Post:Necromancers and the Playing Environment - 03/16/2015 - 10:00

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Re: Necromancers and the Playing Environment · on 03/16/2015 10:00 AM CDT 10805
>>tl;dr: There are IC plotlines that result in anti-fun, so players will take OOC steps to avoid them.


I have a problem with this, too, actually.

There is an unfortunate tendency for people to invest their egos into their characters. Their characters become fantasy-extensions of themselves and any fault or failing that occurs to them is felt personally. When my character succeeds, I am elevated. When my character fails, I am hurt.

Doff that. Right now.

Among good roleplayers, a plot is a plot and dramatic interaction is its own reward. If the Order of the Girl Scouts learn to their horror that they'd been selling Necro-cookies all along that is an opportunity for plots and character development and scenes that they never had before, not some sort of indictment against the players involved.

I mean, let's take a more close to home example. I hope people understand Moon Mages are a group of ICly bad people that are on the road to well-deserved self-destruction, right? I don't think they're bad people OOCly for it, and I sure hope they're fun to play and roleplay despite the fact the guild, ICly, probably won't survive in the end.

This message was originally posted in Discussions with DragonRealms Staff and Players \ General Discussions, by DR-ARMIFER on the play.net forums.