Kra'hei: Difference between revisions

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===Area Information===
===Area Information===
The Ehhrsk Highway is a mazelike sewer system composed of three different regions. The valves in each region are the exits, but the valves may be closed or opened. If opened they lead to an unpredictable exit just inside the sewers on one of the three bottom grates.
The Ehhrsk Highway is a mazelike sewer system composed of three different regions. The valves in each region are the exits, but the valves may be closed or opened. If opened they lead to an unpredictable exit just inside the sewers on one of the three bottom grates.

appraisal Jan, 2016
You are certain that the kra'hei is in very bad shape.
The kra'hei has a serious wound.
You are certain that it is somewhat weaker than you are.
You are certain that it is about as agile as you are.
You are certain that it is about as disciplined as you are.
You are certain that it is about as quick to react as you are.
You are certain that it is rather less conditioned than you are.
Taking stock of its offensive abilities, and defending with a skirmisher's shield and a tempered warring axe, you are certain that the kra'hei is definitely less skilled. (armors 350)
Taking stock of its defensive abilities, and attacking with a tempered warring axe,(278) you are certain that the kra'hei is something that you'd kill quickly.
If you attacked with a tempered warring axe, you are certain that the enemy would train rather well.
If you threw the axe (HT 278) at the enemy you are certain that it would train rather well.
If you defended by parrying (348) attacks, you are certain that the enemy would train acceptably.
If you defended by evading (375) attacks, you are certain that the enemy would train acceptably.
If you defended by blocking (406) attacks, you are certain that the enemy would train somewhat poorly.
If you attempted to beguile the enemy with tactics (435), you are certain that it would train somewhat poorly.
If you targeted (350) and cast a spell at the enemy, you are certain that it would train rather well.
If you attempted to debilitate (352) the enemy, you are certain that it would train rather well.
The kra'hei appears immune to electricity.


===Spell or No Spell===
===Spell or No Spell===

Revision as of 07:18, 8 January 2016


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Kra'hei
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 300 to 400
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Melee/Pole/Ranged
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

The kra'hei looks much like a S'kra but its features are warped. Its limbs are deformed though still powerful. The kra'hei has a wild look in its eyes and foam at its mouth. If it was ever a civilized creature there is no longer any signs of that sanity.

Anatomy Chart

The kra'hei resembles a S'Kra Mur, though vaguely twisted and warped. Its deformed limbs are heavily muscled, its thick tail painted in an agitated lash. The creature's upraised hands are tipped by sharp, ragged claws, an arc of blue-white electricity curving between them. The kra'hei's eyes are rolled back in their sockets, its face contorted and teeth bared in a maddened snarl. The author notes that the crazed lizards sometimes display facility with electricity, water or fire, or twisted versions of lunar spells.

In Depth

Area Information

The Ehhrsk Highway is a mazelike sewer system composed of three different regions. The valves in each region are the exits, but the valves may be closed or opened. If opened they lead to an unpredictable exit just inside the sewers on one of the three bottom grates.

Spell or No Spell

Although originally programmed to cast spells, Kra'hei spell casting was turned off for several years. It was only turned on again in early 2007, and unfortunately the spells are much deadlier than regular attacks. Now they have the following spells:


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Additional Information