Infusion quest walkthrough: Difference between revisions

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Once you see [[Tallis]] in the Crossing temple and she gives you the quest, you will need to head down to [[Shard]] where the not-so-new hunting area is in [[Darkmist Moor]]s. Once you leave the road and enter Darkmist Moors, go se, se, se,sw, e, ne,se,e, ne, nw, ne, se, e, then climb the tree. You *have* to <peer church> in order to view your path to get to it as there are 3 possible ways to get to it, either ne, se or e. Once you do that, <climb trunk> to get down. You will be going through [[Crag]]s, [[Dusky Scythewing Moth]]s, and [[Glistening Scythewing Larva]]e, [[Zombie Kobold Headhunter]]s, and [[Skeletal Kobold Savage]]s. Once you do the peer church part and go the path that it tells you to go, go ne, and go church. Refer to [[RanikMap64c]] for a map of this part. We (the folks I did this with) had to clean all the altars (there were only 2 altars). Now comes the fun part.
Once you see [[Tallis]] in the Crossing temple and she gives you the quest, you will need to head down to [[Shard]] where the not-so-new hunting area is in [[Darkmist Moor]]s. Once you leave the road and enter Darkmist Moors, go se, se, se,sw, e, ne,se,e, ne, nw, ne, se, e, then climb the tree. You *have* to <peer church> in order to view your path to get to it as there are 3 possible ways to get to it, either ne, se or e. Once you do that, <climb trunk> to get down. You will be going through [[Crag]]s, [[Dusky Scythewing Moth]]s, and [[Glistening Scythewing Larva]]e, [[Zombie Kobold Headhunter]]s, and [[Skeletal Kobold Savage]]s. Once you do the peer church part and go the path that it tells you to go, go ne, and go church. Refer to [[RanikMap64c]] for a map of this part. We (the folks I did this with) had to clean all the altars (there were only 2 altars). Now comes the fun part.


Once you are inside the church, go n, n, go arch, go door, go path, ne, ne, e, se, sw, w and you will be at the mausoleum. The doors are tricky as they are trapped. Don't pick them or try to disarm them. We made that mistake the first time before finding out that the easiest way we could open them and go inside is if a cleric casts Uncurse on it to open it. Once they are open, go door, then n, n.
Once you are inside the church, go n, n, go arch, go door, go path, ne, ne, e, se, sw, w and you will be at the mausoleum. <s>The doors are tricky as they are trapped. Don't pick them or try to disarm them. We made that mistake the first time before finding out that the easiest way we could open them and go inside is if a cleric casts Uncurse on it to open it.</s> Go door, then n, n.


You will then find yourself in the room where the ebony coffin is. In that room there is a tapestry, look/search behind it and there you will find a crank and a lever. Turn the crank so that the coffin rises. Then <look starlight> in the room and see what symbol it rests/shines on. For us, the starlight showed on the symbol of the wolf. Then we went south to the room where there is a dark tapestry and a light tapestry. Go light tapestry, and there is a wheel and a rope there. Pull the rope and the wheel will move and show an image. Since the starlight was showing on the wolf, and since this is the light tapestry, we had to show the symbol for Meraud's lighter aspect which in this case was the charred staff (Firulf), then we went to the dark tapestry <go dark tapestry> once you leave there, and we had to pull the rope until the symbol for Meraud's darker aspect, in this case Kerenhappuch showed. Flowing skirt was her symbol. Once you do that dark and light tapestry part, go back into the room where the coffin is, and pull the lever behind the tapestry there, and the coffin will come crashing down on the bier with the symbol the starlight was shining on. If you get the guesses wrong (the ones you made behind the dark and light tapestries) it will come crashing down onto the floor. After the coffin is on the bier its supposed to be on, you all <go coffin> one at at time and it will close on its own and you will end up in the [[RanikMap64d|Abyss]].
You will then find yourself in the room where the ebony coffin is. In that room there is a tapestry, look/search behind it and there you will find a crank and a lever. Turn the crank so that the coffin rises. Then <look starlight> in the room and see what symbol it rests/shines on. For us, the starlight showed on the symbol of the wolf. Then we went south to the room where there is a dark tapestry and a light tapestry. Go light tapestry, and there is a wheel and a rope there. Pull the rope and the wheel will move and show an image. Since the starlight was showing on the wolf, and since this is the light tapestry, we had to show the symbol for Meraud's lighter aspect which in this case was the charred staff (Firulf), then we went to the dark tapestry <go dark tapestry> once you leave there, and we had to pull the rope until the symbol for Meraud's darker aspect, in this case Kerenhappuch showed. Flowing skirt was her symbol. Once you do that dark and light tapestry part, go back into the room where the coffin is, and pull the lever behind the tapestry there, and the coffin will come crashing down on the bier with the symbol the starlight was shining on. If you get the guesses wrong (the ones you made behind the dark and light tapestries) it will come crashing down onto the floor. After the coffin is on the bier its supposed to be on, you all <go coffin> one at at time and it will close on its own and you will end up in the [[RanikMap64d|Abyss]].

Revision as of 20:58, 4 March 2015

Below is a walkthrough for the quest to learn Infusion.

Caution.png SPOILER ALERT!
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game.


Once you see Tallis in the Crossing temple and she gives you the quest, you will need to head down to Shard where the not-so-new hunting area is in Darkmist Moors. Once you leave the road and enter Darkmist Moors, go se, se, se,sw, e, ne,se,e, ne, nw, ne, se, e, then climb the tree. You *have* to <peer church> in order to view your path to get to it as there are 3 possible ways to get to it, either ne, se or e. Once you do that, <climb trunk> to get down. You will be going through Crags, Dusky Scythewing Moths, and Glistening Scythewing Larvae, Zombie Kobold Headhunters, and Skeletal Kobold Savages. Once you do the peer church part and go the path that it tells you to go, go ne, and go church. Refer to RanikMap64c for a map of this part. We (the folks I did this with) had to clean all the altars (there were only 2 altars). Now comes the fun part.

Once you are inside the church, go n, n, go arch, go door, go path, ne, ne, e, se, sw, w and you will be at the mausoleum. The doors are tricky as they are trapped. Don't pick them or try to disarm them. We made that mistake the first time before finding out that the easiest way we could open them and go inside is if a cleric casts Uncurse on it to open it. Go door, then n, n.

You will then find yourself in the room where the ebony coffin is. In that room there is a tapestry, look/search behind it and there you will find a crank and a lever. Turn the crank so that the coffin rises. Then <look starlight> in the room and see what symbol it rests/shines on. For us, the starlight showed on the symbol of the wolf. Then we went south to the room where there is a dark tapestry and a light tapestry. Go light tapestry, and there is a wheel and a rope there. Pull the rope and the wheel will move and show an image. Since the starlight was showing on the wolf, and since this is the light tapestry, we had to show the symbol for Meraud's lighter aspect which in this case was the charred staff (Firulf), then we went to the dark tapestry <go dark tapestry> once you leave there, and we had to pull the rope until the symbol for Meraud's darker aspect, in this case Kerenhappuch showed. Flowing skirt was her symbol. Once you do that dark and light tapestry part, go back into the room where the coffin is, and pull the lever behind the tapestry there, and the coffin will come crashing down on the bier with the symbol the starlight was shining on. If you get the guesses wrong (the ones you made behind the dark and light tapestries) it will come crashing down onto the floor. After the coffin is on the bier its supposed to be on, you all <go coffin> one at at time and it will close on its own and you will end up in the Abyss.

When you first enter the abyss you need to get 3 claws from the Lanky Grey Lachs that are in the first part of it. Then the cleric needs to bless them, and find the 3 altars (altar of flesh, altar of soul and altar of mind) and put 1 blessed claw on each altar. Then you need to wait a moment or two and a crystalline bridge will appear in the room where the altar of the Soul is. The altar of the Flesh is the safe room. The critters in this part of the quest are Feral Bone Mastiffs and Transparent Shylvic, Vaporous Bloodwraiths and Gargantuan Bone Golems. When you step onto the bridge, you will get a vision. Then you will get three choices of directions with an animal/symbol choice which relates to the direction. A sample of a choice I had is below:

A beautiful vista materializes. You find yourself standing atop a mountain, with miles of open land splayed out before you. In one direction you can see lush apple trees dotting a flowered meadow. A bubbling trout filled brook meanders crookedly through fertile landscape, while a doe with a young fawn pause to drink from the cool stream. A dark forest greets you as you gaze in a different direction, while in another view snowcapped mountains emerge. Slowly the beautiful panorama, unblemished by mortal man, fades.

A spiritual cow coalesces into being on the western edge of the bridge.
A spiritual wolverine coalesces into being in the central path of the bridge.
A spiritual dove coalesces into being on the eastern edge of the bridge.
In this case I chose to go the path of the wolverine (south). And that was the correct choice. So I advanced to the 2nd part (there are 4 choices you have to make correctly before you can reach the dais where the grimoire is that you have to read before you learn Infusion).

If you make the wrong choice, you will fall into Maelshyve's Ascent and be stunned for a moment. The bloodwraiths are in here so BE CAREFUL! I stepped into one room and one of them nailed me in one cast of fireball I think it was and I died. You have to run through the rooms but be careful while running because you can trip and fall, sometimes landing a few feet below on another level. Once you get to the top of it and go up, just <go throne> and you will end up in the safe room (altar of flesh). Then go ne all the way, and s all the way back to the altar of the soul and <go bridge> again and start all over.

If you take too long, the bridge will flicker and waver, then disappear and you will end up in Maelshyve's Ascent again. Then you will have to repeat the blessing of lach claws and putting them on the 3 altars part.

Once you are successful and reach the dais, type <read grimoire> and stay there until you have read it. This part will take awhile, there are some damn awful RTs in there. Once you are finished, you have to <jump abyss> to get outta there and run all the way up to the top of Maelshyve's Ascent again and <go throne> again.

The only way to get out is to find the armoire that is in the Heirophant's Chamber. You have to pick it to unlock it, open it, search it, then <go armoire>. - Contributed by Amaris