Post:Combat 3.0 Update - 02/06/2012 - 08:16: Difference between revisions

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|f=Combat Weapons And Armor
|f=Combat Weapons And Armor
|c=Mechanics
|c=Mechanics
|p=> I'm very curious about how weapon weight will affect things. Will RT be a smooth linear scaling?
|p=Attack roundtimes are kind of a funky thing (funky is a technical term for many DR principles). There are actually two roundtimes involved -- one based on the weight of the weapon vs the strength of the player, and one based on the style of attack chosen. This has always been true, although it is easy to forget sometimes since people tend to only focus on strength vs weight.

Attack roundtimes are kind of a funky thing (funky is a technical term for many DR principles). There are actually two roundtimes involved -- one based on the weight of the weapon vs the strength of the player, and one based on the style of attack chosen. This has always been true, although it is easy to forget sometimes since people tend to only focus on strength vs weight.


With the new roundtime model, it calculates both independently, and then applies the LEAST favorable. With that said, there is also another new aspect -- weapon skill will reduce the style-based roundtime to its own base minimum. It does not take a great deal of skill to reduce most attacks to their minimum unless they are very slow attacks, and even those are still reasonably easy to minimize. It will still be very possible to get your attack speed down to familiar levels once you get some skill and strength under your belt, but some of the harder-hitting or more special-effect-laden style will be slightly slower, and this is very much intended as a way to balance to the fact these styles do more.
With the new roundtime model, it calculates both independently, and then applies the LEAST favorable. With that said, there is also another new aspect -- weapon skill will reduce the style-based roundtime to its own base minimum. It does not take a great deal of skill to reduce most attacks to their minimum unless they are very slow attacks, and even those are still reasonably easy to minimize. It will still be very possible to get your attack speed down to familiar levels once you get some skill and strength under your belt, but some of the harder-hitting or more special-effect-laden style will be slightly slower, and this is very much intended as a way to balance to the fact these styles do more.
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- GM Dartenian
- GM Dartenian
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|sub=Roundtime,
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Latest revision as of 20:57, 17 July 2016

Combat 3.0 Update · on 02/06/2012 08:16 AM 55
> I'm very curious about how weapon weight will affect things. Will RT be a smooth linear scaling?

Attack roundtimes are kind of a funky thing (funky is a technical term for many DR principles). There are actually two roundtimes involved -- one based on the weight of the weapon vs the strength of the player, and one based on the style of attack chosen. This has always been true, although it is easy to forget sometimes since people tend to only focus on strength vs weight.

With the new roundtime model, it calculates both independently, and then applies the LEAST favorable. With that said, there is also another new aspect -- weapon skill will reduce the style-based roundtime to its own base minimum. It does not take a great deal of skill to reduce most attacks to their minimum unless they are very slow attacks, and even those are still reasonably easy to minimize. It will still be very possible to get your attack speed down to familiar levels once you get some skill and strength under your belt, but some of the harder-hitting or more special-effect-laden style will be slightly slower, and this is very much intended as a way to balance to the fact these styles do more.

But to answer your question, the weight reduction is pretty much linear. Raise your strength, your weapon speed should also increase.

- GM Dartenian

This message was originally posted in Combat Weapons And Armor, by DR-DARTENIAN on the play.net forums.