Post:Missing Zombie Alert: Code G.I.Z.M.O. - 09/10/2012 - 13:17

From Elanthipedia
Revision as of 15:56, 10 September 2012 by CARAAMON (talk | contribs) (Created page with "{{Post |a=DR-ARMIFER |t=Re: Missing Zombie Alert: Code G.I.Z.M.O. |d=09/10/2012 01:17 PM CDT |n=1296 |f=The Necromancers \ Complaints - Necromancers |c=m |p=''>>So then it's n...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Re: Missing Zombie Alert: Code G.I.Z.M.O. · on 09/10/2012 01:17 PM CDT 1296
>>So then it's not exploitable in a PvP situation ?

Zombies are despawning because of Complex Stuff.

Basically, DR is broken down into what MMOG players would call zones, each zone is nominally independent of the other zones, and this is in large part how we delineate things like hunting areas. As part of the backend mechanics of DR, a zone that is not in use is unloaded from system memory, wiping out all the creatures inside it, to reduce the amount of resources DR needs to run.

Necromancers tend to frequent less commonly used parts of the games than other players, so they're more likely to notice this mechanic. It's theoretically exploitable (and it would be considered a system exploit), but it's far more involved than just running in circles until the zombie disappeared and unlikely to "just happen" in PvP.

-Armifer

This message was originally posted in The Necromancers \ Complaints - Necromancers, by DR-ARMIFER on the play.net forums.