Kra'hei: Difference between revisions

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*[[casts spell::Gar Zeng]]
*[[casts spell::Gar Zeng]]


{{RefAl|a=y}}
==Also See==
* [[Kra'hei Hatchling]]
* [[Kra'hei Hatchling]]
* {{PostLink}}

Revision as of 11:37, 11 February 2012


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Kra'hei
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 300 to 400
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Melee/Pole/Ranged
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


Description

The kra'hei looks much like a S'kra but its features are warped. Its limbs are deformed though still powerful. The kra'hei has a wild look in its eyes and foam at its mouth. If it was ever a civilized creature there is no longer any signs of that sanity.

In Depth

Area Information

The Ehhrsk Highway is a mazelike sewer system composed of three different regions. The valves in each region are the exits, but the valves may be closed or opened. If opened they lead to an unpredictable exit just inside the sewers on one of the three bottom grates.

Spell or No Spell

Although originally programmed to cast spells, Kra'hei spell casting was turned off for several years. It was only turned on again in early 2007, and unfortunately the spells are much deadlier than regular attacks. Now they have the following spells:


Related Forum Posts

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Additional Information