Item:Wispy faeweave bandage: Difference between revisions

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{{Item
{{Item
|name=wispy faeweave bandage
|noun=bandage
|noun=bandage
|look=-
|look=You see nothing unusual.
|MTag=faeweave
|ptype=other
|verby=No
|pcrystal=No
|atmos=No
|istone=No
|type=magic
|type=magic
|metal=no
|weight=5
|appcost=125,000
|rarity=end loot
|lsize=2
|wsize=1
|hsize=1
|enchanted=No
|feature-change=No
|sourcetype=-
|sourcetype=-
|fname=No
|fname=No
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This item requires potency crystals to unlock. Study does not show you how many crystals have been applied, but each crystal increases the number of wounds healed by 1 and reduces the cool down by 1 day.
This item uses potency crystals. Study does not show you how many crystals have been applied, but each crystal increases the number of wounds healed by 1 and reduces the cool down by 1 day.


0 crystals = 1 wound, 7 days
0 crystals = 1 wound, 7 days

1 crystal = 2 wounds, 6 days
1 crystal = 2 wounds, 6 days

2 crystals = 3 wounds, 5 days
2 crystals = 3 wounds, 5 days

3 crystals = 4 wounds, 4 days
3 crystals = 4 wounds, 4 days


This item can only be used once per cooldown even if you heal less wounds than potentially possible.

Latest revision as of 16:32, 18 March 2023


wispy faeweave bandage
Look: You see nothing unusual.
Weight: 5 stones
Metal: No
Appraised Cost: 125,000 Kronars100,000 Lirums <br />90,200 Dokoras <br />125 LTBpoints <br />125 Tickets <br />125 Scrips <br />
Properties: This is an item.
  • This item is magical.
Dimensions: 2 length x 1 width x 1 height
Sources: Source is Droughtman's Challenge 444/End loot, Droughtman's Challenge 441/End loot, Droughtman's Challenge 437/End loot, Droughtman's Challenge 433/End loot, Droughtman's Challenge 430/End loot

> study bandage on blood plat

You believe you could RUB the faeweave bandage over bleeding wounds for a speedy recovery.


This item uses potency crystals. Study does not show you how many crystals have been applied, but each crystal increases the number of wounds healed by 1 and reduces the cool down by 1 day.

0 crystals = 1 wound, 7 days

1 crystal = 2 wounds, 6 days

2 crystals = 3 wounds, 5 days

3 crystals = 4 wounds, 4 days


This item can only be used once per cooldown even if you heal less wounds than potentially possible.