Mer'Kresh

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File:Merkresh.jpg
Province: Qi'Reshalia
Currency: Lirum
Population:
Established: 805 BL
Alternate Names: Kresh
Dominant Race/Guild: S'kra Mur
Governing Individual:
Guild Halls: Barbarian, Paladin, Cleric and War Mage
Warnings: S'kra Mur will sometimes incur a random round time when roaming about the city due to a ghost of some sorts. More information is needed!

Overview

Once called the "Isle of the Damned" by the S'kra Murs that inhabited it, Mer'Kresh is one of the wonders of Elanthia. A floating city built on platforms anchored to the bay of Belarritaco. It also serves as the capital city of Rissan territory.

Government, History, and Background

  • 805 BL Construction begins on Mer'Kresh in M'Riss's Torbis Sanhalas Bay
  • 162 BL The Empire attempts to conquer Mer'Kresh, but is defeated

Most of which is known can be found in the book The History of Mer'Kresh.

Government Type

Prominent People

Landmarks

The Carillon, which is the garden in the center of the town houses a bell tower. It should be noted that the festive meeting portal is located just inside the Carillon and it is also in the Carillon that one is reborn after departing.

Unique Shops and Services

We have a MAMA'S, a furrier, a pawn shop and a forge as well as a hospital which is run by Yolesi. We also have the typical Bank, Town Hall and Courthouse services along with two local libraries, one of which is located in the Barbarian guild. There is also an Estate Holder's Club office and a Carousel for all your vaulting needs.

Guild wise you can find the Barbarian's guild which is run by Tusfaov, a Warrior Mage guild which is run by Margathe, a Paladin guild run by Avant and finally a Cleric guild run by Eydtha.

Shops

There is a bakery, an origami shop, a barber shop, a pet shop and an herb shop. Notably the herb shop does sell some unique items generally not found in an herb shop such as 50 stone juggling items.

For those who have found themselves taken to the penal colony against their wishes the best place to look for getting your items back would be the Barber's Shop. You'll have to ask around.

Bars, Inns, and Taverns

Prominent Hangouts

The Furrier and the room just east of the Furrier are the general triage areas since there is a great blend of holy and life mana. A number of folks also tend to gather just outside the north barricade.

Favors

You can purchase tarts from the bakery in town and offer them to the alter in the Cleric's guild. The religious aspect associated with this altar is Saemaus.

Creatures:

Asaren Celpeze roam just beyond the north and south barricades on the island. The southern barricade contains a few "wilderness" rooms and the celpeze tend to roam in packs. The poison tail attacks are still working in the south barricade and the spawn rate is generally much slower.

The northern barricade is generally a much faster spawning area and the poison attacks do not currently work.

Maps

Map 107

Scripts

Miscellaneous

There are two docks around town. The larger dock known as Wharf's End is where personal boats dock as well as The Jolas which ferries people between Hara'jaal and Mer'Kresh. The Galley Dock which is located in the northern part of town runs two smaller ferries, The Cercorim and The Sanegazat which shuttle folks between Mer'Kresh and M'riss.