Post:Questions about mixing mana types. - 11/11/2009 - 10:46:19

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Re: Questions about mixing mana types. · on 11/11/2009 10:46:19 AM 352
>>For some reason I thought necros were not going to have backlash from casting other scroll spells, or runes.

That was the initial plan. People complained, Grejuva and I realized we didn't actually care very much about the point, and threw sorcery risk back into it.

Works like this:
Arcane spells = Considered native, even those that are not necromantic (but they still cannot cast guild-specific sorceries, such as Blackfire and Teleologic).
Lunar, Elemental, Life = Low risk, equivalent to any other guild's best combination.
Holy = DANGER, DANGER WILL ROBINSON!

Necromancers trade much, much larger complications in Holy magic to downgrade two other combination to low-threat. Perhaps not 100% fair, but it works and we can return to it if necessary once there's actually Necromancers.

>>The impression I got was that to the uneducated masses, Sorcery is magic that looks zomg flashy and evil. Casting a low-key spell like Shadows using non-lunar mana just wouldn't register for anyone.

This.

The presence of 3 strong, highly active guilds of wizards has helped narrow down the "zomg evil" response to the spells nobody claims, which creates a correlation-but-not-causation between public conception of what sorcery is and the theoretical, physics based use of the term.

If it ever comes down to it, the social element gets primacy over the term. It's easy enough to say that the academicians get annoyed and finally invent new terms, but there is something wondrously visceral and untouchable about a horrified commoner pointing at a casting of Blackfire and crying out in fear and rage, "Sorcerer!"

-Armifer

This message was originally posted in The Necromancers (26) \ Spells - Necromancers (6), by DR-ARMIFER on the play.net forums.

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