Kra'hei hatchling

From Elanthipedia
Revision as of 16:57, 30 March 2022 by GREGDOGG (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Kra'hei Hatchling
Unknown creature.jpg
Creature Levels:
    Overall 30
    Level Variance -
    Natural Attack 30
    Weapon Attack 0
    Defense 31
    Player Estimated 30
Potential overall skill: 120
Skill Cap 130 to 190
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type unknown
Body Type (Alt) monstrous
Body Size medium
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

The hatchling looks like a S'Kra Mur mother's nightmare. Young and lithe, its features and limbs are warped and twisted. Its single-minded and innocent viciousness is disturbingly belied by a flickering light of intelligence in its reptilian eyes.

In Depth

Special Attacks

Hatchlings can cause poison.
Has the ability to throw off stuns.

Hunting Info

  • Attacks: Claws, bite, whips
  • Spawn: Hunting Area alone, 2 max. Hunting Area with others, 4 max.

Edit: I had 4 on me hunting alone in the sewers. (Willower)

  • Cap: Soft cap ~190 — evasion and backstab slowed to dabbling.
  • Locksmithing: Minimum 120 for careful disarms ~50% of the time with the occasional spring. Chests yield average 1.5gold in coin/gem
  • Death Message: A kra'hei hatchling's tail thrashes as it venomously hisses out its last breath.

Also See