Misshapen germish'din: Difference between revisions
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{{Critter |
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|Critter Name=Misshapen Germish'din |
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|Image File=germish'din.jpg |
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|MinCap=330 |
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|MaxCap=520 |
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|BodyType=Biped |
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|new=Yes |
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|level=61 |
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|Skinnable=yes |
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|Has Coins=yes |
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|Has Gems=yes |
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|Has Boxes=yes |
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|Evil=undead |
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|Construct=no |
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|Corporeal=yes |
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|Special=yes |
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|BackStabbable=yes |
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|Casts Spells=no |
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|Stealthy=no |
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|Defense=yes |
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|Attack Range=Melee |
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|Province=Zoluren |
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|City=Leth Deriel |
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|MapList=*{{rmap|63 | Oshu'ehhrsk Manor grounds (63)}} |
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|hasskin=No |
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|haspart=Yes |
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|Part Name=a blackened collarbone |
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|Part Weight=4 |
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|hasbone=No |
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|RequiredRanks=<250 |
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|MaxVal=>875 Kronars |
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|Manipulated=no |
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|hasorgan=No |
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}} |
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__NOTOC__ |
__NOTOC__ |
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{{Critter at a Glance | |
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Critter Name = Misshapen Germish'din| |
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Image File = germish'din.jpg | |
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Skinnable = Yes | |
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Has Coins = Yes | |
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Has Gems = Yes | |
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Has Boxes = Yes | |
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Evil = | |
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Corporeal = Yes | |
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BackStabbable = Yes | |
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Casts Spells = No | |
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Attack Range = Melee | |
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Stealthy = No | |
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Special = Yes | |
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Province=Zoluren| |
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City=Leth Deriel| |
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MapList = *[[RanikMap63 | Oshu'ehhrsk Manor grounds (63)]] | |
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Poison = No |
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==Description== |
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Held together by a patchwork layer of leathery skin, the misshapen germish'din is a mass of powerful muscle bound by rows of heavy stitching. A menagerie of twisted limbs rise from the beast's body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack. Perhaps the most prominent feature of the germish'din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord. |
Held together by a patchwork layer of leathery skin, the misshapen germish'din is a mass of powerful muscle bound by rows of heavy stitching. A menagerie of twisted limbs rise from the beast's body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack. Perhaps the most prominent feature of the germish'din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord. |
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==In Depth== |
==In Depth== |
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Name means "Nameless" in [[Gamgweth]]. |
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{| style="float: right;" |
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|{{Critter Skin | |
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===Special Attacks=== |
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Skin Name = a blackened collarbone | |
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* Snatch weapon/shield away |
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Skin Type = collarbone| |
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* Throw into next room |
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Weight = | |
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* '''NOTE''': After multiple tests, the snatch/throw special attacks happen ONLY when someone else is hunting with you. This has been tested after many months of testing and has only occurred when someone else has been hunting in the same room. |
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Tannable = | |
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NumPieces = | |
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===Special Defences=== |
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Crushable = | |
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* Immune to stuns<br> |
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RequiredRanks = | |
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* Some spells not effective due to undead status. Fire Ball did not work at min prep (15) but did work at 16, and I used consistently at 20<br> |
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MaxValKro = 475| |
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* Due to the area being indoors, cannot cast some spells. Lightning Bolt, Fire Rain do not work<br> |
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MaxValLir = | |
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* Teasing this creature will result in very unpleasant consequences<br> |
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MaxValDok = | |
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MaxArrangedKro = | |
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==Notes== |
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MaxArrangedLir = | |
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* Soft caps evasion at 479 (Survival Prime)<br> |
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MaxArrangedDok = | |
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* Appears they cap out stealth fairly quick now, at 397 Stealths it's VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.<br> |
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}} |
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* Stealth starts going 1/34 and not rising above at 385.<br> |
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|- |
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* Boxes at-level with ~350 locksmithing for non-thief. Boxes no problem at 325, disarming normal/careful as WM.<br> |
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|{{Manipulation | |
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* At 411 ranks of skinning, can arrange 3 times and get perfect skins (survival tert)<br> |
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Manipulated = | |
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* 375 ranks of skinning, WM, I get Skillful skins with no arranges.<br> |
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InitCost = | |
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* Started hunting here with 380 Armors, 390 Defending/Shield/Evasion, 400 Parry, 310 weapons, 50 Reflex/Agility. WM with SUF, SW, YS up. I had an easier time here than with the Black Marble Gargoyles. 12/10/2016<br> |
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InitCost2 = | |
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InitCost3 = | |
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{{RefAl}} |
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InitCost4 = | |
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InitCost5 = | |
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}} |
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|} |
Revision as of 16:12, 4 May 2017
Missing or Incomplete Creature Information Needed |
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Description
Held together by a patchwork layer of leathery skin, the misshapen germish'din is a mass of powerful muscle bound by rows of heavy stitching. A menagerie of twisted limbs rise from the beast's body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack. Perhaps the most prominent feature of the germish'din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord.
In Depth
Name means "Nameless" in Gamgweth.
Special Attacks
- Snatch weapon/shield away
- Throw into next room
- NOTE: After multiple tests, the snatch/throw special attacks happen ONLY when someone else is hunting with you. This has been tested after many months of testing and has only occurred when someone else has been hunting in the same room.
Special Defences
- Immune to stuns
- Some spells not effective due to undead status. Fire Ball did not work at min prep (15) but did work at 16, and I used consistently at 20
- Due to the area being indoors, cannot cast some spells. Lightning Bolt, Fire Rain do not work
- Teasing this creature will result in very unpleasant consequences
Notes
- Soft caps evasion at 479 (Survival Prime)
- Appears they cap out stealth fairly quick now, at 397 Stealths it's VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.
- Stealth starts going 1/34 and not rising above at 385.
- Boxes at-level with ~350 locksmithing for non-thief. Boxes no problem at 325, disarming normal/careful as WM.
- At 411 ranks of skinning, can arrange 3 times and get perfect skins (survival tert)
- 375 ranks of skinning, WM, I get Skillful skins with no arranges.
- Started hunting here with 380 Armors, 390 Defending/Shield/Evasion, 400 Parry, 310 weapons, 50 Reflex/Agility. WM with SUF, SW, YS up. I had an easier time here than with the Black Marble Gargoyles. 12/10/2016
Related Forum Posts
Categories:
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Creatures with special defenses
- Leth Deriel creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures