Innocence

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Innocence
Abbreviation: INNOCENCE
Prerequisites: Iron Constitution
Signature: Yes
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 95
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Removes empath from current engagement and prevents facing and advancing by PCs and creatures.
Example Messaging: You gesture.

Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls and eddies. Unsuccessful messaging:
You extend your will, attempting to bring your empathy to bear upon a small boggle. It shrugs off your efforts, the spell pattern unravelling harmlessly. Successful messaging:

Contest Type: charm / willpower
Devices/Tattoos: Curled inkpot

Notes

  • Spell cannot be re-cast if the Empath has an existing innocence on them. Can be re-cast after releasing the spell ((RELEASE INNOCENCE} or after it expires.
  • Prevents facing and advancing by players and creatures, but does not stop ranged attacks such as arrows, thrown weapons and spells. Also prevents the use of AIM with ranged attacks.
  • Facing or advancing by the empath will cause the spell to wear off
  • Only functions versus living creatures. May enrage undead and has no effect on most constructs.
  • Spell cannot be cast if the Empath has lost their empathy.

See also