Oath of the Firstborn: Difference between revisions

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|validtarget=Self
|validtarget=Self
|guild=Ranger
|guild=Ranger
|magic=Life magic
|spellbook=Wilderness Survival
|spellbook=Wilderness Survival
|prereqs=[[Hands of Lirisa]]
|prereqs=[[Hands of Lirisa]]
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|sig=No
|sig=No
|diff=intermediate
|diff=intermediate
|status=planned
|source=standard
|source=standard
|type=augmentation
|type=augmentation
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:*If the left hand is holding a weapon that you cannot make use of in your offhand (E.g. a heavy edged weapon as a Ranger) then it will not buff that skill regardless of what is held in the right hand.
:*If the left hand is holding a weapon that you cannot make use of in your offhand (E.g. a heavy edged weapon as a Ranger) then it will not buff that skill regardless of what is held in the right hand.
*Each race gets a different oath message when casting the spell.
*Each race gets a different oath message when casting the spell.
:*[[:Category:Dwarf|Dwarf]] -
:*[[:Category:Elf|Elf]] - You swear, "I will live in harmony with the wilds."
:*[[:Category:Elothean|Elothean]] -
:*[[:Category:Gnome|Gnome]] -
:*[[:Category:Gor'Tog|Gor'Tog]] -
:*[[:Category:Halfling|Halfling]] - You swear, "I will protect these lands from field to stream."
:*[[:Category:Human|Human]] -
:*[[:Category:Kaldar|Kaldar]] -
:*[[:Category:Prydaen|Prydaen]] -
:*[[:Category:Rakash|Rakash]] -
:*[[:Category:S'Kra Mur|S'Kra Mur]] -

Revision as of 19:17, 2 December 2018


Ranger thumb.jpgRanger Guild


Oath of the Firstborn
Abbreviation: OATH
Prerequisites: Hands of Lirisa
Signature: No
Spell Slots: 2
Mana Type: Life magic
Spell Type: standard / augmentation
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: The primordial call of the wild has always existed, and always have there been those willing to answer that call. Those who feel more kinship with beast than man, those who have no use for the constructs of civilization, those willing to shed blood to protect the purity of nature. The words of the Oath vary, but always the intent is the same a promise of swift and lethal violence to those who would defile that which the Ranger holds dear. While the Oath is useful predator and the defender alike, its justice is personal. Those seeking to engage in ranged combat should instead attempt to See the Wind.
Effect: +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time.
Example Messaging: CAST:

You swear, "I shall protect the wilds." Your words fill you with an unflagging sense of resolve and purpose.

BUFF SWITCHING TO NEW WEAPONS: You flourish your narrow-headed spear about in a butterfly pattern to test its balance.

You twirl your narrow-headed spear about in a graceful looping pattern to test its balance.

You spin your narrow-headed spear and throwing hammer about in a crisscrossing flourish to test their balance.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Provides a buff to the weapon skill for any held weapon. It will provide up to two buffs depending on the weapons held.
  • Quirk: The way the spell updates the buffed skills when weapons are changed makes it possible to have the buff from your left hand weapon while holding a twohanded weapon in your right hand for a couple of seconds. When you first wield a weapon in your right hand the spell updates that buff almost instantly, but takes a second or two to update whatever is held in the opposite hand. When stowing a weapon, however, it does not update either buff quickly meaning you will not regain the left hand buff immediately after sheathing the twohanded weapon, so it's not a particularly exploitable quirk.
  • If the left hand is holding a weapon that you cannot make use of in your offhand (E.g. a heavy edged weapon as a Ranger) then it will not buff that skill regardless of what is held in the right hand.
  • Each race gets a different oath message when casting the spell.