Magical feats: Difference between revisions

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==[[Research]]==
==[[Magical Research]]==
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Revision as of 21:03, 20 September 2014

Magical Feats are a new feature introduced with the release of DR 3.0. They provide a wide range of passive enhancements and bonuses to make using mana, spells, scrolls, cambrinth, and other magical items easier.

Summary

  • Magic feats are passive bonuses you can purchase with spell slots.
  • Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.
  • Each ability costs one spell slot and has prerequisites.
  • You can buy as many as you'd like.
  • You can unlearn feats at a trainer for a cost. Syntax is ASK <trainer> ABOUT FORGETTING <feat name>.
  • You may STUDY <trainer> for the syntax of what to ask.

You look <trainer> over, realizing they have knowledge of magical feats and can likely answer all of your questions.

[You can ASK <trainer> ABOUT FEAT to learn about magical feats in general]
[You can ASK <trainer> ABOUT <feat name> to learn about it - NOTE you must spell it exactly!]
[You can ASK <trainer> ABOUT LEARNING <feat name> to learn that feat]
[You can ASK <trainer> ABOUT FORGETTING <feat name> to forget that feat]

Choosing Feats

Feats are gained by learning them from an NPC Feat Trainer.

There are four feat trainers in Elanthia, all of whom teach all of the feats. They are located in Asemath Academy, on the streets of Riverhaven and Ratha, and out near Boar Clan.

Spell Preparation

Name Feat Required First Requirement Second Requirement Description
Legerdemain 50 Stealth 50 Arcana The shrewd magician does best to hide his intentions from others. This feat improves such attempts.
Silent Preparation Alternate Preparation 100 Stealth 100 Arcana Training with Silent Preparation allows the magician to learn alternate spell preparations that are easier to conceal.
Basic Preparation Recognition 50 Perception 50 Arcana This feat allows for easier recognition of all basic or intro spells as they are being prepared. Moon Mages get this feat for free at second circle.
Advanced Lunar Recognition Basic Preparation Recognition 100 Perception 100 Arcana This feat allows for easier recognition of lunar magic spells as they are being prepared.
Advanced Holy Recognition Basic Preparation Recognition 100 Perception 100 Arcana This feat allows for easier recognition of holy magic spells as they are being prepared.
Advanced Elemental Recognition Basic Preparation Recognition 100 Perception 100 Arcana This feat allows for easier recognition of elemental magic spells as they are being prepared.
Advanced Life Recognition Basic Preparation Recognition 100 Perception 100 Arcana This feat allows for easier recognition of life magic spells as they are being prepared.
Advanced Arcane Recognition Basic Preparation Recognition 100 Perception 100 Arcana This feat allows for easier recognition of arcane magic spells as they are being prepared.
Faster Targeting 100 Primary Magic 100 Arcana Learning this feat allows the magician to form targeting patterns faster. Warrior Mages get this feat for free at second circle.
Faster Battle Preparations 100 Primary Magic 100 Arcana This feat trains the mage for preparing offensive spells in an expedited manner.
Faster Matrices 100 Primary Magic 100 Arcana With additional training such as this, a magician can form large matrices affecting a group with enhanced speed. This training only applies to spells of a non-offensive nature.
Faster Rituals 100 Primary Magic 100 Arcana Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.
Alternate Preparation 100 Primary Magic 100 Arcana This feat allows the use of unorthodox and customized spell preparations. Necromancers get this feat for free at second circle.
Focused Preparation 100 Primary Magic 100 Arcana Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.
Illusory Preparation Alternate Preparation 100 Primary Magic 100 Arcana This feat allows a magician to learn alternate spell preparations with minor, flashy magical touches.

Spell Casting

Name Feat Required First Requirement Second Requirement Description
Sorcerous Patterns 100 Sorcery 100 Arcana Tact with Sorcerous Patterns reduces the chance of violently backfiring spells, as well as the severity when it occurs.
Augmentation Mastery 100 Augmentation 100 Arcana Specialized training increases the magician's capability with Augmentation magic. Clerics get this feat for free at second circle.
Debilitation Mastery 100 Debilitation 100 Arcana Specialized training increases the magician's capability with Debilitation magic.
Targeted Mastery 100 Targeted Magic 100 Arcana Specialized training increases the magician's capability with Targeted magic. Warrior Mages get this feat for free at second circle.
Utility Mastery 100 Utility 100 Arcana Specialized training increases the magician's capability with Utility magic. Moon Mages get this feat for free at second circle.
Warding Mastery 100 Warding 100 Arcana Specialized training increases the magician's capability with Warding magic.
Improvised Rituals 100 Primary Magic 100 Arcana This feat allows the magician to use universal or realm-attuned ritual foci.
Cautious Casting 50 Primary Magic 50 Arcana With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.
Injured Casting 100 Primary Magic 100 Arcana The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat. Empaths get this feat for free at second circle.
Area Casting Augmentation Mastery Unlocks "cast area" for beneficial spells.
Group Supporter Augmentation Mastery ? ? Reduces the potency loss for casting beneficial spells on multiple targets.
Team Player ? ? ? Reduces the penalties for casting beneficial spells on people other than yourself.

Attunement

Name Feat Required First Requirement Second Requirement Description
Deep Attunement 100 Attunement 100 Arcana Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.
Raw Channeling 100 Attunement 100 Arcana Learning the Raw Channeling feat allows the powering of cyclic spells from attunement. Bards get this feat for free at second circle.
Efficient Channeling 100 Attunement 100 Arcana The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat. Clerics get this feat for free at second circle. (-10% mana cost for cyclic spell pulses)
Efficient Harnessing 100 Attunement 100 Arcana Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.
Cautious Harnessing 100 Attunement 100 Arcana Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.
Dedicated Cambrinth Use 100 Attunement 100 Arcana Allows designating a cambrinth link to only discharge into spells, cyclics, or both.

Scrolls

Name Feat Required First Requirement Second Requirement Description
Improved Memory 100 Scholarship 100 Arcana This feat allows the memorization of a second scroll spell.
Magic Theorist 100 Scholarship 50 Arcana The Magic Theorist feat allows a magician to learn spell scrolls from other realms.

Magical Research

Name Feat Required First Requirement Second Requirement Description
Symbiotic Research Allows research of the Activate, Cast and Harness symbioses.
Mental Matrices Symbiotic Research Allows research of the Discern, Impress, Remember and Resolve symbioses.
Physical Matrices Symbiotic Research Allows research of the Avoid, Endure, Spring and Strengthen symbioses.
Scholar Symbiotic Research Allows research of the Examine, Learn and Perform symbioses.
Survivalist Symbiotic Research Allows research of the Explore, Harvest, Heal and Watch symbioses.