Post:Bow Training is Wonky - 01/20/2013 - 14:27

From Elanthipedia
Revision as of 21:49, 11 May 2014 by CARAAMON (talk | contribs) (1 revision)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Re: Bow Training is Wonky · on 01/20/2013 02:27 PM CST 1271
All weapons use the same formula. Identically. If your OF = DEF and DEF = OF, you each have about a 66% chance of hitting each other. Several factors play in to this, so it isn't a hard 66%.

Weapons train to somewhere between 30-50% beyond what the enemy's defenses were. This means most people hunt with 20% more skill than the enemy, and still learn excellently, and have increased their to-hit into the high 90s, and reduced the chance to be hit into the low 10s.

Now I don't know entirely how EXP falls into this, but it should be very close. Bows are bit odd because we base the exp partially off the hit and partially off how long it took to hit them, so full-aims are not penalized but rather bonused with exp.

This message was originally posted in Combat - Weapons and Armor \ Bows and Arrows - Death By Air, by DR-KODIUS on the play.net forums.