Phoenix's Pyre: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
 
(11 intermediate revisions by 5 users not shown)
Line 5: Line 5:
|minskill=250
|minskill=250
|maxskill=1000
|maxskill=1000
|validtarget=Area
|validtarget=Creature, Area
|guild=Bard
|guild=Bard
|magic=Elemental Magic
|spellbook=Elemental Invocations
|spellbook=Elemental Invocations
|prereqs=Circle 40, [[Breath of Storms]]
|prereqs=Circle 40, [[Breath of Storms]]
|slot=2
|slot=2
|pulse=17
|pulse=17
|illegal=yes
|corrupt=no
|desc=The Phoenix's Pyre is a departure from the subtle effects many associate with the Bardly magic. When voiced, the spell will ignite a firestorm around you to consume your enemies. Should flames already wreathe your hapless victims, such as those from naphtha, they will flare with the added intensity.
|desc=The Phoenix's Pyre is a departure from the subtle effects many associate with the Bardly magic. When voiced, the spell will ignite a firestorm around you to consume your enemies. Should flames already wreathe your hapless victims, such as those from naphtha, they will flare with the added intensity.
|buffs=No buffs
|buffs=No buffs
Line 16: Line 19:
|dtype=Impact damage, Fire damage, Cold damage
|dtype=Impact damage, Fire damage, Cold damage
|htype=No heal
|htype=No heal
|poststring=Yes
|visualstring=who is surrounded by swirling flames, who is surrounded by an elemental maelstrom
|effect=Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.
|effect=Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.
|messaging=You give sudden voice to the warm chanting in your thoughts, as you release an accompaniment of elemental fire into the piece. The opening syllables quickly intensify into a more savage theme.
|messaging=You give sudden voice to the warm chanting in your thoughts, as you release an accompaniment of elemental fire into the piece. The opening syllables quickly intensify into a more savage theme.
Line 45: Line 50:
*The bard will appear in the room look as "<Player> who is surrounded by swirling flames."
*The bard will appear in the room look as "<Player> who is surrounded by swirling flames."
*When using the Will of Winter form you will instead appear as "<Player> who is surrounded by an elemental maelstrom."
*When using the Will of Winter form you will instead appear as "<Player> who is surrounded by an elemental maelstrom."
*Causes charges of endangering the public when used in justice areas.
*Causes charges of endangering the public when used in [[Justice|justice]] areas.
* [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] with Fire. This changes to be a hybrid of both Fire and Water when upgraded by [[Will of Winter]].
{{RefAl|a=y}}
* {{com|cast}} command

Latest revision as of 21:40, 8 August 2023


Bard thumb.jpgBard Guild


Phoenix's Pyre Targeted Magic spellCyclic spell Justice triggering spell
Abbreviation: PYRE
Prerequisites: Circle 40, Breath of Storms
Signature: Yes
Spell Slots: 2
Mana Type: Elemental Magic
Spell Type: cyclic / targeted, area of effect
Difficulty: advanced
Prep (min/max): 7 / 37
Skill Range (min/max): 250 / 1000
Valid Spell Target: Creature, Area
Duration (min/max): Indefinite
Pulse Timing: 17 seconds
Justice: This spell is illegal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Phoenix's Pyre is a departure from the subtle effects many associate with the Bardly magic. When voiced, the spell will ignite a firestorm around you to consume your enemies. Should flames already wreathe your hapless victims, such as those from naphtha, they will flare with the added intensity.
Effect: Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.
Example Messaging: You give sudden voice to the warm chanting in your thoughts, as you release an accompaniment of elemental fire into the piece. The opening syllables quickly intensify into a more savage theme.


Roundtime: 3 sec.
The flames land a heavy strike to an enraged tusky's back!
The flames land a good hit to a zombie stomper's right arm!
The flames land a good hit to a zombie stomper's right leg!

You build the final notes of Phoenix's Pyre with an upward scale that rises into a steep crescendo, and end with an abrupt silence.

With Will of Winter

You give sudden voice to the frigid chanting in your thoughts, as you release a duet of elemental fire and water into the piece. The opening syllables quickly intensify into a more savage theme.

With barely a pause for breath, you neatly segue to the verse of the Phoenix's Pyre. Your scales warm tangibly as you bite off each of the words with a fierceness that seems to incite the very air around you to anger as a conflux of flame and frost is born about you.
The admixture of flames and frost lands a very heavy hit to an enraged tusky's chest!
The elemental maelstrom crashes over a zombie stomper, but it is unharmed.
The elemental maelstrom crashes over a zombie stomper, but it is unharmed.

Post String(s): who is surrounded by swirling flames
who is surrounded by an elemental maelstrom
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Area effect pulsing fire/impact damage, weighted towards fire.
  • Being under the effects of Will of Winter will change it to fire/cold damage weighted equally.
  • Both versions cause naphtha to flare up when the spell hits a body part that is doused with naphtha. Both also increase the duration and damage of the ignited naphtha.
  • The bard will appear in the room look as "<Player> who is surrounded by swirling flames."
  • When using the Will of Winter form you will instead appear as "<Player> who is surrounded by an elemental maelstrom."
  • Causes charges of endangering the public when used in justice areas.
  • Elemental Efficacy with Fire. This changes to be a hybrid of both Fire and Water when upgraded by Will of Winter.

Related Forum Posts

Click here to search for related posts.

Additional Information