirth power now also grants spirit, attunement, and concentration recovery.<br>
# Scroll recovery now scales upward with rebirth power.
<br>
# Some messaging changes.
3) Base EXP regain has been reduced, but now scales upward further than before with rebirth power.<br>

<br>
This is live in Prime and Platinum, with Fallen following in a few days.
4) Scroll recovery now scales upward with rebirth power.<br>

<br>
5) Some messaging changes.<br>
<br>
This is live in Prime and Platinum, with Fallen following in a few days.<br>
<br>
-Armifer<br>
-Armifer<br>
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino

Latest revision as of 20:26, 26 May 2020

Spiteful Rebirth Updates · on 12/12/2015 07:43 PM CST 119
Spiteful Rebirth has undergone a fairly major change under the hood.

At the center of all this is "rebirth power," the calculation the metaspell uses to determine how nice Spiteful Rebirth would be. This has been wholly revised and has become a Thanatology check. Your rebirth power is capped by your state of being (normal < transcendi < liches) and scaled so that a normal Necromancer will cap it shortly after 100th circle.

Every time you use Spiteful Rebirth you lose a major chunk of your rebirth power. Rebirth Power auto-regens after two consecutive hours of staying alive.

With that in mind, the specific changes are:

  1. Reuse timers are gone. You can depart death immediately after a previous rebirth if you still have enough rebirth power. Once rebirth power hits zero, you can no longer use SRE until the two hours have passed.
  2. Rebirth power's effect on vitality and fatigue have been refigured. Rebirth power now also grants spirit, attunement, and concentration recovery.
  3. Base EXP regain has been reduced, but now scales upward further than before with rebirth power.
  4. Scroll recovery now scales upward with rebirth power.
  5. Some messaging changes.

This is live in Prime and Platinum, with Fallen following in a few days.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino

This message was originally posted in The Necromancers \ Game Master and Official Announcements, by DR-ARMIFER on the play.net forums.