Pirate (1)

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Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on natural attack creature level, Infobox entry on weapon attack creature level, Infobox entry on defense creature level, Infobox entry on other carrying, Infobox entry on special defense capability, Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Pirate
Unknown creature.jpg
Creature Levels:
    Overall 30
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: 120
Skill Cap 140 to 175
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Yes
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type biped
Body Type (Alt) humanoid
Body Size unknown
Located:,,
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

The pirate looks as if it has been at sea way too long and is someone you probably wouldn't like to meet in a dark alley. The red sash it is wearing quickly warns you that this is one of the infamous Red Sash pirates of the Reshal Sea, one of the most bloodthirsty ocean clans known on Elanthia.

In Depth

Hunting Info

Slightly more difficult than swain. Huntable, although carefully, with 140s in defenses and weapons. Able to dance with 4 at 170 shield with only minor wounds. There are nearly always 4 present at a time on the Kree'la.

6 May 2011-Deretis Desitus- Seem to soft cap weapons around 200. Can slowly mindlock from clear on a single trip across the ocean. No injuries sustained at 200 Armor and 180 shield while dancing with 4; learning rates are prime. Parry and Multi slow down significantly after 200.

Hard caps debilitation @181, weapons training abysmally int he 190 range.

4/20/2022 - Does not move weapon still at 190, still locks shield at 175, goes to dabbling on 175 backstab.

Equipment/Loot


A single trip can yield between 3 and 5 plat lirum in just coin drop. Average gem drop is about 5 silver value each. Box loot can increase total loot upwards of 20-25 plat.

Also See

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