Innocence: Difference between revisions

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{{Spell
{{Spell
|abbrev=-
|name=Innocence
|minprep=5
|minprep=5
|castcap=95
|castcap=100
|minskill=10
|abbrev=innocence
|maxskill=600
|validtarget=PC, creatures
|minduration=2
|maxduration=10
|validtarget=PC, Creature
|guild=Empath
|guild=Empath
|magic=Life Magic
|spellbook=Protection
|spellbook=Protection
|prereqs=[[Iron Constitution]]
|prereqs=[[Iron Constitution]]
|slot=1
|slot=1
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, are unaffected by the spell pattern.
|buffs=No buffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|effect=forces target to disengage; prevents facing/advancing
|messaging=You gesture.
|messaging=You gesture.
Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls and eddies.
Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls and eddies.

'''Successful messaging:'''<br />
A <creature> loses all track of harmful intention toward you and disengages.

'''Unsuccessful messaging:'''<br />
You extend your will, attempting to bring your empathy to bear upon a small boggle. It shrugs off your efforts, the spell pattern unravelling harmlessly.
|offtype=charm
|deftype=willpower
|sig=No
|diff=basic
|diff=basic
|source=standard
|source=standard
Line 17: Line 35:
|ctype=standard
|ctype=standard
}}
}}
== Notes ==
*Spell cannot be re-cast if the caster has an existing innocence on them. Can be re-cast after releasing the spell {{tt|Release INNOCENCE}} or after it expires.
*Prevents facing and advancing by players and creatures, but does not stop ranged attacks such as arrows, thrown weapons and spells. Also prevents the use of {{tt|AIM}} with ranged attacks.
*Facing or advancing by the caster will cause the spell to wear off.
*Only functions versus living creatures. May enrage [[undead]] and has no effect on most [[constructs]].
*"Yeah, the spell contest doesn't show up in {{com|discern}} because the contest doesn't happen (or doesn't usually happen) via CAST, it happens when something tries to face or advance you, &c. We have a way around what but I won't be able to roll any changes to the spell until we've gotten past a few more X3 bumps backstage." --GM Melete

==Play.net Posts==
{{PostLink}}

Revision as of 04:57, 23 September 2018


Empath thumb.jpgEmpathGuild


Innocence
Abbreviation: -
Prerequisites: Iron Constitution
Signature: No
Spell Slots: 1
Mana Type: Life Magic
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): 2 minutes / 10 minutes
Justice: Unknown
Corruption: Unknown
Description: The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, are unaffected by the spell pattern.
Effect: forces target to disengage; prevents facing/advancing
Example Messaging: You gesture.

Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls and eddies.

Successful messaging:
A <creature> loses all track of harmful intention toward you and disengages.

Unsuccessful messaging:
You extend your will, attempting to bring your empathy to bear upon a small boggle. It shrugs off your efforts, the spell pattern unravelling harmlessly.

Contest Type: charm / willpower
Devices/Tattoos: Curled inkpot

Notes

  • Spell cannot be re-cast if the caster has an existing innocence on them. Can be re-cast after releasing the spell RELEASE INNOCENCE or after it expires.
  • Prevents facing and advancing by players and creatures, but does not stop ranged attacks such as arrows, thrown weapons and spells. Also prevents the use of AIM with ranged attacks.
  • Facing or advancing by the caster will cause the spell to wear off.
  • Only functions versus living creatures. May enrage undead and has no effect on most constructs.
  • "Yeah, the spell contest doesn't show up in DISCERN because the contest doesn't happen (or doesn't usually happen) via CAST, it happens when something tries to face or advance you, &c. We have a way around what but I won't be able to roll any changes to the spell until we've gotten past a few more X3 bumps backstage." --GM Melete

Play.net Posts

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