Perceive health: Difference between revisions

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Empaths have a special ability to perceive the life essences of the people and animals (and some highly-evolved intelligent plantlife) around them. This action trains empathy. As they gain skill, these sensations gain clarity and they'll be able to pick out certain properties of the individual (whether in hiding, if they have a disease, etc).
Empaths have a special ability to perceive the life essences of the people and animals (and some highly-evolved intelligent plantlife) around them. This action trains empathy and power perception. As they gain skill, these sensations gain clarity and they'll be able to pick out certain properties of the individual (whether in hiding, if they have a disease, etc).
*Fellow empaths, visible or hidden
**'''The presence of Xxxxxxx, a fellow Empath.'''
**'''The presence of an unseen fellow Empath.'''
*non-empaths (profession indifferent), visible or hidden
**'''The presence of Xxxxxxx.'''
**'''An unidentifiable presence.'''
*Named or important NPC characters and creatures (guild leaders, shopkeepers, friendly wanderers, guards, etc)
**'''The presence of Xxxxxxx.'''
*critters and other beings (helpful critters, as well as those you can hunt that aren't undead/evil)
**'''A relatively healthy presence nearby.''' (with multiples, this will pluralize itself)
*undead and evil or cursed creatures
**'''A malicious presence screeching in the far dark corner of your mind causes you to quickly open your eyes!''' (with multiples, will pluralize itself)
*hidden critters (indistinguishable from non-empaths)


What can be sensed

*Fellow empaths
With the right amount of skill the Empath can further detect the health status of an individual:
**'''The presence of Xxxxxxx, a fellow Empath.''' (visible PCs and Empath NPCs)

**'''The presence of an unseen fellow Empath.''' (hidden PC empaths, don't think there are hidden NPC empaths)
*dying state/low vitality
*non-empaths (profession indifferent)
**'''The presence of Xxxxx, whose grasp on life is tenuous.'''
**'''The presence of Xxxxxxx.''' (visible PCs and named/important NPCs like shopkeepers, guildleaders, friendly faces, and guards)
*disease
**'''An unidentifiable presence.''' (PCs and NPCs in hiding as opposed to simply not shown in the room description)
*poison
**'''A relatively healthy presence nearby.''' (helpful/manipulatible critter, not undead/evil/cursed and not in hiding)
*parasites such as blood worms
**'''A malicious presence screeching in the far dark corner of your mind causes you to quickly open your eyes!''' (undead/evil/cursed, not in hiding)
*details
**'''The presence of Xxxxx, whose grasp on life is tenuous.''' (low vitality)
** (disease)
** (poison)
** (parasites--mites, leeches, worms, etc)


With increasing skill, an Empath will be able to sense life essences in other rooms farther and farther away, eventually encompassing a very large area indeed. Note that when a person/critter is hidden, this ability does '''not''' grant any mechanical bonus towards defeating stealth or pointing them out.
With increasing skill, an Empath will be able to sense life essences in other rooms farther and farther away, eventually encompassing a very large area indeed. Note that when a person/critter is hidden, this ability does '''not''' grant any mechanical bonus towards defeating stealth or pointing them out.


'''''Warning:''''' At times your senses will be overwhelmed. When this happens you will be stunned and also take internal head and nerve damage.
'''''Warning:''''' At times your senses will be overwhelmed. When this happens you will be stunned and also take internal head and nerve damage.


[[Category:Empath Abilities]]
[[Category:Empath Abilities]]

Revision as of 21:35, 15 April 2008

Empaths have a special ability to perceive the life essences of the people and animals (and some highly-evolved intelligent plantlife) around them. This action trains empathy and power perception. As they gain skill, these sensations gain clarity and they'll be able to pick out certain properties of the individual (whether in hiding, if they have a disease, etc).

What can be sensed

  • Fellow empaths
    • The presence of Xxxxxxx, a fellow Empath. (visible PCs and Empath NPCs)
    • The presence of an unseen fellow Empath. (hidden PC empaths, don't think there are hidden NPC empaths)
  • non-empaths (profession indifferent)
    • The presence of Xxxxxxx. (visible PCs and named/important NPCs like shopkeepers, guildleaders, friendly faces, and guards)
    • An unidentifiable presence. (PCs and NPCs in hiding as opposed to simply not shown in the room description)
    • A relatively healthy presence nearby. (helpful/manipulatible critter, not undead/evil/cursed and not in hiding)
    • A malicious presence screeching in the far dark corner of your mind causes you to quickly open your eyes! (undead/evil/cursed, not in hiding)
  • details
    • The presence of Xxxxx, whose grasp on life is tenuous. (low vitality)
    • (disease)
    • (poison)
    • (parasites--mites, leeches, worms, etc)

With increasing skill, an Empath will be able to sense life essences in other rooms farther and farther away, eventually encompassing a very large area indeed. Note that when a person/critter is hidden, this ability does not grant any mechanical bonus towards defeating stealth or pointing them out.

Warning: At times your senses will be overwhelmed. When this happens you will be stunned and also take internal head and nerve damage.