Item:Mottled translocation orb

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mottled translocation orb
Look: Whimsical white blobs dance across the orb's blue surface.
Weight: 5 stones
Metal: Unknown
Uses: 1
Appraised Cost: 1,562 Kronars1,249.6 Lirums <br />1,127.139 Dokoras <br />1.562 LTBpoints <br />1.562 Tickets <br />1.562 Scrips <br />
Properties:
  • This item is magical.
  • This item has more than normal or unusual verbs.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Login rewards, House of the Revenant Fang 437/Shadowy Safehouse, House of the Revenant Fang 433/Shadowy Safehouse, House of the Revenant Fang 429/Shadowy Safehouse, Aesthene's Close 441/Vault
The translocation orb is a magical device capable of transporting someone to an eccentric Moon Mage's travel nexus. There, doorways exist to most major towns throughout the realms. The translocation orb will be consumed immediately upon use.
[RAISE the orb to use it.]
The translocation orb has a definite magical pattern which you recognize as blending of spells from theMoonlight Manipulation and Enlightened Geometry books of magic.
Some aspects of the pattern resemble the Focus Moonbeam spell while other elements are similar to the Teleport spell.
The enchantment is stable and quite powerful, but only has a single use.
The effect within seems self-powered.
You start to lift the translocation orb, and shadows flicker about it.
[If you're sure you want to use the translocation orb, RAISE it again.]
You lift the translocation orb skyward. A dark veil of shadows erupts from the device and quickly envelops you! When the light clears, you find yourself elsewhere...
[Workshop Foyer]
A gilded mirror hangs above a vase of roses sitting on a polished cherry side table. The gilt frame lends sparkle to the ivory silk which papers the walls. Several open doors line the room, each leading to a different town in the lands. You also see a Surlaenis door, a Hibarnhvidar door, a Riverhaven door, a Mer'Kresh door, a Muspar'i door, a Langenfirth door, a Rossman's door, an Ain Ghazal door, a Shard door, a Leth Deriel door, a Therenborough door, a Ratha door and a Crossing door.
Obvious exits: none.
Shadows flicker from the translocation orb as it crumbles away into nothingness.
  • note: see the above nexus link for details on where each door ends up