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Crime in Elanthia is regulated by the justice systems of the various provinces and local villages. The [[Thief|Thief Guild]] and [[Trader|Trader Guild]] also employ their own form of justice. The JUSTICE verb will tell you if the area has justice enforced or if it is a lawless area.
Crime in Elanthia is regulated by the justice systems of the various provinces and local villages.
The {{com|JUSTICE}} verb will tell you if the area has justice enforced or if it is a lawless area.
If you are wanted guards will, in time, capture you as you pass. If you wish to surrender yourself to clear charges against you, you may do so with the {{com|Surrender}} command. The {{com|Recall}} {{tt|WARRANT}} command can be used to recall any outstanding criminal warrants you have.


==Jurisdictions==
===Zoluren===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
|-
|-
! Justice Type !! Messaging
! Jurisdiction !! Justice Type !! Guardhouse Location (Recover Items)!! Wanted Board Location
|-
|-
| [[#Standard Justice|Standard Justice]] || After assessing the area, you think local law enforcement keeps an eye on what's going on here.
| Crossing<br/>Kaerna<br/>Arthe Dale||Standard Justice ||Guard House Office in the Crossing||Guard House Office in the Crossing<br/>Crossing Town Green North
|-
| [[#Clan Justice|Clan Justice]] || After assessing the area, you believe there is some kind of unusual law enforcement in this area.
|-
| [[#Dirge Justice|Dirge Justice]] || After assessing the area, you believe there is some kind of unusual law enforcement in this area.
|-
| [[#Hara'jaal Justice|Hara'jaal Justice]] || You're fairly certain this area is lawless and unsafe.
|-
| Non Justice Area || You're fairly certain this area is lawless and unsafe.
|}

The [[#Thieves' Guild Justice|Thief Guild]] and [[#Trade Route Justice|Trader Guild]] also employ their own form of justice.<br/>

==Standard Justice==

===Crimes===
{| class="wikitable" style="text-align:left"
|-
! Charge !! Examples
|-
| Aiding and Abetting || Dragging someone out of a shop after they have been caught stealing<br/>Teaching or listening to thievery
|-
| Crimes Against the State ||
|-
| Disturbing the Peace || Casting certain AoE spells in a justice zone, usually those that can't harm bystanders
|-
| Endangering the Public || Casting certain AoE spells in a justice zone, usually potentially lethal ones
|-
| Forbidden Practices<sup>1</sup> ||Suffering a visible [[Sorcery#Sorcerous Backlash|sorcerous backlash]] in a justice zone<br/>Casting a [[necromancy]] or [[sorcery]] spell in a justice zone<br/>Having a visible necromancy or sorcery effect in a justice zone<br/>Lingering in a justice zone as a Forsaken Necromancer (see [[Outrage#Accusations|Suspicion]])<br/>Teaching sorcery in a justice zone<br/>Empathic shifting in a justice zone (except in Ilithi)<br/>{{com|Sacrifice|Sacrificing}} a character to an Immortal inside a justice zone
|-
| Murder|| Killing another player
|-
| Thievery || Stealing from a shop <br/>Stealing from a player <br/>[[Breaking and Entering]]
|}

1 - May also cause [[Outrage#Social Corruption|Social Corruption]] which may lead to subsequent arrests.
<br/><br/>
Old Charges that may not be used in the current justice system:
*Assault
*trafficking guild secrets

===Criminal Fines and Debt===
* The {{com|Wealth}} command will show you outstanding debts owed to provincial governments.
* The {{com|pay}} command will show you which cities have debt collection offices in the province you're currently in.

Upon arrest, your worn [[Inventory_(concept)|inventory]] is seized by the town guard. After a period of time spent incarcerated in the jail, you'll face a judge and be asked to {{com|plead}} {{tt|innocent/guilty}} to the crime you've been charged with. After judgment, you must settle any and all debts to the arresting province before claiming your property (collected in a sack at the local guard house). Debt collection office (to pay your debt) and guard house (to retrieve your property) locations are listed in the table below.

You may need to {{com|TAP}} {{tt|<ordinal> SACK}} in the guard house to find ''your'' sack of items among other sacks.

===Standard Justice Jurisdictions===
{| class="wikitable" style="text-align:left"
|-
! Jurisdiction !! Guardhouse Location (Recover&nbsp;Items)!! Wanted Board Location !! Debt Collection Office
|-
| [[Aesry_Surlaenis'a|Aesry Surlaenis'a]] || Guard Office || Courtyard of the Jail || Aesry Surlaenis'a, Debt Office
|-
| [[Crossing]]<sup>1</sup><br/>[[Kaerna]]<br/>[[Arthe Dale]] ||Guard House Office in the Crossing||Guard House Office in the Crossing<br/>Crossing Town Green North || Town Hall, Debtors' Office
|-
| [[Hibarnhvidar]] <br/>[[Raven's_Point|Raven's Point]] || Justice Office || Outside the Justice Office || Hibarnhvidar, Office of Debts
|-
|-
| [[Leth_Deriel|Leth Deriel]] || The Gallows Tree || The Gallows Tree || Sana'ati Dyaus, Fees Branch
| Dirge || Dirge Justice || ||
|-
|-
| [[Mer'kresh]] || Courthouse Guardroom || Courthouse Entryway || Mer'Kresh Town Hall, Debts and Fee
| Ilaya Taipa || Unusual Justice* || ||
|-
|-
| Knife Clan || Unusual Justice* || ||
| [[Muspar'i]] ||Justice Office||Justice Office || Muspar'i, Financial Office
|-
| Leth Deriel || Standard Justice || The Gallows Tree || The Gallows Tree
|-
|-
| [[Ratha|Lower Ratha - 1st/2nd Tier]] || High Guardhouse ||Board on the Greater Cobra Road ||
| Stone Clan || Unusual Justice* || ||
|-
|-
| [[Ratha|Upper Ratha - 3rd/4th Tier]] ||Office of the Malk'smo || Office of the Malk'smo || Sshoi-sson Palace
| Tiger Clan || Unusual Justice* || ||
|-
|-
| [[Riverhaven]] ||Town Jail Lobby||Town Jail Lobby || Town Hall, Debt Office
| Wolf Clan || Clan Justice || ||
|-
| [[Shard]] <br/> [[Fayrin's_Rest|Fayrin's Rest]] ||On the desk in the Sentinel's Office<br> in the Great Tower || Sentinel's Office in the Great Tower || The Great Tower, Debt Collector's Office
|-
| [[Siksraja]]<sup>2</sup> ||Cietums||Cietums ||
|-
| [[Taisgath]]<sup>3</sup>||Guard Room in the Moon Mage Guild || Taisgath Dock ||
|-
| [[Therenborough]]<br/>[[Langenfirth]]<br/>[[Rossman's_Landing|Rossman's Landing]]<br/>[[Hvaral]]||Theren Keep Dungeon<sup>4</sup>||Theren Keep Dungeon || Bank of Therenborough, Debt Collector<br>(Langenfirth) Town Hall, Office
|-
| [[Throne_City|Throne City]]||Imperial Palace, Dungeon||Old Throne City, Dahl Aeliy || Debt collection offices in Riverhaven, Therenborough<br> and Langenfirth
|}
|}


1 - For some stealing charges you may be placed in the stocks instead of fined. This generally happens when the total fine is low.<br />
* I was not arrested or punished on two or more unsuccessful stealing attempts but the area is listed as "Unusual Justice"
2 - Siksraja is part of the Theren Keep justice conglomerate, despite having its own jail, wanted board, and guards.<br />
3 - Taisgath has its own jail and guards, but is part of Upper Ratha justice.<br />
4 - Go drawbridge, NW, N, Go Step, Go Door, N, E, E, Climb Stair to reach the Theren Keep Dungeon. Then go W, W for where items are collected (or enter through either of the moat entrances after dark).

==Clan Justice==


===Therengia===
===Crimes===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
|-
|-
! Crime !! Punishment
! Jurisdiction !! Justice Type !! Guardhouse Location (Recover Items)!! Wanted Board Location
|-
|-
| Casting an AoE spell|| No response
| Therenborough<br/>Langenfirth||Standard Justice ||Theren Keep Dungeon||Theren Keep Dungeon
|-
|-
| Casting a Necromancy Spell|| No response
| Muspar'i ||Standard Justice ||Justice Office||Justice Office
|-
|-
| Having a Visible Necromancy Spell|| No response
| RIverhaven ||Standard Justice ||Town Jail Lobby||Town Jail Lobby
|-
|-
| Teaching a Sorcery Class|| No response
| Siksraja ||Standard Justice ||Cietums||Cietums
|-
|-
| Teaching a Thievery Class|| No response
| Throne City ||None* || ||
|-
| Stealing from a shop / [[Breaking and Entering|home]] || Cut off hand with a very long stun and a heavy bleeder
|}
|}


* As of August 2019, the crime of thievery is punished inside clan justice.<ref>[[Post:Repeat_Steal_Timer_and_Clan_Justice_Fixed_-_08/03/2019_-_10:30]]</ref>
* Raesh has plans to add a justice system to the Throne City at some point
* Forsaken Necromancers do not have to worry about [[Outrage#Accusations|Suspicion]] inside of this type of justice area.


===Clan Justice Jurisdictions===
===Ilithi===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
|-
|-
! Jurisdiction
! Jurisdiction !! Justice Type !! Guardhouse Location (Recover Items)!! Wanted Board Location
|-
|-
| [[Ain Ghazal]]
| Horse Clan || Unusual Justice* || ||
|-
|-
| [[Boar Clan]]
| Shadow's Reach || None || ||
|-
| [[Ilaya Taipa]]
|-
| [[Knife Clan]]
|-
|-
| [[Steelclaw Clan]]
| Shard <br/> Fayrin's Rest || Standard Justice || Sentinel's Office in the Great Tower || Sentinel's Office in the Great Tower
|-
| [[Stone Clan]]
|-
| [[Tiger Clan]]
|-
| [[Wolf Clan]]
|-
|-
| [[Zaldi Taipa]]
| Steelclaw Clan || Clan Justice || ||
|}
|}


==Dirge Justice==
* Presumably clan justice , I was not arrested or punished on two or more unsuccessful stealing attempts but the area is listed as "Unusual Justice"

The city of [[Dirge]] has its own unique style of justice.


===Qi'Reshalia===
===Crimes===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
|-
|-
! Crime !! Punishment
! Jurisdiction !! Justice Type !! Guardhouse Location (Recover Items)!! Wanted Board Location
|-
|-
| Casting an AoE Spell|| No response
| Aesry Surlaenis'a || Standard Justice || Guard Office || Courtyard of the Jail
|-
|-
| Casting a Necromancy Spell|| No response
| Hara'jaal || Hara'jaal Justice || ||
|-
|-
| Having a Visible Necromancy Spell|| No response
| Mer'kresh || Standard Justice || Courthouse Guardroom || Courthouse Entryway
|-
| Ratha 1st/2nd Tier || Standard Justice || High Guardhouse ||Board on the Greater Cobra Road
|-
| Ratha 3rd/4th Tier || Standard Justice ||Office of the Malk'smo || Office of the Malk'smo
|-
|-
| Teaching a Sorcery Class|| No response
| Taisgath || Standard Justice || Guard Room in the Moon Mage Guild || Taisgath Dock
|-
| Teaching a Thievery Class|| No response
|-
| Stealing || Severe beating with a long stun, numerous bleeding wounds and they take all your coin .
|}
|}


* Forsaken Necromancers do not have to worry about [[Outrage#Accusations|Suspicion]] inside of this type of justice area.
===Forfedhdar===

==[[Hara%27jaal_Justice|Hara'jaal Justice]]==
[[Hara'jaal]] is a non justice area and most crimes will result in no punishment. If you are hunting [[Corsair|Corsairs]], they will occasionally look for a guard to have you arrested. If caught by the guards you will be tied to a post and whipped.

==[[Thief|Thieves' Guild]] Justice==

Thieves can use their {{com|contact|contacts}} to dispense their own justice.
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
|-
|-
! Command !! Use
! Jurisdiction !! Justice Type !! Guardhouse Location (Recover Items)!! Wanted Board Location
|-
|-
| {{tt|Contact <target> Thug [Theft]}} || Sends your thugs after a non-Thief who steals.
| Ain Ghazal || Unusual Justice* || ||
|-
|-
| {{tt|Contact <target> Thug Item}} ||Sends your thugs to collect Ambika items from non-Thieves
| Boar Clan || Clan Justice || ||
|-
|-
| {{tt|Contact <target> Thug Graverob}} ||Sends your thugs after any Thief grave robber.
| Hibarnhvidar <br/>Raven's Point|| Standard Justice || Justice Office || Outside the Justice Office
|}
|}


==[[Trader#Guild Abilities and Breakdowns|Trade Route Justice]]==
==Crimes==
If a trader catches a thief stealing from them on a trade route they can accuse the thief at the nearest outpost. The guild will send thugs to beat the perpetrator and leave them for dead.
*Pilfering

*Pickpocketing
Syntax: {{com|Accuse|Accuse <thief>}}
*Felony Stealing
{{RefAl|r=y}}
*Murder
*Assault
*Hooliganism
*Endangering the Public
*Crimes Against the State
*Aiding and Abetting
*Forbidden Practices (Caused by various Necromancer spells, titles or items; being accused of necromancy, an Empath Shifting, or teaching the Sorcery skill in public.)
::'''Warning:''' this causes [[Outrage#Social Corruption|Social Corruption]] which may lead to subsequent arrests.
* ...(incomplete)...
{{RefAl}}

Revision as of 03:01, 26 February 2021

Crime in Elanthia is regulated by the justice systems of the various provinces and local villages. The JUSTICE verb will tell you if the area has justice enforced or if it is a lawless area. If you are wanted guards will, in time, capture you as you pass. If you wish to surrender yourself to clear charges against you, you may do so with the SURRENDER command. The RECALL WARRANT command can be used to recall any outstanding criminal warrants you have.

Justice Type Messaging
Standard Justice After assessing the area, you think local law enforcement keeps an eye on what's going on here.
Clan Justice After assessing the area, you believe there is some kind of unusual law enforcement in this area.
Dirge Justice After assessing the area, you believe there is some kind of unusual law enforcement in this area.
Hara'jaal Justice You're fairly certain this area is lawless and unsafe.
Non Justice Area You're fairly certain this area is lawless and unsafe.

The Thief Guild and Trader Guild also employ their own form of justice.

Standard Justice

Crimes

Charge Examples
Aiding and Abetting Dragging someone out of a shop after they have been caught stealing
Teaching or listening to thievery
Crimes Against the State
Disturbing the Peace Casting certain AoE spells in a justice zone, usually those that can't harm bystanders
Endangering the Public Casting certain AoE spells in a justice zone, usually potentially lethal ones
Forbidden Practices1 Suffering a visible sorcerous backlash in a justice zone
Casting a necromancy or sorcery spell in a justice zone
Having a visible necromancy or sorcery effect in a justice zone
Lingering in a justice zone as a Forsaken Necromancer (see Suspicion)
Teaching sorcery in a justice zone
Empathic shifting in a justice zone (except in Ilithi)
SACRIFICING a character to an Immortal inside a justice zone
Murder Killing another player
Thievery Stealing from a shop
Stealing from a player
Breaking and Entering

1 - May also cause Social Corruption which may lead to subsequent arrests.

Old Charges that may not be used in the current justice system:

  • Assault
  • trafficking guild secrets

Criminal Fines and Debt

  • The WEALTH command will show you outstanding debts owed to provincial governments.
  • The PAY command will show you which cities have debt collection offices in the province you're currently in.

Upon arrest, your worn inventory is seized by the town guard. After a period of time spent incarcerated in the jail, you'll face a judge and be asked to PLEAD INNOCENT/GUILTY to the crime you've been charged with. After judgment, you must settle any and all debts to the arresting province before claiming your property (collected in a sack at the local guard house). Debt collection office (to pay your debt) and guard house (to retrieve your property) locations are listed in the table below.

You may need to TAP <ORDINAL> SACK in the guard house to find your sack of items among other sacks.

Standard Justice Jurisdictions

Jurisdiction Guardhouse Location (Recover Items) Wanted Board Location Debt Collection Office
Aesry Surlaenis'a Guard Office Courtyard of the Jail Aesry Surlaenis'a, Debt Office
Crossing1
Kaerna
Arthe Dale
Guard House Office in the Crossing Guard House Office in the Crossing
Crossing Town Green North
Town Hall, Debtors' Office
Hibarnhvidar
Raven's Point
Justice Office Outside the Justice Office Hibarnhvidar, Office of Debts
Leth Deriel The Gallows Tree The Gallows Tree Sana'ati Dyaus, Fees Branch
Mer'kresh Courthouse Guardroom Courthouse Entryway Mer'Kresh Town Hall, Debts and Fee
Muspar'i Justice Office Justice Office Muspar'i, Financial Office
Lower Ratha - 1st/2nd Tier High Guardhouse Board on the Greater Cobra Road
Upper Ratha - 3rd/4th Tier Office of the Malk'smo Office of the Malk'smo Sshoi-sson Palace
Riverhaven Town Jail Lobby Town Jail Lobby Town Hall, Debt Office
Shard
Fayrin's Rest
On the desk in the Sentinel's Office
in the Great Tower
Sentinel's Office in the Great Tower The Great Tower, Debt Collector's Office
Siksraja2 Cietums Cietums
Taisgath3 Guard Room in the Moon Mage Guild Taisgath Dock
Therenborough
Langenfirth
Rossman's Landing
Hvaral
Theren Keep Dungeon4 Theren Keep Dungeon Bank of Therenborough, Debt Collector
(Langenfirth) Town Hall, Office
Throne City Imperial Palace, Dungeon Old Throne City, Dahl Aeliy Debt collection offices in Riverhaven, Therenborough
and Langenfirth

1 - For some stealing charges you may be placed in the stocks instead of fined. This generally happens when the total fine is low.
2 - Siksraja is part of the Theren Keep justice conglomerate, despite having its own jail, wanted board, and guards.
3 - Taisgath has its own jail and guards, but is part of Upper Ratha justice.
4 - Go drawbridge, NW, N, Go Step, Go Door, N, E, E, Climb Stair to reach the Theren Keep Dungeon. Then go W, W for where items are collected (or enter through either of the moat entrances after dark).

Clan Justice

Crimes

Crime Punishment
Casting an AoE spell No response
Casting a Necromancy Spell No response
Having a Visible Necromancy Spell No response
Teaching a Sorcery Class No response
Teaching a Thievery Class No response
Stealing from a shop / home Cut off hand with a very long stun and a heavy bleeder
  • As of August 2019, the crime of thievery is punished inside clan justice.[1]
  • Forsaken Necromancers do not have to worry about Suspicion inside of this type of justice area.

Clan Justice Jurisdictions

Jurisdiction
Ain Ghazal
Boar Clan
Ilaya Taipa
Knife Clan
Steelclaw Clan
Stone Clan
Tiger Clan
Wolf Clan
Zaldi Taipa

Dirge Justice

The city of Dirge has its own unique style of justice.

Crimes

Crime Punishment
Casting an AoE Spell No response
Casting a Necromancy Spell No response
Having a Visible Necromancy Spell No response
Teaching a Sorcery Class No response
Teaching a Thievery Class No response
Stealing Severe beating with a long stun, numerous bleeding wounds and they take all your coin .
  • Forsaken Necromancers do not have to worry about Suspicion inside of this type of justice area.

Hara'jaal Justice

Hara'jaal is a non justice area and most crimes will result in no punishment. If you are hunting Corsairs, they will occasionally look for a guard to have you arrested. If caught by the guards you will be tied to a post and whipped.

Thieves' Guild Justice

Thieves can use their CONTACTS to dispense their own justice.

Command Use
CONTACT <TARGET> THUG [THEFT] Sends your thugs after a non-Thief who steals.
CONTACT <TARGET> THUG ITEM Sends your thugs to collect Ambika items from non-Thieves
CONTACT <TARGET> THUG GRAVEROB Sends your thugs after any Thief grave robber.

Trade Route Justice

If a trader catches a thief stealing from them on a trade route they can accuse the thief at the nearest outpost. The guild will send thugs to beat the perpetrator and leave them for dead.

Syntax: ACCUSE <THIEF>

References

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