Jeol moradu: Difference between revisions

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__NOTOC__
{{Critter
{{Critter
|Critter Name=Jeol Moradu
|Critter Name=Jeol Moradu
|MinCap=1200
|MaxCap=1500
|BodyType=Biped
|BodyType=Biped
|Construct=No
|new=No
|level=175
|BackStabbable=Yes
|Skinnable=no
|Poachable=No
|Has Gems=yes
|Corporeal=yes
|Special=yes
|Casts Spells=yes
|Stealthy=no
|Attack Range=Pole
|Attack Range=Pole
|Province=Forfedhdar
|Province=Forfedhdar
|City=Raven's Point
|City=Raven's Point
|MapList=*{{rmap|127|Near Ravens Point (127)}}
|MapList=*{{rmap|127|Near Ravens Point (127)}}
|hasskin=No
|haspart=No
|hasbone=No
}}
}}
__NOTOC__



==Description==
==Description==
The jeol moradu stands well over five times the height of a large human with pale skin and white hair. His beard looks like giant icicles hanging halfway down his broad chest.
Currently removed from the game due to a bug.

==In Depth==
==In Depth==
===Inventory===
===Inventory===
*an {{cloot|w|ice-edged sword}}
*an {{cloot|w|ice-edged sword}}
===Notes===
===Notes===
* Jeol Moradu means Ice Giant in [[Gamgweth]].
*Shake the ground when dropping dead.
* They will spawn in the 172-178 creature level range.
*Jeol Moradu means Ice Giant in [[Gamgweth]].
* They come equipped with high-tier armor and weapon with an cold/frost leaning. Their gear self-deletes, no stealing, sorry.
* They cast [[Swirling Winds]] and [[Frost Scythe]] primarily, [[Ice Patch]] occasionally.
* They are immune to cold damage, poisons, and stuns.
* Shake the ground when falling over or dropping dead (as they are giants).
: Previously this was an unbalancing gimmick. This has been converted to use the [[:Category:Contested_abilities|contested abilities]] mechanics as a Power vs Reflex attack -- it's also a potential special attack.

Revision as of 14:17, 14 September 2019


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Jeol Moradu
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated 175
Potential overall skill: ?
Skill Cap 1200 to 1500
Skinnable No
Has Coins Unknown
Has Gems Yes
Has Boxes Unknown
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Yes
Construct Unknown
Casts Spells Yes
Attack Range Pole
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

The jeol moradu stands well over five times the height of a large human with pale skin and white hair. His beard looks like giant icicles hanging halfway down his broad chest.

In Depth

Inventory

Notes

  • Jeol Moradu means Ice Giant in Gamgweth.
  • They will spawn in the 172-178 creature level range.
  • They come equipped with high-tier armor and weapon with an cold/frost leaning. Their gear self-deletes, no stealing, sorry.
  • They cast Swirling Winds and Frost Scythe primarily, Ice Patch occasionally.
  • They are immune to cold damage, poisons, and stuns.
  • Shake the ground when falling over or dropping dead (as they are giants).
Previously this was an unbalancing gimmick. This has been converted to use the contested abilities mechanics as a Power vs Reflex attack -- it's also a potential special attack.