Item:Pig

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<article> <adjective> <noun>
Look: It isn't wearing anything special.
Weight: 1 stones
Metal: Unknown
Properties:
  • This item is part of the vanity pet system.
  • This item is a toy.
  • This item has more than normal or unusual verbs.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Thorkim Family Farm 429/Pig Maze, Drathrok's Duskruin 438/Incidental loot, Bacon Man's Birthday Bash 419/Pig Maze
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Article and Adjective list may not be complete. Need Verbs and Tricks sections to be completed.
  • Please see Category:Incomplete items for more items that are incomplete.


Pigs are Vanity pets that could be found in the Pig Maze during various events.

Descriptions

Article Adjective Noun
  • burly
  • curly tailed
  • emaciated
  • foul-smelling
  • greasy
  • happily muddy
  • lazy
  • lean
  • mud-caked
  • muddy
  • oily
  • overfed
  • pink-eared
  • plump
  • porky
  • rotund
  • scrawny
  • short-tailed
  • sickly
  • silly
  • spotted
  • squash-nosed
  • streaked
  • tiny
  • tiny-legged
  • well-fed
  • Arthe Dale
  • bearded
  • black
  • boarlike
  • farm
  • field
  • Kaernan
  • pink
  • saddleback
  • snaggletoothed
  • soft pink
  • tanned
  • teacup - limited in 429
  • warty
  • white
  • boar
  • bushpig - limited in 429
  • hog
  • peccary
  • pig
  • piglet
  • razorback
  • rooter - limited in 429
  • warthog - limited in 429

Tiers

The pig can be upgraded with potency crystals, up to four times. Each tier unlocks additional tricks, verbs, and/or worn items.

>analyze peccary
The saddleback peccary is an upgradable pet.
Tier 1 - 1 Trick, 3 verbs.    (UNLOCKED!)
Tier 2 - 2 Tricks, 6 verbs, can wear 1 item.   (LOCKED)
Tier 3 - 3 Tricks, 9 verbs, can wear 2 items.   (LOCKED)
Tier 4 - 5 Tricks, 12 verbs, can wear 3 items.   (LOCKED)
Tier 5 - 5 Tricks, 12 verbs, can wear 3 items, can be RUBed to magically change appearance.   (LOCKED)

Study

Initial

>study peccary
You can do any of the following with your peccary:
COMMAND peccary to (TRICK)
            Trick Options: Die, Roll, Dance, Hunt, Kick.
Other verbs: PET, GET, PUT, SNUGGLE, POKE.
Your peccary can learn a total of 1 tricks and has learned 0.

Fully Unlocked

>study piglet
You can do any of the following with your piglet:
RUB piglet - Change the article, adjective, and noun.  This can be done once a week.
GIVE piglet - Dress your piglet up with something.
            You can GET the item to remove it from the piglet.
            You can dress your piglet with 3 items.
COMMAND piglet to (TRICK)
            Trick Options: Die, Roll, Dance, Hunt, Kick.
Other verbs: PET, GET, PUT SNUGGLE, POKE, KICK, KISS/SMOOCH, NUDGE, TICKLE, PINCH, PROD, PUNCH, TILT, and EAT.
Your piglet can learn a total of 5 tricks and has learned 0.


Atmospherics

Pigs have several atmospheric messages while on the ground or in their sack. The HUSH command can be used to toggle the pigs atmospherics on and off at will.

Verbs

  • PET:You give a(n) <article> <adjective> <noun> a friendly pet between its ears. It squeals happily and nuzzles your hand in return.
  • GET: You pluck a(n) <article> <adjective> <noun> from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.
  • PUT: You tuck your <adjective> <noun> into its snug woven sack and it curls up to go to sleep, snorting softly.
  • SNUGGLE: You snuggle a(n) <article> <adjective> <noun> in your arms. It oinks happily at you.
  • POKE: You give a(n) <article> <adjective> <noun> a playful poke in its gut. It squeals loudly at you and runs around in looping circles.
  • KICK (tier 2):You pull your leg back as if to kick a(n) <article> <adjective> <noun>, and noticing your movement, it suddenly darts out of the way and tackles your lifted leg, sending you sprawling to the ground. It trots up to your face and oinks loudly at you. / You hold the <noun> out and prepare to drop-kick it. It suddenly squirms and bites down hard on your hand!
  • KISS/SMOOCH (tier 2):You blow a kiss at the <noun>. It leaps towards you, squealing excitedly and stamping its small hooves as if demanding to be picked up. / You plant a kiss onto the <noun>'s head. It oinks happily at you.
  • NUDGE (tier 2):You edge closer to a(n) <article> <adjective> <noun>. It eyes you suspiciously briefly. / You give your <noun> a playful nudge, lightly tickling it and causing it to squirm about in your arms.
  • TICKLE (tier 3): Lightly, you tickle the <noun>'s sides, making it squeal excitedly and run around in circles. / Lightly, you tickle the <noun>'s sides, making it squeal excitedly and squirm in your arms.
  • PINCH (tier 3): You reach down and lightly pinch the <noun>'s side, as if checking to see how fat it is.
  • PROD (tier 3): You give a(n) <article> <adjective> <noun> a light prod on its snout and quietly say, "Boop."
  • PUNCH (tier 4): Forming a fist, you lightly bump your closed hand against the <noun>'s forehead. It oinks at you.
  • TILT (tier 4): You tilt your head at the <noun>. It mimics you and then oinks playfully at you.
  • EAT (tier 4): You glance sharply at the <noun> and say, "Be good or I'll eat bacon for a week." The <noun> hunkers down quietly, as if it understood.
  • RUB (tier 5):

Tricks

  • A(n) <adjective 1> <adjective 2> <noun> waddles about while swaying as if to music in its own head. Suddenly, it tries to rear up on its hind legs to continue its dance, but topples over with an indignant squeal!
  • A(n) <adjective 1> <adjective 2> <noun> sashays around, shaking its round little rump and oinking in time.
  • A(n) <adjective 1> <adjective 2> <noun> bounces up and down, bobbing its snout and making deep chuffing noises as if it were keeping a beat.
  • A(n) <adjective 1> <adjective 2> <noun> gives you a stubborn squeal and stamps its hoof, refusing.
  • A(n) <adjective 1> <adjective 2> <noun> limps about the area, dragging one of its hind legs behind it. It squeals mournfully and then flumps onto the ground with a groan. Rather dramatically, it thrashes briefly before letting its tongue flop out the side of its mouth as it grows still as death.
  • A(n) <adjective 1> <adjective 2> <noun> gives you a stubborn squeal and stamps its hoof, refusing.
  • An <adjective 1> <adjective 2> <noun> quickly trots off, snout to the ground. After a few moments, it returns and deposits something in front of you.
Possible items it can return to you include:
  • A(n) <adjective 1> <adjective 2> <noun> gives you a stubborn squeal and stamps its hoof, refusing.
* note: This has a 10 minute cooldown between uses.
  • Trotting around the area, a(n) <adjective 1> <adjective 2> <noun> leaps high, kicking its hooves into the air as it executes an elaborate display of agility, reflex, and poise! It struts about, oinking proudly.
  • A(n) <adjective 1> <adjective 2> <noun> gives you a stubborn squeal and stamps its hoof, refusing.
  • A(n) <adjective 1> <adjective 2> <noun> takes a running start and then suddenly tumbles into a forward roll! The <noun> rolls across the ground several times before popping back up to its feet and wobbling about dizzily.
  • A(n) <adjective 1> <adjective 2> <noun> gives you a stubborn squeal and stamps its hoof, refusing.
  • A <adjective 1> <adjective 2> <noun> rears backwards onto its hind legs and bellows out a loud roar. You could swear it appears to be challenging you with its fearsome bellowing and the rage clear in its porcine eyes!

Training

Your pig can learn a number of tricks depending on their tier. To begin teaching your pig, COMMAND PIG TO <TRICK>. After your pig has begun to learn, once a day (24 hours RL) you can COMMAND PIG TO TRAIN until it masters the trick. For the average adventurer it will take approximately 10 training sessions to learn a trick.

Once you have begun training a particular trick, you must complete the training before working on another trick that your pig does not know.

Information on training from Hlee

Hlee is able to both teach tricks to your pig, and to help your pig forget tricks they have already learned or have started learning.

Hlee whispers to your group, "Training can be done once a day normally, but I'm able to speed that up."

Hlee whispers to your group, "It takes about ten sessions to fully teach a single trick for the average person."

Worn Items

Pigs can wear up the 3 items with unlocks. To have a your pig wear an item simply have the item in your right hand and GIVE <PIG>.

Pigs can wear mundane items (items without pockets, verbs, magic, etc) that are 30 stones or less.

Alterations

Bonding

Bonding or transfer of bond needs to happen while your pig is in its sack. To transfer your pig to another, simply give them the sack with the pig in it. Clean the sack to clear the bond. Taking your pig out of its sack needs to be done immediately upon transfer to ensure the pig bonds to you as new owner.

  • Unbonding:
  • clean my sack
  • Glancing inside the sack, you notice a few stray bits of rubbish and quickly clean it out.
[OOC: Your <pig> is now unbonded.]
  • Bonding:
  • get <pig> from my sack
  • You sense that the <pig> has formed a bond with you.
You pluck a <pig> from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.

Registering your pig

Complete the bonding (or transfer of bond) process above before registering your pig.

When registering your pig through the item registration offices, register the pig itself while holding it rather than registering the sack your pig lives in. You may also register the sack separately while empty.